Dominions 5

Dominions 5

OhNoes Mar 30, 2018 @ 2:52am
Corpse constructs are overpowered?
They are easily summonable like 6 constructs per 1 gem, which i think is ridiculous, because constructs are strong units on its own. Like being so cheap (with couple of items, which are easy to obtain) wasnt enough they also got charged bodies (!!!) and 25 hp (!!!). So for 1 air gem and 1 mage-turn with couple of easily-obtainable items you get units with overall 150 HP and about 78 (as i recall) shock damage to the opponent.
Comparing to any other summon they are a WAY too good (like lvl 5 Dispossessed Spirit, which cost a lot more but have 1 hp and nearly useless in combat). Even if they were like 2 gems for 1 construct they would still be very usefull.
No wonder that in not "only for newbies game" like everyone is getting a nation with access to them.

Well, i suggest (if anyone cares :P ) that items should only increase amount of summoned per cast, but not the price, unless the boosting item is an artifact, otherwise i think it is unfair advantage. + !probably! increase cost to 2 gems/ construct. Or remove/ weaken charged bodies. At this moment this unit beats legion of wights (which is 9 lvl spell).

P.S. I know that they are vulnerable to priests. But IMO unit that low in research and low in price shouldnt require some special counters to them like shock-resist bless/buff or a crowd of priests.
Last edited by OhNoes; Mar 30, 2018 @ 3:01am
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Showing 1-15 of 27 comments
terve886 Mar 30, 2018 @ 3:00am 
many of the summons in construction researh tree suck and are inferiour compared to similar summons in other research trees for their cost. The corpse constructs can be compared to scorpion beasts in terms of crosspath access and research + gem requirements.

The corpse constructs have extremely small mr, so you can just banish them as they are undead.
Silence Mar 30, 2018 @ 3:01am 
They do not have "Charged body" but "Overcharge" which is much weaker : it inflicts at most 1 point of damage and can stun the opponent.

After that, their close combat statistics are abysmal (8 att, 5 def, 0 prot, 13 dmg attack) and if opposed to some troops with decent stats they would be crushed while inflicting very low losses to they opponents.

Finally, even though they have overall good elemental resistances, their MR is the worst I've ever seen. 4 MR is just nothing, any spells trigerring magic resistance will always succeed. This also applies to vine shields which use MR, so any thug with a vine shield will laugh at them ...

Surely they are good as meat-shields for thunderstrike spammers, but away from that I'm not sure what they are good for.
OhNoes Mar 30, 2018 @ 3:06am 
Didnt know about overcharge dealing 1 point of damage, but still stun... And i blame mostly those items that increse amount per cast for free. Scorpion beast would be overpowered too if it would be possible to summon 6 of them per cast for 2 fire gems.
IMO only decresing mage-turns would be more than enough for a unit like that.
And 13 dmg attack is quite good actually (considering price).
Last edited by OhNoes; Mar 30, 2018 @ 3:09am
Zonk Mar 30, 2018 @ 3:14am 
Comparing to any other summon they are a WAY too good

I think crosspath spells are meant to be better than single-path; Still, you're correct it's potentially a strong option if you build the right items, but I don't think it's overpowered considering their weaknesses (MR and terrible stats)
terve886 Mar 30, 2018 @ 3:24am 
Originally posted by OhNoes:
Didnt know about overcharge dealing 1 point of damage, but still stun... And i blame mostly those items that increse amount per cast for free. Scorpion beast would be overpowered too if it would be possible to summon 6 of them per cast for 2 fire gems.
IMO only decresing mage-turns would be more than enough for a unit like that.
And 13 dmg attack is quite good actually (considering price).
13 blunt damage is actually pretty horrible, especially when it rarely even hits. A unit with a shield will most likely block all damage dealed by corpse constructs in melee, making the overcharge their main way to deal damage. Also due to their lack of protecion, a single human unit will be able to kill corpse construct easily in two attacks.

