Sonic Adventure DX

Sonic Adventure DX

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mdesaleah 13 ABR 2020 a las 10:37 a. m.
One of The Best In the Series
Is it sad that this game is still much better than than the most recent games? You’d expect the games to improve, and SA2 is a big improvement, but SA1 is still one of the best to play in the series. A lot of replayability, full 3D levels, great music, a large attention to detail, and a story that connects it all well.

It feels much more complete with actual effort put behind it. Especially when we compare it with games like Forces, Boom, and Lost World
Última edición por mdesaleah; 22 JUL 2020 a las 10:44 a. m.
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Mostrando 211-225 de 312 comentarios
kill me 6 SEP 2020 a las 2:28 p. m. 
Publicado originalmente por mdesaleah:
Theres a hint that Mania will be added to the Epic Store which is kind of weird
Wait so a chance to get mania for free at one point lol
mdesaleah 17 SEP 2020 a las 5:06 p. m. 
maybe
NBOX21 21 SEP 2020 a las 7:57 p. m. 
Let's also not forget the fantastic soundtrack! As much as I love SA2 and prefer it over SA1, I actually think SA1 has my favourite soundtrack in the entire series, with Final Egg 2, Twinkle Park 2, Lost World 1 and Speed Highway 1 being some of my personal favourites.
Dark Redshift 22 SEP 2020 a las 12:44 p. m. 
Publicado originalmente por NBOX21:
Let's also not forget the fantastic soundtrack! As much as I love SA2 and prefer it over SA1, I actually think SA1 has my favourite soundtrack in the entire series, with Final Egg 2, Twinkle Park 2, Lost World 1 and Speed Highway 1 being some of my personal favourites.

All the 3D game soundtracks up to and including New Sonic (2006) can count as well as the modern 2D ones (Advance, Battle, Pinball Party, the two Rush games). The Generations OST isn't bad either. In fact, it was the Crisis City music, the themes of the stage and the fact that New Sonic not only let you play as a fully voiced Blaze in 3D, but it was also the last 3D Sonic game without all that annoying forced 2D bulls.hit that made me seek out the original, as I'd never played it when it first released and knew nothing of its unfinished state until I did. (I did know about the Elise controversy but let's be real: going by how humans and anthropomorphs not limited to just Sonic -such as Digimon, Pokemon or Nintendo franchises like Mario or Zelda- are depicted together on the internet, especially on R34 sites, that should never have been a controversy in the first place)
Última edición por Dark Redshift; 22 SEP 2020 a las 5:51 p. m.
NBOX21 22 SEP 2020 a las 1:24 p. m. 
Publicado originalmente por Dark Redshift:
All the 3D game soundtracks up to and including New Sonic (2006) can count as well as the modern 2D ones (Advance, Battle, Pinball Party, the two Rush games). The Generations OST isn't bad either. In fact, it was the Crisis City music, the themes of the stage and the fact that New Sonic not only let you play as a fully voiced Blaze in 3D, but it was also the last 3D Sonic game without all that annoying forced 2D nonsense that made me seek out the original, as I'd never played it when it first released and knew nothing of its unfinished state until I did.
I know, they all have fantastic music, it's just that SA1 had bar none my favourite of them all. With all the diversity and how well the music fits each and every level, Adventure 1's music hasn't aged a bit at all. I especially enjoyed the Sonic 3D Flickies' Island remixes as well, which I feel like is a good example of revisiting the past without feeling forced.

And yeah, I miss when 3D platformers were entirely 3D with no 2D sections shoehorned in. It breaks the immersion and is also nowhere near as interesting to play compared to a fully 3D game.
mdesaleah 25 SEP 2020 a las 6:39 a. m. 
Publicado originalmente por NBOX21:
Publicado originalmente por Dark Redshift:
All the 3D game soundtracks up to and including New Sonic (2006) can count as well as the modern 2D ones (Advance, Battle, Pinball Party, the two Rush games). The Generations OST isn't bad either. In fact, it was the Crisis City music, the themes of the stage and the fact that New Sonic not only let you play as a fully voiced Blaze in 3D, but it was also the last 3D Sonic game without all that annoying forced 2D nonsense that made me seek out the original, as I'd never played it when it first released and knew nothing of its unfinished state until I did.
I know, they all have fantastic music, it's just that SA1 had bar none my favourite of them all. With all the diversity and how well the music fits each and every level, Adventure 1's music hasn't aged a bit at all. I especially enjoyed the Sonic 3D Flickies' Island remixes as well, which I feel like is a good example of revisiting the past without feeling forced.

