Dominions 5

Dominions 5

ArchFlameAx7 Jun 11, 2018 @ 9:36pm
how to use nation gen as ive never used it and im new to this games modding
i asumed it was like coe4 but im wrong
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Showing 1-13 of 13 comments
bavarian kid Jun 12, 2018 @ 6:56am 
NationGen is a tool that allows you to generate a predefined number of random nations based on your predefined personal wishes.

Say you wanted a primate nation with an elite mage able to cast blood magic and some cool sacred units with fancy magic gear

Start the nationgen.jar from the latest release available from https://github.com/elmokki/nationgen/releases

Set e.g.
- [Main] numbers of nations to create "Nation amount" to 50
- [Options] activate "Draw sprite review image" if you want to get preview images of the randomloy created nations (strongly recommended)
- [Nations restrictions] Add "Primary race", then add "Primate"
Add "Magic:Mage with Access", then add Blood

Switch back to [Main], hit the start button. NationGen will then generate 50 random nations with your predefined criteria and place the 50 nation mod in the nationgen_xxx\mods folder.

Based on your personal preferences, you can browse the 50 nation preview images to decide which nation visuals you like best.
Or you can open the advanceddescriptions.txt file of the mod and check out the detailed nation and unit infos.

Sample seed: Kunton generated with seed 1414932248 + Generation setting code: 5 + Generated with version 0.7.0-RC7

Nation preview image https://imagizer.imageshack.com/v2/1024x768q90/921/jku7Ia.jpg
Blood mage details https://imagizer.imageshack.com/v2/1024x768q90/922/KJSAhh.jpg
Sacred demonic flyer details https://imagizer.imageshack.com/v2/1024x768q90/924/KnCglE.jpg

- You could use this approach on all nations you are interested in and create 50 nation batches (e.g. for Illithids, Fire Bolgs ...)
- then handpick of each nation batch the few nations you like best. The corresponding nation seeds can be found in the mods .dm file and can be copy & pasted e.g. in Excel.
- then you can create your "personal favourites" nation mod by copy & pasting all your handpicked nation seeds in [Options], activate "Use predefined nation seeds"

Your can then try your resulting personal favourites nation mod in Dom 5, e.g. in a single player disciple game vs the AI.

Official forum thread http://s7.zetaboards.com/Dom3mods/topic/11057263/1/

Hope I could help ;-)
Last edited by bavarian kid; Jun 12, 2018 @ 7:58am
ArchFlameAx7 Jun 12, 2018 @ 10:57am 
do i need a program to start the .jar file
bavarian kid Jun 12, 2018 @ 11:18am 
Please ...
1.) download the nationgen_070-rc7.zip file folder from https://github.com/elmokki/nationgen/releases
2.) Unzip
3.) Start nationgen.jar within the unzipped folder.

All neccessary files for nationgen to work are already included in the zip file. Program usually takes up to 10 seconds to start, depending on your system specs.
Last edited by bavarian kid; Jun 12, 2018 @ 11:24am
panpiper Jun 16, 2018 @ 11:23am 
If only the program could also be used, not to create a random nation, but to build a nation using some sort of point system. There is nothing I would enjoy more than being able to build my own races within a reasoned set of restrictions. Sure you can build your own manually using notepad, etc., but you have no way of telling what is balanced, too weak or too strong, other than your own guestimates.
jozenone Jun 16, 2018 @ 2:33pm 
Originally posted by bavarian kid:
Please ...
1.) download the nationgen_070-rc7.zip file folder from https://github.com/elmokki/nationgen/releases
2.) Unzip
3.) Start nationgen.jar within the unzipped folder.

All neccessary files for nationgen to work are already included in the zip file. Program usually takes up to 10 seconds to start, depending on your system specs.


I can't seem to get anything to launch. Is there some trick or an executable that I'm missing?
Red_Rob Jun 16, 2018 @ 3:04pm 
Originally posted by panpiper:
If only the program could also be used, not to create a random nation, but to build a nation using some sort of point system. There is nothing I would enjoy more than being able to build my own races within a reasoned set of restrictions. Sure you can build your own manually using notepad, etc., but you have no way of telling what is balanced, too weak or too strong, other than your own guestimates.

