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If anything, Fire magic needs more diversity, or as it currently stands, at least better evocations since air also beats fire in the evocation department.
In the collaboration balance mod we made Phantasms have significantly higher HP, usually the same as the real version, like in Conquest of Elysium (https://coe4.fandom.com/wiki/Phantasmal_Spearman)
Improving their attacks so that they are MR negates hard could also be an option.
Oh, and Thunderstrike is already 50 fatigue.
1. That it has no impactfull low lvl conjurations. Sure, amphiterres can be usefull, but the you can't compare them to ogres, yetis or fire ants, which are pretty spamable.
2. That it doesn't have items with temporary wind gems to conjure wind elementals for free. I just don't see why the other 3 elements have this option, but air somehow doesn't.
3. The overall weak ritual conjurations for air, even when compared to fire. Wyverns feel underwhelming and are hard to amass, while stuff like fire drakes have already a lot of impact as single units; gryphons are undisciplined, so they tend to just outright suicide in the fights and only the great eagles are kinda, well, great. Considering that all other paths provide some very tough and usefull rank & file chaff like trolls and even casters like troll chieftains or flame spirits, the air branch feels lackluster. There are also draconians with their strange "summon allies" feature and they are kind of tough, but still no comparison to trolls and I'd rather have draconian chieftains as air mages instead.
(4. That it's a hard path to break into without an air pretender ;).)