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However your main focus is your mages, Astral magic for days on beefy communion slaves and access to Nature so regenerating slaves is totally doable.
There other main paths are W & N thou, which are not the best paths to use with communions. You can mass recruit S2's which means you can mass cast stellar cascades which can stop most things / armies by fatigueing them to 100+ (unconciousness).
I think there best recruitable soldier and the mainstay of there armies is the 1 beserker dude and you can expand with them perfectly fine early on. I don't think a bless is worthwile on there capital only sacreds, however all the mages you want to recruit mainly have holy, and Uruks mages are the nations main strengh, so a mage bless may work.
Uruk are size 3 with 24 hps (give or take), the size 3 is a negative but the 20+ hps are a positive.
There fortified cities are a huge weakness, they start off with a pathetic 100 defence and even upgraded x2 its only 300 defence, so you after be very careful with them as a enemy could take 1 pretty fast. The forts they can build underwater are actually more powerful...and you can recruit different units, including mages but they aren't really very exciting.
Temples cost 600g which is another big negative, especially as all the mages you want to recruit have holy!
A big plus is disease healers, which can come in handy.
I played them in MP with a death pretender and very positive scales which I thought was stupid at the beginning of the game but turned out fantastic for the end game. Magic 3 is excellent for Uruk and Gowth 3 of course (but G3 in Dom 5 is the new O3 in Dom4, a no brainer for the majority of nations).
The biggest problem is morale of 9! Every caster has 9 morale... Mashmashu for 280 slow rec S3N1+R+10%R - 9 morale .... That means in every major battle some of your communions will run away. Even if u have a win like a champ that problem leads to unnecessary losses
Everything else is manageable. You main research is alteration 7/8 thaumaturgy 9 and conjuration 8 for Umu-akallus but only in lategame.
You start with thaumaturgy 2 and go for alteration 5 asap. (Mind Burn, Swarm and Wooden Warriors)
Evo 3 is helpful for site searching - Arcane Probing S1 locate Astral sites.
If u site search with Arcane Probing you can skip Mashmashu production until mid game and get more S1 guys who are more research efficient and cost effective
I'm currently playing without magic 3 but i think it is essential because you have no research item options.
If you want to research as Uruk, take an Annunaki of Sweet Waters and make a run for the sea to start making Kululu Sages. Maidens of the Moon use bronze equipment, which doesn't rust, so your sacreds make a pretty good elite underwater strike force.
Also, I think MA Man would count as good guys, or at least, I don't think they really do anything that could be considered particularly negative. Even their communion slaves leave the communion when they are tired rather than die.
Yeah, but that's in the name of the one true god, so it's obviously good. It is the mark of the highest nobility and courage that the brave men of Man would go out into the world to enact holy slaughter on all those heretics who would dare spurn the word of their lord.
Of course, more seriously, I guess the morality of that would depend on what the pretenders are, if Man has taken the Matrona of the healing spring who just wants to "bring mercy and wisdom to mankind", and they are fighting against an Abysia worshipping the Moloch, who wants to literally shatter the planet, I think that this particular religious war is maybe a bit justified on Man's side. It's a close one though, global annihillation is a close second behind mercy and wisdom on the morality scale.
What if my god is a snek that just wants to do snek things like eat birds and sleep? How do I justify the morality of my actions when my god is an animal?
Also Abysia mechanically and lore wise has a "burn bright, die fast" mentality about them. You can opt to not play them that way by taking growth and unaging but its a investment away from what theyre good at. In that sense, perhaps shattering the world would be the crowning achievment of their dying race. A kind of glorious swan-song where just as Abyssians near the point of extiction, they defiantly shatter the planet as a big FU to the humans that were over-running them.
1. Yeah, basically. If your god is benevolent and has benevolent goals, and they become the all-powerful pantokrator, then they would usher in a golden age lasting hundreds or even thousands of years, which I think is worth some sacrifice in the short term. Especially if the alternative is allowing the aforementioned demons that want to eat the sun, endless undead horde, or mind controlling reality warping monsters to take over the world, all of whom would create a horrible dark age for the rest of the world. A world ruled by a god of wisdom and mercy sounds like a pretty good place to live, a world ruled by sun-eating Rakshasa lords who sacrifice hundreds of young virgin girls on a regular basis to maintain their power sounds awful. No war is painless and unambiguously good, but I think one of the two in this particular situation is very obviously the better option for the world as a whole. And if there is no third choice, and in dominions there isn't, than by default the lesser of two evils would become the good choice, and by extension ok.
2. You don't. I specically mentioned the Matrona, which has benevolent goals. If your god is an animal that just wants to do animal things, then you'll have a hard time justifying your war. Of course, I assume that even the animal gods in this game are intelligent, since they are all casting spells and leading armies. I doubt the snek just wants to eat birds, or else it would just do that instead of making a bid for the seat of Pantokrator. With that in mind, I don't know what the snek's goal is. If it's your god and it's description doesn't explicityly say what it's goal is, then I guess you can just roleplay it to have whatever goal you want, in which case it's moral justification depends entirely on what you say it wants.
3. Ok, but as you said you could play them with growth and unaging, which implies they have the choice to be benevolent and friendly, if they choose to follow a god that wants to render the planet uninahbitable, then that's on them. Doesn't matter if it's consistent with their lore, it doesn't make it a good action, and it's perfectly reasonable for the rest of the world to fight a war against them in order to prevent the world from shattering.
Also, I think it's hilarious we have turned this into a discussion about morality in dominions, it's an interesting conversation, but totally not what this conversation was supposed to be about. Perhaps we should start a new thread instead of continuing to derail this conversation.