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The big change is that Indy priests can reanimate the spirits and shadow soldiers and carry upto 15 undead, just like Sceleria can reanimate skellies. This makes for a faster expansion
Thanks all. Now to re-tool my pretender after reading the spell lists. :-)
Most other nations have no mention of reanimation and that implies they get the default ability that undead priests can reanimate but they can normally only obtain them by summoning Mound Fiend (Conj 7) or by twice born giving a Wraith mage.
So for most nations they'd have to use a Mound Fiend or Dust Priest (from Hidden in Sands) to accomplish it.
What is certainly true for Lemuria if you have a dormant pretender is that prophetising the starting Centurion is a good move giving a commander that can reanimate 2 Apparitions per turn until the capital pop dies off and adding these to expansion parties is very strong versus indies. Use your Acolyte to summon a replacement Centurion and then either an Acolyte or Centurion if you have enough freespawn troops. As soon as you conquer a province that can recruit indy priests send an Acolyte there and build a temple, then recruit as many indy priests as you can afford and use them to help build palisades and temples or reanimate shadows. Lemuria expansion is much faster in Dom 5 due to these indy priests being so useful for many things.
A lot of undead priests can reanimate, but that's a separate ability/trait. For Lemuria the Centurion idea would work because all Lemurian priests can reanimate. But if as Sceleria or C'tis you summon a Lich and prophetize it, it will not be able to reanimate.