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It also lacks support for any sort of "Tiny Chao Garden" that previous versions of the game did. While the Dreamcast is well known for its VMU device which this game takes advantage of, said functionality got a bit of an overhaul when it got ported to the GameCube allowing for connectivity with the GBA to achieve a similar result.
No port since has had this feature, making the Chao Garden not as fun as previous versions. Shame considering I think it could make for a great mobile app, or in the case of the PS3 version, an app that connects to the PSP.
This is my problem with "terrible ports" of great games we had in the past, yet I don't think anyone really understands this all that much besides the two of us. By releasing terrible ports that fail to live up to the quality standard of the originals, it feels like altering and/or changing history as we know it as opposed to respecting history as it was back in its day!
I have a similar problem regarding the likes of the GTA Trilogy; the remasters have so many problems that never existed in the original games, to the point where it makes you wonder why the games were even good in the first place if you only play those versions. Getting the originals is no longer an option either since they removed them from sale, so newcomers who only play the new versions will think the old games always sucked and the only reason people liked them 20 years ago was due to blind nostalgia.
Sadly, this trend has continued for the Sonic franchise with Sonic Colours Ultimate and, to a lesser extent, Sonic Origins.
The games in the collection wasn't the problem, the collection itself and the business model around it was.
This is just a problem with modern gaming in general, particularly with a lot of big releases that come out today, but it makes absolutely zero sense for remasters or ports of older games, especially when the originals never had these problems to begin with.
Yeah, I miss the PS2 and before era of gaming when the game we bought on shelves was the final product and couldn't be patched.
No, I fully understand. I actually feel a similar way you do regarding this topic.
I can at least say there are some good ones, though. Glover on Steam is one I can definitely recommend if you haven't played the original and have any interest in it. It's very similar to the N64 version, but it also includes an emulated PS1 version as a bonus.
Sonic Origins and Colours Ultimate I still find to be a lot more offensive overall than Sonic 1 on GBA. At least, with Sonic 1 on GBA, we had great Sonic games on the GBA before it and by that point, there were plenty of other ways to play Sonic 1, including the PSP Mega Drive Collection the same year, making the GBA port irrelevant even when it was new. Not to mention Sonic 1 on GBA was a US only release.
With Colours Ultimate, there's no easy way to get Sonic Colours other than having a Wii console and a Wii copy of the game. And with Sonic Origins, they actually removed the most accessible versions of the games to push people towards Origins instead.
Although obviously, in terms of overall quality, Sonic 1 on GBA is far worse.
Halo Combat Evolved Anniversary on Xbox 360 used the PC version as a base in Classic Mode and built Remastered mode on top of that, so the old stuff looked way worse than it actually was in the original game. Since some people may not have got the original Halo 1 or wouldn't bother, especially when Master Chief Collection came out, they would just assume the game was always like that, just like SA1 & SA2. MCC was didn't even change anything at launch on Xbox One and PC, and Halo 2 Anniversary was also based on Halo 2 Vista. Like Dreamcast Conversion, we had to rely on the mod Halo CE Refined to fix those issues.
Thankfully, 343 Industries listened and worked with the Refined team (as far as I know) to undo the problems in CEA and Halo 2A's classic modes so they look and play just as good as they always did. I don't know if it was perfect, but it's a lot better than it was at launch.
Another example of a terrible port/remaster would be Half Life Source.
https://youtu.be/Z74y3IVGHwo
This remaster is the reason why Black Mesa exists: so Half Life gets the same treatment Counterstrike, Day of Defeat and Team Fortress got when Valve made Source engine versions. (Team Fortress's being the sequel)
Then there's Duke 3D Anniversary World Tour mentioned above: the rerecorded Duke lines make him sound tired or bored, the True 3D rendering looks way worse than Eduke 32's great attempt at the same thing (esp HD Pack), the new episode is great but the boss is a joke & the ending sucks, all of the expansion packs that were included in Megaton Edition are gone, even though 3D Realms and Night Dive managed to get the rights to the Sunstorm exapansions in Shadow Warrior & Blood's remasters perfectly fine, the developer commentary is lame compared to your average Valve game or Tomb Raider Anniversary & there's not enough of it in many of the levels (usually just a small number in the first level and nothing else in each of the 4 main episodes), and not only Megaton edition, but the original DOS game on GOG and both GOG & Steam versions of Duke Nukem 1+2 and Manhatten Project were taken down to make way for Randy's terrible port.
The steam ports of the Goldsource Half Life games technically count as well compared to WON because the main menus are trash. Half Life 2, Half Life Source and Episode 1 are clearer examples as their graphics are subtly worse in modern builds of them, especially the fire effects, lighting and vortigaunt skin textures. The physics feel off sometimes too such as the first seesaw puzzle.
In Episode 2 it wasn't so bad as that ran on a better version of source, but Valve shouldn't have fixed what isn't broken. You can still play the 2006 builds of Half Life 2 and Episode 1 with the better graphics and physics but you need to run them as mods.