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http://steamcommunity.com/sharedfiles/filedetails/?id=1276736174
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this means that late game when starting with dominion 5 you are competing with dominion 9, without counting bonuses from number of temples
they are simbly ebin
i can see them as going for max construction (cyclopes and researching for jugernauts) or max thaumaturgy (gigantomachia)
this is probably the only nation in ea you can go scales on
bigger problem is the fact that each giant is capped on 4 PER TURN. i guess you could get a few fighting heroes instead since with that cost for mages and units its hard to reliably recruit one per turn
also promotion is very nice mechanic
The reclimit on the giant troops is only 1 in non-cap forts, which seems harsh. When combined with unrest in every fort every turn and the yearly "kill your population for fun and profit" events they seem like they might end up being a little hamstrung.
Yeah I was definitely going to go with a scales build, but even at prod 3 I felt short on resources.
Not a problem in practice. They cost so much resources you are almost certainly going to be running out of resources before you run into the recruitment limit. 4 gigante hoplites and 4 gigante ekdromos are 488 resources. That also means that the nations theme of lots of humans and a few giants ruling over them never materializes. Since the limitation on recruiting giants is resources and the limitation on recruiting humans is also resources the result is that you never have a reason to mix the two.
Also curious is the slave infantry can be promoted.
Man their elite infantry are strong. Well armoured and with magic weapons.