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Awesome ! Yeah the general rule of thumb is as long as you can get it working on at least one distro the community can sort itself out for other distros.
Great! Thank you very much for supporting Linux. I appreciate that very much.
Mac and Linux are still planned, and will be sometime after the initial Windows release of Feb 13 (at the risk of being honest with my thoughts: my _guess_ is <1 month after, but I can't know for sure). We've unlisted those platforms on our steam page for the moment, because we're not able to pass Steam's verification while having them listed, and cannot set per-platform release dates. So nothing has changed. Additionally, I'd like to point out that "promise" might be a strong word for merely being open with our internal plans. Its not as if we've started taking preorders for those platforms.
This is a super valid point and (as a Linux user, a game developer, and a porter) I can see that it's important that anybody who's making something feel free to make whatever feel like the right decisions at any given time (ideally that includes supporting Linux).
It is a sad reality that sometimes it's just not possible to make initial plans work, and while that's disappointing for prospective players, it's usually a much bigger disappointment for those who're pouring their energies into making something.
That said, I do hope to see Eastshade on Linux. If hurdles appear that might prevent that from eventuating, I'd be happy to offer any assistance I can in overcoming those.
Hopefully all will go well! No major roadblocks have emerged just yet :). Nonetheless I can't tell you how much your well-measured outlook is appreciated. Thank you for your comment.
Will follow this topic, so perhaps reply here when it's nearly ready so we can keep an eye on it? :)
As Steam doesn't notify anyone of *new* platforms.
As I'm working in game development myself, I know how much work it can be to support additional platforms. What many people who just dabble into the field miss is, that even though Unity is relatively good when it comes to multiplatform support, it certainly does have its issues (don't get me started about the quality of the HLSL to GLSL conversion...), and the bigger the project, the more likely one runs into them...
Good to hear that there are no major blockers up to now.
We should hope and aim for that porting business is just "a click away" in near future. These are technical issues to overcome. Towards platform agnostic era =)