Dominions 5

Dominions 5

Abisha Dec 27, 2017 @ 10:45am
Purgatory need rework
Like it say's The death is like massive overpowered AI cant seems to deal with it in my 5 SP games all AI loss to the undead rising leaving me alone against hordes of undead 7.000 units a stack like 10 times.

so dramastic messures are requested i cast Puratory and guess what it kills 10 undead.... like WTF even wrath of god is more useful then this.

so i sugest makes Puratory like WoG not domminion only or makes undead nations weaker in domination they are like massive dificult to candle counter.
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Showing 1-15 of 17 comments
terve886 Dec 27, 2017 @ 10:49am 
I am pretty sure that the purgatory is extremely powerful if the undead are residing in your dominion.
Abisha Dec 27, 2017 @ 10:53am 
Originally posted by terve886:
I am pretty sure that the purgatory is extremely powerful if the undead are residing in your dominion.
not really i do with WoG around 180 a 250 kills each turn while Pur only do around 20 to 40 bepanding on undead within my dominion which is like never
sunbeam Dec 27, 2017 @ 10:54am 
Originally posted by terve886:
I am pretty sure that the purgatory is extremely powerful if the undead are residing in your dominion.

Burden of Time doesn't care what your dominion is. Why should Purgatory?
Abisha Dec 27, 2017 @ 10:55am 
Originally posted by sunbeam:
Originally posted by terve886:
I am pretty sure that the purgatory is extremely powerful if the undead are residing in your dominion.

Burden of Time doesn't care what your dominion is. Why should Purgatory?
indeed it's just silly.
Mormacil Dec 27, 2017 @ 11:19am 
Because Purgatory outside your dominion is trash in MP. It turns it from a powerful defensive spell into Wrath of God light and makes you an equal target. Would severely reduce it's value/utility to me honestly.
Abisha Dec 27, 2017 @ 11:22am 
Originally posted by Mormacil:
Because Purgatory outside your dominion is trash in MP. It turns it from a powerful defensive spell into Wrath of God light and makes you an equal target. Would severely reduce it's value/utility to me honestly.
Obvious you not know the difference with WoG and Purgatory other you would not say this at all.
sum1won Dec 27, 2017 @ 11:29am 
Originally posted by sunbeam:
Originally posted by terve886:
I am pretty sure that the purgatory is extremely powerful if the undead are residing in your dominion.

Burden of Time doesn't care what your dominion is. Why should Purgatory?
Because destroying all undead on the map would be broken. Some globals care about dominion (ie, gift of health) and some don't (ie, BoT). Purgatory demolishes stacks in your dominion, but does nothing outside it. It's meant to be a defensive global. Why change that?
Abisha Dec 27, 2017 @ 11:35am 
Originally posted by sum1won:
Originally posted by sunbeam:

Burden of Time doesn't care what your dominion is. Why should Purgatory?
Because destroying all undead on the map would be broken. Some globals care about dominion (ie, gift of health) and some don't (ie, BoT). Purgatory demolishes stacks in your dominion, but does nothing outside it. It's meant to be a defensive global. Why change that?

have you even ever try Purgatory? I guess is close to 5 a 7% each turn on undead your nonsens of Destroying all undead is just plain lies.
less then most global enchantments
Mormacil Dec 27, 2017 @ 11:44am 
Nah if anybody is untruthful it seems to be you.
Originally posted by Abisha:
Originally posted by Mormacil:
Because Purgatory outside your dominion is trash in MP. It turns it from a powerful defensive spell into Wrath of God light and makes you an equal target. Would severely reduce it's value/utility to me honestly.
Obvious you not know the difference with WoG and Purgatory other you would not say this at all.
Wrath of God makes lightning strike the world, Turmoil creates more where Domscore is tied to damage IIRC. Exact damage with low dominion is low but still useful. Sure a global pugratory wouldn't be as powerful as WoG but at the same time it goes after every enemy undead mage the enemy would have. All other players would hate your guts.
Last edited by Mormacil; Dec 27, 2017 @ 11:45am
sum1won Dec 27, 2017 @ 12:04pm 
Originally posted by Abisha:
Originally posted by sum1won:
Because destroying all undead on the map would be broken. Some globals care about dominion (ie, gift of health) and some don't (ie, BoT). Purgatory demolishes stacks in your dominion, but does nothing outside it. It's meant to be a defensive global. Why change that?

have you even ever try Purgatory? I guess is close to 5 a 7% each turn on undead your nonsens of Destroying all undead is just plain lies.
less then most global enchantments
Destroying 7% of undead per turn would destroy most undead within an in-game year.

As an aside, try to be polite when disagreeing with others.
Abisha Dec 27, 2017 @ 12:07pm 
Originally posted by sum1won:
Originally posted by Abisha:

have you even ever try Purgatory? I guess is close to 5 a 7% each turn on undead your nonsens of Destroying all undead is just plain lies.
less then most global enchantments
Destroying 7% of undead per turn would destroy most undead within an in-game year.

As an aside, try to be polite when disagreeing with others.
Burden of Time and a year is enough to destroy the whole world. so your point?.
ÆtherNomad Dec 27, 2017 @ 1:24pm 
Maybe instead Burden of Time should only work in friendly dominion, or at least be far less effective outside of it.

But hey, not saying Purgatory doesn't need a buff. Probably just higher numbers would be enough.
Last edited by ÆtherNomad; Dec 27, 2017 @ 1:24pm
terve886 Dec 27, 2017 @ 1:53pm 
Originally posted by Oneyr:
Maybe instead Burden of Time should only work in friendly dominion, or at least be far less effective outside of it.

But hey, not saying Purgatory doesn't need a buff. Probably just higher numbers would be enough.
Burden of Time also harms your own nation unless you are undead. It would make more sense to make Burden of Time affect everything except friendly dominion.

That is actually one of the main reasons it is global, since it has potentional to be harmful to everyone, including the caster.
applenta Dec 27, 2017 @ 9:48pm 
Should be a trade off, high risk high reward, potential spell is more difficult to manage but more rewarding in return.
sum1won Dec 27, 2017 @ 10:26pm 
Originally posted by Abisha:
Originally posted by sum1won:
Destroying 7% of undead per turn would destroy most undead within an in-game year.

As an aside, try to be polite when disagreeing with others.
Burden of Time and a year is enough to destroy the whole world. so your point?.
Burden of time is not enough to destroy the world in a year, and has not been since it was nerfed several years ago. Nevertheless, it is still considered to be very potent in its current form.
Last edited by sum1won; Dec 27, 2017 @ 10:28pm
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Date Posted: Dec 27, 2017 @ 10:45am
Posts: 17