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All the 3D game soundtracks up to and including New Sonic (2006) can count as well as the modern 2D ones (Advance, Battle, Pinball Party, the two Rush games). The Generations OST isn't bad either. In fact, it was the Crisis City music, the themes of the stage and the fact that New Sonic not only let you play as a fully voiced Blaze in 3D, but it was also the last 3D Sonic game without all that annoying forced 2D bulls.hit that made me seek out the original, as I'd never played it when it first released and knew nothing of its unfinished state until I did. (I did know about the Elise controversy but let's be real: going by how humans and anthropomorphs not limited to just Sonic -such as Digimon, Pokemon or Nintendo franchises like Mario or Zelda- are depicted together on the internet, especially on R34 sites, that should never have been a controversy in the first place)
And yeah, I miss when 3D platformers were entirely 3D with no 2D sections shoehorned in. It breaks the immersion and is also nowhere near as interesting to play compared to a fully 3D game.
Its like a horrible interpretation of when you ask someone to explain what Retro music is when theyve never actually played a game before.
I still think Sonic Heroes is a good example of how you can make music inspired by classic games while still feeling modern and not bound to system limitations that no longer exist.
The Advance trilogy as well, since those made proper use of the GBA's sound chip to make great music instead of trying to emulate the Mega Drive or SFC as is like Mother 1+2 did. Granted they did still have limitations unlike Heroes, Shadow & New Sonic but they made good use with what they had.
Hell, some of my favourite Sonic 1+2 music I actually know better as Sonic Pinball Party & Sonic Advance 1 music like the two boss themes, Starlight Zone and Spring Yard Zone.
Same applies to Super Sonic Racing & Open Your Heart as I never beat Sonic R when I first played it (as that was one day a week in primary school) and I didn't own SA1 in any form until 2012, after I played 2006. I only knew SA1's plot thanks to Sonic X.
As for Shadow, that game didn't have that much depth to it either, which is especially noticeable if you decide to go after every single A rank. That game had bar none the easiest ranking system in the entire franchise, Forces included. Besides, if I wanted a 3D platformer on the PS2 that's also dark, edgy and has shooting as a main focus, Ratchet Gladiator came out the same year and was basically everything the Shadow game should've been.