Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That being said, depending on what you want to recruit it might make more sense to build a fort in the mountains (extra high resource units) and certain nations have preferred terrain for building forts.
You might need to pay attention to how many forts draw resources from a province, because you can drain it all the way to zero.
It's not a bad idea to fort the temple provinces so they can't just be easily destroyed by raiders.
I have heard many players say they like to get a fort up in the first year, but I don't always achieve that.
So... I don't know. You have to assess the situation and follow some general advice I guess. I'm sure others will have more info
Living Castle at Conj 7 costing 40 N gems and needing 4N1W to cast gives a weak castle underwater. This can be useful for land nations invading underwater since they can't build forts there.
if you play on maps without borders then dont bother at all making forts.
Otherwise it's a good way to fortify a position, on maps with many players I can't fight them all so building forts on one part allows to focus on another part of my borders.
Yeah, if you're just tooling around against the AI, it doesn't matter much what you do. That's true in general, not just for forts.