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Actually hoplites and other very long weapons still may have an advantage through repelling shorter weapons bearer. But multi ranks won't really bebefit. Mayby one time Illwinter will add something like this.
Attacks per square are a really important factor in combat, and allowing ranks behind the front to hit in melee with a really conservative basic design (only pike length weapons and only the second rank can hit) would increase the combat power of such weapons astronomically.
Admittedly there are more limited approaches with a more complicated design (10% chance per weapon length over 1 to make an attack at a range of one square, say) that might allow the feel of phalanxes without turning pike squares into vanheres on crack. Even so, any such change would be adding a relationship to the game that currently doesn't exist (weapon length to number of attacks per square when fighting in any significant numbers) so it's going to have major balance implications unless it's utterly cosmetic (and if it is then what's the point?).
This is also most likely the reason the repelling was reversed compared to dom4.
Well, there goes my hobsburg pikemen strategy...