Dominions 5

Dominions 5

Intrspace Dec 31, 2017 @ 6:31pm
Is Dom 5 worth it?
I've considered buying Dominions 5 this past week and I feel like the game is complex (that's good), but that it has complexity in the wrong areas. To me it seems like there's not much else to Dom5 aside from sending units across a map and watching sprites bump into each other during battles. 37€ is quite steep for that. I even read the manual to the game and I'm still not convinced.

To clarify, I haven't played any Dominions game yet, but I greatly enjoy games like EU4, Tales of Maj'Eyal and the like.

Help please. :unicorn:
Last edited by Intrspace; Dec 31, 2017 @ 6:36pm
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Showing 1-15 of 24 comments
Cruxador Dec 31, 2017 @ 6:46pm 
Isn't every strategy game at its core just sending units across the map to watch them bump into each other?

As to whether it's actually complex in practice, you can play it as though it weren't, and you'll have the potential to survive in singleplayer, but you'll suck at the game and will do poorly in multiplayer. Rather than the manual, you might be better served looking at examples of actual play. There's some on YouTube but they're pretty much all single-player affairs by players of relatively low skill, aside from Sy. There are some written ones from Dom4, but as far as I know i'm the only one to have done a written one of Dom5 yet. Things of this nature should be found in the AAR subforum.
Last edited by Cruxador; Dec 31, 2017 @ 6:46pm
Intrspace Dec 31, 2017 @ 6:53pm 
I have checked some Youtube videos, but the gameplay looked stale, as if the whole purpose of everything was to battle. I didn't see very many empire-building elements.
terve886 Dec 31, 2017 @ 6:59pm 
There is plenty of strategy, especially when magic starts to play bigger role in middle game. Because all nations have different national access to different magic paths, the avaivable spells are very important when considering possible counters against enemy.

Scripting your armies to face the upcoming battle is important to counter strategies that the enemy may utilise such as flanking from the edge of battlefield or sending a group of flyers to assasinate your rearmost units. Unit type, their equipment, innate trait and stats can be deciding factor but so are the battle plans which define how you decide to utilise your units.


However you are indeed correct that the game is mostly about combat. There is very little empire management as there is only 3 types of buildings you can build: forts, laboratories and temples. However they all are extremely important and invesring on one can be a tough decision from time to time.

Forts allow you to recruit your national units (besides capital only units) in a province. They also allow you to recruit more commanders and regular units due to increased resource and recruit point amount as well as improving the gold production of the province slightly. However some nations have ability to recruit some of their national units even without forts. Provinces need to be connected to a fort in order to produce gold to your empire.

Laboratories are required to cast ritual spells and perform magic research to unlock new spells. However they are also needed to recruit mages. Magic sites need to be connected to a lab in order to produce magic gems which are required in ritual spells, item crafting and battle spells.

Temples will spread your dominion which has scale effects based on the scales you picked during pretender creation + possible changes from claimed thrones. Temples also spread your dominion and if you lose all dominion, you will lose the game. Temples are also required to recruit sacred units such as priests.



At least I would personally recommend the game. But I sugges tyou check out some youtube gameplay videos that show bit more than just the early game.
Akhonji Dec 31, 2017 @ 7:04pm 
The game is heavily battle-oriented. Almost all of the underlying systems (the magic system, rituals, army building, site searching, forging) serve to make battles more tactically interesting. Saying the game looks stale because of its focus on the tactical layer, is misunderstanding the core of the game.

However, I will say that I love the lore and attention to detail the devs have put into the game. I've played a lot since 4, but I still feel like I've only scratched the surface of the simulation here.
Cruxador Dec 31, 2017 @ 7:08pm 
Originally posted by Volnomyšlenkář Intrspace:
I have checked some Youtube videos, but the gameplay looked stale, as if the whole purpose of everything was to battle. I didn't see very many empire-building elements.
It's a war game, not an empire builder. For stale gameplay, make sure you weren't watching singleplayer games. Those are inherently stale because the AI is a computer and is inherently not very creative, which means the player has no reason to get creative either.
Intrspace Dec 31, 2017 @ 7:10pm 
Originally posted by Cruxador:
It's a war game, not an empire builder. For stale gameplay, make sure you weren't watching singleplayer games. Those are inherently stale because the AI is a computer and is inherently not very creative, which means the player has no reason to get creative either.

