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Weirdly, I think the only real advantage of sneak is having an SMG gunner or brawling/melee character use it to close distance before fighting starts.
My assumption upon playing the game and reading the sneak mechanics was that you were supposed to use it to put down mines, sabotage generators or maybe knife a guy....
Unfortunately, it is one of the many many aspects of this overly celebrated games that was just kinda phoned in. There was an MS-DOS game called Battle Bugs, and in it units could be set to sentry over a defined range, represented by a barbed wire circle. There was one special unit, the assassin bug, that got a huge bonus to damage, but only when taking out other units with a sentry perimeter set.
That (in retrospect) very very simple game for toddlers put more effort into the stealth system than InExile put into theirs.
I think the reality is, the sneak skill, like so much else non-functional trash, is only in this game because it was in the other games. Just another weird hollow echo of someone else's ideas.
Thats why the game has SMGs, pistols, shotguns, etc., yet, they all function exactly as an AR.
My advice? just turn the combat all the way down. It is a useless mechanic of the game. Any game where a shirtless guy in a bar takes 12+ rounds of 5.56 to kill didn't bother putting any effort into their game and you shouldn't either.
Sneaky is also great to scout enemy positions and in combination with mechanics to disable power generators of turrets but sadly about 50% of the encounter starts a cutscene if you get to near so that purpose is not so well in general.
Both addons have sections in them where a sneaky hero can do wonders like disabling switches in encounters of endless enemy spawns.