Edit: for comparisons sake, on average a dispossed spirit would be able to survive 4 attacks from human due to being etherreal.
Last edited by terve886; Mar 30, 2018 @ 3:25am
Silence Mar 30, 2018 @ 3:31am 
Well, may be for early game when players don't have all the tools to kill them, this may be considered a decent summon, but when you start to have geared up thugs, battle mages and just good troops to oppose them, they are mostly dead meat. Unless the player using them has a particular strategy with them (like thunder-strike spamming as I said earlier).
Last edited by Silence; Mar 30, 2018 @ 3:32am
meglobob1 Mar 30, 2018 @ 4:06am 
Corpse constructs are not problem, you rarely see them in MP.

They are good for patrolling, massing on the walls of your forts or as hp meatshields to soak up damage, essentially purely a defensive unit, very little offensive threat.

You after forge 2 magic items to get 6 per turn and use up a mage every turn to get them. Its a fun strategy most useful for blood nations really, as it gives them 0 upkeep patrollers.

They are however not going to win you any decent battles.

Also, enough stuff in dominions as been nerfed to oblivion over the years already and Dom 5 is easily the most nerfed game from the previous version I have ever bought in my entire life, 30 years of gaming.
Last edited by meglobob1; Mar 30, 2018 @ 4:09am
sunbeam Mar 30, 2018 @ 4:11am 
Originally posted by meglobob1:
They are good for patrolling, massing on the walls of your forts

I thought it worked the other way, they sieged normally, but didn't really help defend castles. Or is that just mindless undead or something?
meglobob1 Mar 30, 2018 @ 5:05am 
Originally posted by sunbeam:
Originally posted by meglobob1:
They are good for patrolling, massing on the walls of your forts

I thought it worked the other way, they sieged normally, but didn't really help defend castles. Or is that just mindless undead or something?

Actually you could be right, anyway, yes they could help you in sieges too.
nicknight7 Mar 30, 2018 @ 5:23am 
they're mostly used by Caelum's from what I've experienced, due to serving as a frontline that doesn't fly away and can take the thunderspam. For the same reason Helheim and Vanheim can get some use out of them, but have good sacreds so are less likely to bother.

Lanka can also make them for patrols; they're more efficient gemwise than call of the winds (but not great eagles) while also being a much better frontline than black hawks, and thus can serve at least some other purpose. Of course, usually Lanka just makes wolves these days.
chriskessel Mar 30, 2018 @ 6:16am 
A handful of even level 1 priests and, *poof*, they're all gone. The ones that aren't gone, can't heal. They can't hit anything with a decent defense.

They're good meat shields and that's about it. I'm not saying they're weak, but their strengths are definitely offset by some serious weaknesses.
Gregstrom Mar 30, 2018 @ 6:38am 
They are terrible at patrolling, by the way. And yes, without serious supporting magic they’re pretty much worthless in a fight. I wouldn’t go to the effort of summoning them without having the boosters.
DasaKamov Mar 30, 2018 @ 6:58am 
Originally posted by OhNoes:
They are easily summonable like 6 constructs per 1 gem
Er?

You get ONE Corpse Construct in exchange for one gem.
If you've equipped your mage with the Thunder Spool, you'll get an additional 3 Corpse Constructs (because, Doctor Frankenstein), but that still only means that you get a maximum of FOUR constructs from a single mage.

Not sure where you got the "6 Corpse Constructs for 1 gem" number.
Last edited by DasaKamov; Mar 30, 2018 @ 6:59am
Silence Mar 30, 2018 @ 7:04am 
Originally posted by DasaKamov:
Originally posted by OhNoes:
They are easily summonable like 6 constructs per 1 gem
Er?

You get ONE Corpse Construct in exchange for one gem.
If you've equipped your mage with the Thunder Spool, you'll get an additional 3 Corpse Constructs (because, Doctor Frankenstein), but that still only means that you get a maximum of FOUR constructs from a single mage.

Not sure where you got the "6 Corpse Constructs for 1 gem" number.

Storm spool + Lightning rod give +5 summons to corpse construct. And if you can get the "Igor Könhelm's Tome" artifact, add +10 to this number for a total of 16 summons for 1 air gem. If they did not suck that much that could be something ...
Last edited by Silence; Mar 30, 2018 @ 7:06am
Gregstrom Mar 30, 2018 @ 7:18am 
16:1 is definitely good. It’s 5 squares of 75 hp/square, which is a nifty level of evocation decoy.
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Date Posted: Mar 30, 2018 @ 2:52am
Posts: 27