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Also you can give the mages and other commanders a bodyguard (limited to 5 units) that will stay near them at all times and then stack them near each other
You can trigger a storm, which prevents most (but not all) units from flying.
Use strong bodyguards and group them together.
Use stronger "warrior" commanders around your mages to protect them.
If yougive "guards" hold, they stay for 2 turns but start moving forward before the fliers land and unless your group was huge, your mages are likely to be surrounded and killed.
So best things are:
1/ Give mages bodyguards. That's only 5 guys, but it helps.
2/ Put the big blob slightly behind your mages, so that when they move forward, the mages remain inside.
3/ (not tested) I suppose if you script your mages to cast/cast/attack/cast/cast, they will remain in the blob on round 3, so the fliers will always surround the blob and not hit your mage.
Overall, enemies tend to ignore each other if htey are not in a straight line, so it's quite difficult to block anyone, including fliers.