So you would say that Dom5 isn't worth it for its singleplayer content?
terve886 Dec 31, 2017 @ 7:17pm 
Originally posted by Volnomyšlenkář Intrspace:
Originally posted by Cruxador:
It's a war game, not an empire builder. For stale gameplay, make sure you weren't watching singleplayer games. Those are inherently stale because the AI is a computer and is inherently not very creative, which means the player has no reason to get creative either.

So you would say that Dom5 isn't worth it for its singleplayer content?
I would say that singleplayer can be entertaining and there is even people who play singleplayer only. However the multiplayer is much better experience since you will need to think possible counters against enemy´s strategy and the enemy will try to counter your strategies. However the AI in singleplyer doesn´t know how to react to army layouts and strategies it has faced before. Like emntioned before, you don´t need to get creative because the AI doesn´t get creative.

Multiplayer also has diplomacy between players, which also makes multiplayer more enjoyable compared to singleplayer.
Cruxador Dec 31, 2017 @ 7:25pm 
Originally posted by Volnomyšlenkář Intrspace:
Originally posted by Cruxador:
It's a war game, not an empire builder. For stale gameplay, make sure you weren't watching singleplayer games. Those are inherently stale because the AI is a computer and is inherently not very creative, which means the player has no reason to get creative either.

So you would say that Dom5 isn't worth it for its singleplayer content?
Based only on singleplayer, I would say it doesn't stand out as particularly good or particularly bad among other strategy games; I'd expect to get about the same amount of hours out of it that you typically get from strategy games. But in being merely normal, it falls far short of the multiplayer experience.

That said, even if you're normally a singleplayer gamer, I'd caution you not to discard the idea of multiplayer entirely. Many people who play Dominions multiplayer are not really multiplayer gamers in general, and I personally didn't play much multiplayer anything ever before Dominions. The reason is because Dominions MP doesn't work like typical video game MP, it's much more like playing chess or shogi or something online. It doesn't require heavy scheduling or socializing, and it doesn't (generally) group you with a bunch of morons or people with whom you can't find common ground.
1337Dude Dec 31, 2017 @ 8:12pm 
Basically the depth that you might have expected in areas of diplomacy and city development has been shifted over to combat and war instead. This is appealing to me because if a game is going to have a certain amount of depth, I prefer it to geared towards the action and tactical side of things. I'm sure a lot of people skip the battles in this game (my roommate never watches his when we hotsteat) but I watch each one with excitement. There's something interesting to me about hundreds of units, each with their own detailed stats and abilities, clashing together in battle. It feels a lot more organic than the TW games because in real life, you wouldn't actually get to control each individual squad of unit's with the hand of god.

Not just combat, but magic and items. There is a crap ton of spells and items in this game. Outside of combat the religious parts of the game are a lot of fun. It's fun for example, to try to win a game by pushing Dominion strength as opposed to pure conquest or capturing thrones.
76561188078797539 Dec 31, 2017 @ 8:38pm 
Single-player is absolutely viable, and there are enough potential approaches to only a single faction in a single era that I'd be surprised if you could cover them all under low-hundreds numbers of playing hours.

Originally posted by Volnomyšlenkář Intrspace:
To me it seems like there's not much else to Dom5 aside from sending units across a map and watching sprites bump into each other during battles. 37€ is quite steep for that. I even read the manual to the game and I'm still not convinced.

