Dominions 5

Dominions 5

MythTrip Mar 21, 2018 @ 6:15pm
Siege Effects?
What happens if your capital is beseiged? Manual is skimpy, gives mechanics of reduction of wall strength vs repair, and reduction of supply. Arent there other effects? Can units still be recruited? Is there reduction in resource gathering? Any effects on dominion radiation?

Thank you!
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Kid Icarus Mar 21, 2018 @ 6:45pm 
A few things... You lose like half the income (I believe the seiger gets some too?), you can't recruit, you can cast rituals (summons can be helpful, or army harassing spells), in Dom 5 I don't think preaching works? I have been confused about that but I know I was preaching under seige in Dom4. Stealthy units can get in and out. The seige supplies reduce by a fraction every turn of the seige (1/number of turns * seige supply). I'm sure there is more. That's off the top of my head.

The seiging army controls the province, so events can happen to that province for the opponent.
Last edited by Kid Icarus; Mar 21, 2018 @ 6:47pm
Phenian Mar 21, 2018 @ 8:29pm 
You cannot recruit when any of your castles / fortifications are under siege
MythTrip Mar 21, 2018 @ 8:40pm 
Does the province under siege generate income? I dont think it does
Ozone Mar 21, 2018 @ 8:53pm 
Did you read Icarus' post? He already answered all this.
The province generates Half the income.
Last edited by Ozone; Mar 21, 2018 @ 8:54pm
MythTrip Mar 21, 2018 @ 9:14pm 
Originally posted by Phenian:
You cannot recruit when any of your castles / fortifications are under siege

Wait, is this right? You cant recruit anywhere when any of your castles under siege? Or just from the castle under siege? Has to be just from the castle under siege. If you have 5 forts, and one is under siege, you can still recruit from the other 4, right?
Nombrilist Mar 21, 2018 @ 9:27pm 
Yes, only the fort under siege can't recruit. Note that reanimating priests can't reanimate either. Commanders who have a "Summon Ally" command can still use it, however.
Mount Nomad Mar 21, 2018 @ 10:21pm 
Mages can also cast rituals (summoning, travel, mind hunts, etc.), and access the lab to trade items / gems. If you have enough mages and gems, you can spam an impromptu army before the walls breach for a nice surprise (though most players will ping you first with a lone commander set to retreat if they suspect). Have 15 N1 research mages? Sounds like 75 Swarm casts, given gem availability.
jojeck Mar 22, 2018 @ 2:40am 
Provinces outside the capital need to trace a route to a fort that is not under siege to provide any gold. Any fort under siege provides half the gold income of the province and the enemy get the other half of the gold if he can trace a route to any of his own forts not besieged. Any gem income in the province goes to the fort owner if he has a lab inside otherwise it's lost. Gem income from provinces outside the capital under siege needs to trace a route to a lab (you might have one outside a fort).

Sieging a fort can be a powerful mechanic as it isolates the sources of income and facilities inside the province from the other provinces. So if you only have 2 forts (each with a lab) and own 16 other provinces when the enemy besieges both forts you lose all gold and gem income from the 16 provinces and get half the gold from the 2 fort provinces and whatever gems those provinces provide. This is why sneaky and flying enemies are so dangerous as they can shut down your whole empire for several turns cutting off income and recruitment and unless you have a decent army nearby to break the seiges it can be devastating.
Uncle Al Mar 22, 2018 @ 3:07am 
You can definitely preach in a seiged fort - I had a recent Niefelheim game where I was preaching madly to get the province cold before the walls came down.

You cannot site search or blood hunt while beseiged.
Kid Icarus Mar 22, 2018 @ 6:30am 
I think maybe I got confused because the mummy priests of nazca seem unable to preach at all
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Date Posted: Mar 21, 2018 @ 6:15pm
Posts: 10