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Different iterations.
thank you.
Of course balance design and mechanics vary greatly between the iterations. For Dominions5 compared to 4, the biggest difference is simultaneous turn battles instead of one side moving at a time.
This has received dividing opinions as some preferred the old system as more easy to follow the flow of combat and buffing summoned elementals and what not. It also had huge impact on trampling units that now tend to suicide into enemy lines and get surrounded by tens of attacks.
On the other hand simultaneous turns removed the first attack gaming that some people tried to micro to ensure troops clashes in a way that gave them the first attack, possibly wiping the enemy lines with cavalry charge bonus.
Other major difference between 4 and 5 are recruitment points, which allowed cavalry units to be cheaper gold wise by having higher recruitment point cost instead. This also prevented the instant summoning of large armies within single turn but brings trouble levying troops on provinces with low population.
I guess magical attacks having damage roll that can either increase or decrease the incoming damage instead of fixed damage is also worth mentioning as it affects magic balance a lot.
Bow damage scaling on unit strength and two handed bonus introduced in Dominions5 should also be noted.
The real-time battles are a big improvement, but they're not the only improvement.
DOM4 is a wonderful game, but it's several years old. DOM5 is an improvement in every way; there are many more spells and new nations (and patches have included new nations, for free) as well as improvements in the interface.
Besides, there aren't a lot of multiplayer games using DOM4. afaik.
I bought this game assuming I would be playing it offline.
There's plenty to be had from Dom 5 in single player if you enjoy learning deep games but the AI is what you'd expect from really complex games, especially those produced by small teams - it has serious limits.
So if you want a really hard challenge (beyond artificial difficulty increases, like ridiculous AI resource bonuses or deliberately crippling yourself with bad choices) you'll have to go to multiplayer.
That said, there are a few things you can do to make AI more challenging without giving it those enormous resource multipliers. Pick the AI's pretenders yourself (so the pretender matches the nation's strengths and weaknesses), use an AI No Recruit mod (encourages AI to produce high-quality units at forts instead of trashy independents everywhere), and maybe use the new Sensible Battle AI (should make AI casters pick their spells more wisely) among other things.