Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I guess so.
Then be prepared for a game from 1998 to play like a game from 1998. Not everyone thinks its bad. Sure it's rough around the edges, but so was Tomb Raider 1-3, Mario 64 and Half Life, and Sonic Adventure is way better tech wise than Mario 64.
Mario64 and half life are actually good though, and still fun to play. sonic plays like a bad game from 98.
You are wrong. Mario 64 is good, but the graphics suck compared to games that came later, including Tomb Raider 1, there's barely any voice acting and collectathons get bloody boring sometimes, especially N64 ones. The worst part is that it kicks you out of the level whenever you get a star except 100 coin ones. (until Sunshine which kicks you out even then too) it's irritating and it took until Odyssey for Mario to snap out of that.
^
No, I was not baiting you idiot. Half Life came out in 1998 like SA1 did. Just because it's a shooter and not a platformer means nothing here. I would have included an actual platformer instead of Half Life but I couldn't think of any other platform games from that year so I went with what I knew.
As I said above, if you don't like the series or this game, then why are you even on the Sonic forums to begin with? I don't hang around forums of games I don't like and neither should you. Get out. You are not welcome here and neither is the OP.
I can go on whatever forum i want, but since you don't want me here i'll leave.
This was also the first mainline 3D Sonic game so it's kind of to be expected that it wasn't refined or fully polished, especially with the ambition it had at the time. Where most 3D platformers at the time went for a collect-a-thon design, Sonic Adventure at least tried a "get to the end" kind of experience with more open environments and an actual story.
Oh, and the Dreamcast and GameCube versions are way better than the HD versions - despite looking a bit shinier, they're presented in 4:3 with blue bars on the sides, looks inferior overall and contain far more bugs and an even worse camera than those two versions.