And yeah, I miss when 3D platformers were entirely 3D with no 2D sections shoehorned in. It breaks the immersion and is also nowhere near as interesting to play compared to a fully 3D game.
1's music is fantastic and very varied, but 2's focus on character music is also pretty interesting. Each character has their own genre with the lyrics usually reflecting on them.
Crystal Sharrd 25 SEP 2020 a las 6:42 a. m. 
Sonic Adventure has my favorite music in the series as well, followed by Sonic Forces and then Sonic Adventure 2.
mdesaleah 25 SEP 2020 a las 6:53 a. m. 
Publicado originalmente por sonic65101:
Sonic Adventure has my favorite music in the series as well, followed by Sonic Forces and then Sonic Adventure 2.
Forces has some pretty great music, but I dislike a lot of the instrumentation. Especially how Classic Sonic tried to have 8 bit sounding music when the Classic games themselves dont sound as bad as Green Hill Classic in Forces
NBOX21 25 SEP 2020 a las 12:43 p. m. 
Publicado originalmente por mdesaleah:
Forces has some pretty great music, but I dislike a lot of the instrumentation. Especially how Classic Sonic tried to have 8 bit sounding music when the Classic games themselves dont sound as bad as Green Hill Classic in Forces
Honestly, I found most of Forces' music pretty forgettable. Not bad, but not the kind of music I could recall from the top of my head or listen to in my own time. Also, I really don't understand why they tried to use 16 bit Mega Drive style music for classic Sonic levels in a modern game, especially when Generations never did that.
mdesaleah 25 SEP 2020 a las 12:45 p. m. 
Publicado originalmente por NBOX21:
Publicado originalmente por mdesaleah:
Forces has some pretty great music, but I dislike a lot of the instrumentation. Especially how Classic Sonic tried to have 8 bit sounding music when the Classic games themselves dont sound as bad as Green Hill Classic in Forces
Honestly, I found most of Forces' music pretty forgettable. Not bad, but not the kind of music I could recall from the top of my head or listen to in my own time. Also, I really don't understand why they tried to use 16 bit Mega Drive style music for classic Sonic levels in a modern game, especially when Generations never did that.
Its not even proper Megadrive music xD

Its like a horrible interpretation of when you ask someone to explain what Retro music is when theyve never actually played a game before.
Última edición por mdesaleah; 25 SEP 2020 a las 12:45 p. m.
NBOX21 25 SEP 2020 a las 12:52 p. m. 
Publicado originalmente por mdesaleah:
Its not even proper Megadrive music xD

Its like a horrible interpretation of when you ask someone to explain what Retro music is when theyve never actually played a game before.
Hence why it doesn't work in a modern game. It didn't work for either of the Sonic 4 episodes, and it definitely doesn't work in Forces.

I still think Sonic Heroes is a good example of how you can make music inspired by classic games while still feeling modern and not bound to system limitations that no longer exist.
Dark Redshift 27 SEP 2020 a las 10:27 a. m. 
Publicado originalmente por NBOX21:
Publicado originalmente por mdesaleah:
Its not even proper Megadrive music xD

Its like a horrible interpretation of when you ask someone to explain what Retro music is when theyve never actually played a game before.
Hence why it doesn't work in a modern game. It didn't work for either of the Sonic 4 episodes, and it definitely doesn't work in Forces.

I still think Sonic Heroes is a good example of how you can make music inspired by classic games while still feeling modern and not bound to system limitations that no longer exist.

The Advance trilogy as well, since those made proper use of the GBA's sound chip to make great music instead of trying to emulate the Mega Drive or SFC as is like Mother 1+2 did. Granted they did still have limitations unlike Heroes, Shadow & New Sonic but they made good use with what they had.

Hell, some of my favourite Sonic 1+2 music I actually know better as Sonic Pinball Party & Sonic Advance 1 music like the two boss themes, Starlight Zone and Spring Yard Zone.

Same applies to Super Sonic Racing & Open Your Heart as I never beat Sonic R when I first played it (as that was one day a week in primary school) and I didn't own SA1 in any form until 2012, after I played 2006. I only knew SA1's plot thanks to Sonic X.
Carnageloser7 3 OCT 2020 a las 10:21 p. m. 
I thought that Sonic started losing it's steam after SA 2 came out. Sonic heroes and Sonic Riders was fun but that's when they started cranking them out. Shadow the hedgehog was alright but it didn't have the depth that the previous games had. To me the adventure games are the pinnacle.
NBOX21 4 OCT 2020 a las 2:16 a. m. 
Publicado originalmente por Carnageloser7:
I thought that Sonic started losing it's steam after SA 2 came out. Sonic heroes and Sonic Riders was fun but that's when they started cranking them out. Shadow the hedgehog was alright but it didn't have the depth that the previous games had. To me the adventure games are the pinnacle.
I can kind of see why. As fun as Heroes was, it didn't feel nearly as polished or refined as the Adventure games were, not to mention nowhere near as ambitious, and while Riders was a really enjoyable racing game with a lot of effort and passion clearly put into it, it's main drawback is how difficult it is to get into and learn the basics due to how complex the mechanics are with barely any tutorials whatsoever.

As for Shadow, that game didn't have that much depth to it either, which is especially noticeable if you decide to go after every single A rank. That game had bar none the easiest ranking system in the entire franchise, Forces included. Besides, if I wanted a 3D platformer on the PS2 that's also dark, edgy and has shooting as a main focus, Ratchet Gladiator came out the same year and was basically everything the Shadow game should've been.
Ikagura (Bloqueado) 9 OCT 2020 a las 2:19 a. m. 
The sole fact that you had to do the Big stages already lowers this game 10 ranks in the quality scale
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Publicado el: 13 ABR 2020 a las 10:37 a. m.
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