To clarify, I haven't played any Dominions game yet, but I greatly enjoy games like EU4, Tales of Maj'Eyal and the like.
Dominions is a logistician's game. While the battles are obviously the end, it is preparing for battles through all other areas of the game that is really its core of gameplay. Ultimately you want to reach the point where you do NOT have to study a battle replay, but just glance at the result and bask in the warm glow of a job well done (basically meaning you have optimized your scripts for that specific enemy army you just defeated... and now better get ready to counter whatever new they throw at you. Not as important in single-player, but if you fire up a game with customized pretenders for AI take over you might get a number of nasty surprises).

If you enjoyed higher-difficulty TOME runs, Dominions is pretty much a meta-strategic version of that kind of optimization. Except you have to account for literal thousands of potential counters to your "build."

Which is why people recommend multiplayer, because there are some things the AI will just never throw at you.

That said, Dominions 5 is basically like EU4 with all expansions worth of content. If anything, it's highly under-priced for the amount of actual gameplay content you receive (and no DLC milking here, but free patches for years, as well - or at least that has been the case since I started playing Dominions 2).

If I were to recommend it any higher I'd have to clear the orbital path availability with appropriate agencies.
Last edited by 76561188078797539; Dec 31, 2017 @ 8:40pm
Intrspace Dec 31, 2017 @ 8:48pm 
Originally posted by Sheepify:
If you enjoyed higher-difficulty TOME runs, Dominions is pretty much a meta-strategic version of that kind of optimization. Except you have to account for literal thousands of potential counters to your "build."

lol I've won only twice, and that was on normal roguelike difficulty with supposedly overpowered classes. But I swear I'm trying!



So Dominions is pretty much a fantasy war simulator.
How much time does one match take on average?
And how is the map generator? I saw some videos and the maps looked kinda small.
Does terrain play a role in the game aside from movement cost?
TheGrandWombat Dec 31, 2017 @ 9:38pm 
Originally posted by Volnomyšlenkář Intrspace:
Originally posted by Sheepify:
If you enjoyed higher-difficulty TOME runs, Dominions is pretty much a meta-strategic version of that kind of optimization. Except you have to account for literal thousands of potential counters to your "build."

lol I've won only twice, and that was on normal roguelike difficulty with supposedly overpowered classes. But I swear I'm trying!



So Dominions is pretty much a fantasy war simulator.
How much time does one match take on average?
And how is the map generator? I saw some videos and the maps looked kinda small.
Does terrain play a role in the game aside from movement cost?
The length of the match varies depending on the type of game you are playing, the number of players and so forth. It can range from a couple of hours at once to half an hour every couple of days for a few months.

Aside from the standard here are a variety of community maps to choose from. As for the map generator, it has made a lot of progress since previous versions of the game. You can choose the size relative to the number of nations, the type of terrain and so forth.

Speaking of the terrain, it does indeed have effects. Different terrain types have a different likelihood of specific kinds of magical sites being within them, and can affect the level of resources, supplies, pupulation and as a result income and recruitment points.

Additionally, mountains are only crossable by units without mountain survival when both sides are warm temperature wise, while rivers can only be crossed by non swimming units when both sides are cold.
76561188078797539 Dec 31, 2017 @ 9:51pm 
Originally posted by Volnomyšlenkář Intrspace:
So Dominions is pretty much a fantasy war simulator.
A good way to put it, though it's kind of a "sea is a big thing full of wet stuff" simplification ;)

Originally posted by Volnomyšlenkář Intrspace:
How much time does one match take on average?
Really depends on a number of variables. First of all, SP or MP? Map size? Victory conditions? For that matter, game conditions in general?

I couldn't really say what the "standard" length is, I'm afraid.

Originally posted by Volnomyšlenkář Intrspace:
And how is the map generator? I saw some videos and the maps looked kinda small.
A dedicated SP game on Enormous (25 provinces per player) and all factions in EA (31 of them) is... let me carry the one... 775 unique provinces. There goes a better part of your week even if you play 12 hours/day or so ;)

MP maps are much smaller. You won't get anywhere the number of factions in play, and I think most people run on 15 provinces per player (Medium). Though obviously there's nothing to stop you from playing different size, or just a custom map altogether.

