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Combat casters maybe don't care?
The touch spells of 50% cast duration are supposed to be cast by everyone in melee, but Ive never been able to successfully script a cast of, say, Fists of Iron.
I wonder if the game doesn't take into account attacks that cause the mage to lose 0% of their HP, and applies a flat 25% + 0% chance to interrupt the spell. (Or, perhaps this is working as intended).
Actually, it doesn't say 'when hit in combat' but "when damaged while casting a spell". (page 87)
The most obvious reading IMO is that 0-damage hits shouldn't count.
But, like you, I wonder how it actually works - I remember hits doing no damage disrupting spells, but I might simply be wrong.
@wilson.max: I had remembered that in Dom 4 as well, but I couldn't find where the Dom 4 Manual had mentioned that, so I didn't bring it up. It stands to reason that Dom 5 would have a similar "the mage is too worried about saving their own skin to cast spells in melee" mechanic, I would think.