Dominions 5

Dominions 5

applenta Jan 2, 2018 @ 5:30am
How to use battlefield wiping spell?
I notice that there are many battlefield wiping spells across all magical spectrum but not sure how to use them and unwilling to try for obvious reason.

So would like to tell how to manage each of the wiping spells specifically ?
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Showing 1-15 of 15 comments
shamil.a Jan 2, 2018 @ 6:09am 
Mostly you use units immune or resistant to that spell.

For example - If you use both Heat from Hell and Fire Storm, but your whole army consists of Kings of Fire, Flame Spirits and Fire Snakes, you will take zero damage from them.

Or use eathquake with a flying army
applenta Jan 2, 2018 @ 6:15am 
So how much resist is enough to be safe from those spell? Spell like Solar Brilliance, how to manage it?
shamil.a Jan 2, 2018 @ 6:19am 
it depends on a spell
solar brilliance use magic resistance for avoiding damage, i believe
so if you have an army with high magic resistance and you drop antimagic spell, you casualties will be less then enemy (but not zero)

you can also have an army of non-undead, non-demon blind people =) (which is totally possible with some races, my beloved Xibalba for example)
Mulzaro Jan 2, 2018 @ 6:30am 
No need to necessarily be resistant to the spells. For example giant nations with earth access can cast earthquake against human nations with devastating results, just tank the damage with your hp.
boozermonkey Jan 2, 2018 @ 6:56am 
Word to the wise. Do not use Rigor Mortis when your army is composed of living units. Bad idea.
Miguel V-DF Jan 2, 2018 @ 7:20am 
Originally posted by boozermonkey:
Word to the wise. Do not use Rigor Mortis when your army is composed of living units. Bad idea.
But think of all the Fun at the parties! Why only the Undead got to party hard?
applenta Jan 2, 2018 @ 7:30am 
What does this Rigor mortis do, can re-invigoration counter it?
Catowl Jan 2, 2018 @ 8:37am 
Originally posted by applenta:
What does this Rigor mortis do, can re-invigoration counter it?
Gives fatigue, and yes reinvig does help but I don't think completely counters.

Btw, you say you are unwilling to try them but honestly that's the best way to do this. Just umm... Make a new game, set Indy strength to higher than 5 so there's more victims, set gold multiplier income to max (don't remember what it is), and set magic research to very easy, and have an awake pretender to help research. Then just spam out some mages and run them into the strong indies, and experiment. If you don't want to worry about AI, do it on a large map with only 1 AI so he takes a looooooong time to find you
Zonk Jan 2, 2018 @ 9:16am 
Foul Vapors isn't battlefield wiping, but it's potentially quite good in long battles vs some types of armies.

You need to keep the enemy busy while ensuring your own side doesn't take much damage - so cast the poison resistance spells. bring or summon naturally poison resistant units (undead, elementals), have units that have more HP than the enemy, so they can survive the poison, cast Mass Regeneration if it's later in the game....
MattStriker Jan 2, 2018 @ 7:40pm 
Foul Vapors combos incredibly well with C'tis, especially MA or LA. Your units are already tougher than average for their size and they all either come with poison resist or are undead.

The spell seems to be custom-made for MA C'tis in fact because they get a mage with a pretty good chance of being able to cast it right out of the box. For Late or Early Age C'tis you'll need to get tricky with summons (Couatls are surprisingly easy to summon and only 1W away from being able to cast it) and booster items.
Last edited by MattStriker; Jan 2, 2018 @ 7:46pm
Machin Ator Jan 2, 2018 @ 7:50pm 
My favorite for deterring invaders is a single mage scripted to cast Rain of Stones then run away - though you will need some way to help the mage survive, ideally. Not sure if RoS is still as good as it was in Dom4..
TheGrandWombat Jan 2, 2018 @ 8:37pm 
Originally posted by Machine Ator:
My favorite for deterring invaders is a single mage scripted to cast Rain of Stones then run away - though you will need some way to help the mage survive, ideally. Not sure if RoS is still as good as it was in Dom4..
I believe it has been significantly nerfed. While it is sad to see it's power go, it was probably for the best.
Mormacil Jan 3, 2018 @ 1:13am 
Originally posted by Machine Ator:
My favorite for deterring invaders is a single mage scripted to cast Rain of Stones then run away - though you will need some way to help the mage survive, ideally. Not sure if RoS is still as good as it was in Dom4..
RoS is now capped at 1 dmg, hits about 25% of the battlefield but will rain down each round. It's now used to stun/interrupt (human) mage balls.
sunbeam Jan 3, 2018 @ 5:12am 
Originally posted by Mormacil:
RoS is now capped at 1 dmg, hits about 25% of the battlefield but will rain down each round. It's now used to stun/interrupt (human) mage balls.

Did not know that. Since it hits your own mage balls, is it even used for that much?

Actually if it is capped at one damage, even one buff spell like barkskin or ironskin totally protects you from it?
Zonk Jan 3, 2018 @ 5:19am 
It's not as simple as that.

RoS causes *many* damage 5 + DRN vs prot+DRN hits, SOME are capped at 1 damage post-prot, some aren't.
And they are meant to target the head (75% to hit that), but I'm not sure it works in practice.
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Date Posted: Jan 2, 2018 @ 5:30am
Posts: 15