Originally posted by Volnomyšlenkář Intrspace:
Does terrain play a role in the game aside from movement cost?
Absolutely. Even disregarding temperature scale modifying terrain depending on the season (got your snow boots?), certain ritual spells require specific terrain type, or work differently depending on terrain type. But the big thing is units with terrain-type-survival trait. Aside from being able to move more than one province due to lower movement penalty (and that is a pretty solid thing already), Mountain Survival for instance allows crossing otherwise-impassable-on-foot mountains. As you can imagine that can be of a huge strategic value also to people born outside of the Barca family. Swamp survival means your units won't take a stat hit for fighting a battle in swamp.

The elephant in the room, though, is the difference each terrain type brings strategically. Income, resources, magic site frequency... it's all dependent.

Aside from the obvious and elaborate difference between land/underwater provinces, as well ;)
wilson.max Dec 31, 2017 @ 10:02pm 
Originally posted by Volnomyšlenkář Intrspace:
Does terrain play a role in the game aside from movement cost?

For the most part not really. Terrain DOES affect the resources you get for recruiting units in a particular province, and the magic sites you can find there, and certain nations get certain kinds of recruitable units that only show up in that terrain. There are a few magical rituals which can only be cast in specific terrains, and a few in-battle spells that are terrain-dependent (Howl is stronger in forests).

But for the most part, terrain has no tactical effects, and its primary effect on the strategic map is indeed movement cost.

RE: standard game length, I've heard of people completing a game in a single day, but I think they must be playing on small maps vs. only one opponent. When I play a game in Dominions (single player mode, which is my preferred mode) I generally expect it to last about a month, which is to say several weekends totalling perhaps 30-50 hours. If I played the game to completion instead of merely to a dominant position it would probably take longer.
Last edited by wilson.max; Dec 31, 2017 @ 10:06pm
Vir027 Dec 31, 2017 @ 10:23pm 
I feel I know what you're talking about: it can be nice if the war is instrumental to some purpose. That's the grand strategy element in EU4: mantaining a satisfactory freedom of action for the nation by more than just hard power, because hardpower for itself does not a nation make.

Playing Dom4-5, I have often wished there were more developmental avenues in the game which were not just valuable for their extrinsic conquest value. That being the case, on Steam my playtime with the series is second only to EU3-4. (I'd have to guess that, if TES or some other RPG series I have owned for many years were all on Steam, this might not be so.) For me, there has been plenty grand strategic goals to pursue and, moreover, to learn how to pursue while fending off all and sundry other civilizations. I fully believe that the game really shines in the hands of other players, but the AI can keep it interesting for a good many hours before you totally dominate it, and insisting on "grand strategic goals" which do not immediately advance the war helps them keep their edge a bit.

It is, after all, your game and your mindset approaching it that make this difference. Make the kind of god which you want to control the fate of the world and the nation whose lore ethos you most prefer to support her for this game. Pick what summons, globals, items, etc., you want your realm to have based on your nation's flavor or on how far, technically, you can push that nation's magical industrial complex (this game is really more about this: even the most powerful specialist needs others' high skills to combine to really reach the high ends) for unusual goals. Then, fight to achieve these goals and take the cosmic championship both. Your interactions with other nations will mostly be belligerent (unless you decide to play multiple nations together as a disciple game), but there is plenty of game to explore in a developmental spirit before you have actually to kill them. I do it all the time, and there are so many dimensions to the game that even though I mainly like 4-5 nations, I have yet either to get tired of playing them through numerous scenarios or to really enthuse about conquest for conquest's sake.
Last edited by Vir027; Dec 31, 2017 @ 10:32pm
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Date Posted: Dec 31, 2017 @ 6:31pm
Posts: 24