Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Eh, I can't just ask him to change his playstyle so that I can win, I need to find something to beat it. Right now I'm happy that the cool new bless mechanics have gotten him to come out of his shell and try something other than Lemuria. He'll move on to other stuff once we explore what other stuff there is, hence why I'm trying to beat him without resorting to mimicking his strategy (actually he started looking at Nifelheim after I wrote the OP but we don't really know what to do with it because we're both noobs).
Oh, thanks. That's HILARIOUS.
Hmm, I see. My friend is smarter than he gives himself credit for.
You can do roughly the same thing with EA Caelum or EA Xibalba, using stealthy flying H2 preachers for the dom-kill, and flyers to decapitate their leadership, though you'll have a much harder time finding an economical way to win a straight-up fight...
In any of these approaches, one key will be to keep him from getting up many extra forts. One fort's worth of jags is pretty easy to keep up with. 4 forts, not so easy. So try to use scouts to identify forts under-construction and drop them with a ton of flyers, and then flit away before his army arrives.
These approaches can all win out-of-the-box with little to no need for research, mostly just taking advantage of stealth and mobility to out-think him in cat-and-mouse games, despite your not stacking up well in a "fair" fight.
The monolith can solo most basic armies, but there are some specific hard-counters to this strategy, so you can't block their income/recruitment indefinitely; However, even the loss of a couple turns can be a significant setback - enough time for you to leverage an advantage. Just remember to script a "returning" when it's time to leave.
If I end up fighting a build that doesn't take either Magic Weapons or Solar Weapons, would it be viable to instead use a Demilich so that the pretender can just sit there until they are killed (which won't matter much since they're immortal), or is the Monolith being made of solid rock an essential part of the strategy? Is there something I should be doing to make the Monolith more durable? How does the Monolith attack (even if he has no armies parked there I need to get past province defense)? (I got into a battle with a monolith once and wasn't able to kill it, and after around combat turn 100 the game decided to kill everything on the battlefield and end it.)
To make a monolith more survivable, design it with more points of E-magic, as each gives it +1 protection, and it takes hits so rarely that each extra point of protection makes a real difference. With a little research, you can get even more survivability from self-casting astral shield, body ethereal, temper flesh, and/or summon earthpower.
It can kill things with pebble shards, or with other spells after some research. However, as you observed, Monoliths often win battles just by running out the clock. IIRC, the way battles worked in Dom4 (and so I presume also in Dom5) after some large number of rounds (50?) the attacker routs and tries to run away, which of course a monolith can't. Later (round 75?) the defender also starts to run away. Later still (round 100?) the battle is called in favor of the defender and the remaining attacking units are killed. That's bad news for an attacking monolith if you end up facing an enemy that can't retreat (like a heavily paralyzed unit, or an immobile telestic animate). But once your monolith is in position, he counts as defender, so then all he needs to do is not get killed.
I second the recommendation for Astral Shield. Astral Shield is AMAZING on a monolith.
Actually, when I said that everything died, I meant EVERYTHING, including the Monolith I was fighting. It was nowhere near dead, but it was marked as being killed along with everything else when the battle abruptly ended on turn 100. Maybe it got changed between Dom4 and Dom5? Or maybe it had something to do with being in the nation's capital?
Autokilled.