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1. changed rate from 44100 to 22050 after importing .al Dom4 files. Seems like original.
2. changed speed to 0.5x while keeping 44100. Seems a bit more crispy. I like this one better. Call it placebo effect.
Saved both as .sw2 with 16 bit signed encoding, whatever that means. Both sets became somewhat fat (no issue for me)
Here they are.
22050[drive.google.com]
44100[drive.google.com] (@mods @devs Please don't ban me.)
Congratulations. Now we have an inferior version of the soundtrack.
Why?
*Well, since all tracks after gundry12 will most certainly not play.
*Also, menu music is not random as it is in Dom5. (I picked timeless classic for that one. Honestly there was a couple of them that suited menu the best. Had a hard time choosing.)
*Also, in battles there will be no change of music. Cause it is liek that in Dom5.
Still, it's better, is it not? Overall I must repeat what I said in Honest Review thread - music and related stuff like music engine is definitely worse in Dom5, all other things being better.
@Kristoffer please? Pretty please? Help us tweak the music. It's like a fan made mod, no license issues etc., if one has both games, etc... surely nothing worth suing for. Can we have all Dom4 20+ tracks playing in Dom5 like they did in Dom4?
UPDATE: fixed links
UPDATE2: added missing track
I personally dont like half measures like youtube in background or whatever. To each their own I guess.
How did you save to .sw2? Audacity?
Why don't you just mute the music and play your own playlist in another software? It's a lot simplier !
This. Set ingame musik to zero, play the Dom 4 OST with the Steam Music Player in the overlay.
Done.
At some point I will look into hex-editing a larger playlist. I've just noticed all 12 gundry tracks are referenced in the executable separated by padding with the intervals between references being 9CC (2508). It should be easy to insert the remaining renamed (or even original name) Dom4 tracks into circulation provided the code is sane.
If no one else has taken care of this before I get some free time to mess with it, I will post an update to this thread at some point.
Edit: Did you miss one Dom4 track, Chompski? I see 21 .als and 3 .sws (specifically the falsos) in Dom4's rawsound dir. Or is one a duplicate or looped version of another?
Edit2: What I said earlier about inserting new music (gundry13, etc) at predictable intervals didn't work--changing the size of the executable results in a crash on startup (broken pointers I assume). However, in the executable there's one blank music reference 9CC after gundry12. I've referenced gundry13 there and am currently listening to the game in the background to see if it ever chooses to play it.
Edit3: Here is my testing methodology so no one else wastes their time: I renamed the shortest piece of music gundry1.sw2 and renamed copies of it all the way through gundry12.sw2 (the last official track name supported). gundry13.sw2, the reference I edited into the .exe, never played once. This is either supremely bad luck with shuffle play, or adding additional tracks beyond gundry12 is futile, at least for a neophyte like me. What a shocking regression we have in music variety and, in my opinion, quality. :(
Here's an alternative solution. Take the Dom4 music you downloaded above and extract half into one directory and half into another. Make duplicates of your favorites and put them in the opposite directory so that you have 12 (mostly) different tracks in each directory with the files renamed gundry1 through gundry12. Each time you are going to start the game, switch your soundtrack by copying one of the 12 track collections into your rawsound directory. This way you have two 12-track soundtracks. If you want, you can even switch them out (except maybe the one being played if it's locked) while the game is running.
Anyways, you can quickly prep this one yourself, here's what I did.
1. Download audacity stand-alone or installer (I prefer standalone=zipped)
2. In there do File-Import-Audio then one of Dom4 tracks.
3. Check, it will play twice as fast.
4. Click on the track name e.g. "falso4" with an arrow next to it, select rate, then 22050.
5. It will slow down hopefully, now File-Save Other- Save as Other Uncompressed Files - select HEADER = RAW, ENCODING=SIGNED 16 bit PCM, click ok, rename .raw file to gundryX.sw2, place into rawsound folder. It should work
To make frankensteined 44100 you would need to use Effect change speed WITHOUT changing rate.
Guys, I get what you want to say about using third-party stuff to "enable" music. If it works or you, great. Lets keep this topic focused on replacing original soundtrack in-game.
this way you also avoid inferencing on copywrite licence's
An easier project is changing the fonts from the in-game defaults. Anyone can probably figure out how to do that (hint: it involves renaming .ttf files).