There was a "points system" for creating nations that was designed for Dom3: http://forum.shrapnelgames.com/showthread.php?t=43090

A few things have changed like resistances and the addition of Rec Points, but if you are looking for a framework to sue when designing nations you could do worse.
ArchFlameAx7 Jun 16, 2018 @ 4:06pm 
i got it i was having the issue on my laptop ill have to work with it
panpiper Jun 16, 2018 @ 4:15pm 
Originally posted by Red_Rob:
There was a "points system" for creating nations that was designed for Dom3: http://forum.shrapnelgames.com/showthread.php?t=43090

A few things have changed like resistances and the addition of Rec Points, but if you are looking for a framework to sue when designing nations you could do worse.
Yes. If you look through the posts in that thread, you will see my handle on several of them. As far as I know, I was the only person who ever used that point system. It was not well fleshed out sadly, and not exactly easy to use either.

I created three races with it: http://forum.shrapnelgames.com/showthread.php?t=43268

While they were great as opponents, as they were very simple for the AI to play, they were quite uninteresting for human players to play themselves, due to the lack of point costs for a great many things, such as commanders, national spells, etc..
FunVake Dec 24, 2018 @ 11:20am 
The newest github release gives JNI error.

Use prev one.
Nombrilist Dec 25, 2018 @ 6:00pm 
If you want to use the most recent release, install the Java 11 JDK.

Having said that, if I can be arsed, I'll have a look at using jlink to make a standalone .jar at some point here.
barkagator Dec 3, 2022 @ 9:57am 
Originally posted by bavarian kid:
NationGen is a tool that allows you to generate a predefined number of random nations based on your predefined personal wishes.

Say you wanted a primate nation with an elite mage able to cast blood magic and some cool sacred units with fancy magic gear

Start the nationgen.jar from the latest release available from https://github.com/elmokki/nationgen/releases

Set e.g.
- [Main] numbers of nations to create "Nation amount" to 50
- [Options] activate "Draw sprite review image" if you want to get preview images of the randomloy created nations (strongly recommended)
- [Nations restrictions] Add "Primary race", then add "Primate"
Add "Magic:Mage with Access", then add Blood

Switch back to [Main], hit the start button. NationGen will then generate 50 random nations with your predefined criteria and place the 50 nation mod in the nationgen_xxx\mods folder.

Based on your personal preferences, you can browse the 50 nation preview images to decide which nation visuals you like best.
Or you can open the advanceddescriptions.txt file of the mod and check out the detailed nation and unit infos.

Sample seed: Kunton generated with seed 1414932248 + Generation setting code: 5 + Generated with version 0.7.0-RC7

Nation preview image https://imagizer.imageshack.com/v2/1024x768q90/921/jku7Ia.jpg
Blood mage details https://imagizer.imageshack.com/v2/1024x768q90/922/KJSAhh.jpg
Sacred demonic flyer details https://imagizer.imageshack.com/v2/1024x768q90/924/KnCglE.jpg

- You could use this approach on all nations you are interested in and create 50 nation batches (e.g. for Illithids, Fire Bolgs ...)
- then handpick of each nation batch the few nations you like best. The corresponding nation seeds can be found in the mods .dm file and can be copy & pasted e.g. in Excel.
- then you can create your "personal favourites" nation mod by copy & pasting all your handpicked nation seeds in [Options], activate "Use predefined nation seeds"

Your can then try your resulting personal favourites nation mod in Dom 5, e.g. in a single player disciple game vs the AI.

Official forum thread http://s7.zetaboards.com/Dom3mods/topic/11057263/1/

Hope I could help ;-)

My problem is that I cannot find this nationgen mod folder? Where are the nations going that have been generated? Am I missing a step somewhere?
zypher`IM Dec 5, 2022 @ 8:31am 
Inside the natgen folder is a folder called "mods". Inside that is where the program generates the nations and the dm file.

You then move those into the game's mods folder, which you can find from the game's main menu in

Tools and Manuals ->
Open User Data Directory

Then you can go to the Mods menu option to enable it. By default natgen builds the nations for the middle ages, so they'll show up in that age unless you changed it.
Nombrilist Dec 5, 2022 @ 9:53am 
...and if your installation doesn't have a mods folder, add it. It doesn't need anything in it; it's just where completed mods are output.
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Date Posted: Jun 11, 2018 @ 9:36pm
Posts: 13