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Nothing wrong with having options.
Minimizing this game mechanic as "the only challenge the developer can provide..." is cheapening the experience, which IMO is amazing to play.
Plus, that mechanic is key in capturing the mountain biking feeling:
- not knowing what's around the bend
- shortcuts are risks
- speed is a risk
- tunnel vision
- difficulty of balance and holding a line
The camera makes these factors real. If I had a follow-cam, then balancing on a tree trunk is super easy when using one.
Furthermore, thinking about this game as though it's a racing/sim type game (where camera options are expected, total information of track layout is a thing and all you're focused on is a good time) actually misses it entirely.
So unfortunately the game isn't for you - but that's a good problem to have. Even if it won't be addressed. (i.e. you were reached and like everything else)
You'll simply need to stick to games with a different camera.
Fair enough... as YinYin already mentioned, its not really possible to "just turn the camera" as the mountains, their guidance and challenges are designed for that perspective and view direction.
It is not because it's downward facing- that's great. It's because the camera seems to be very keen on focusing 2/3 BEHIND the biker at times, rather than in front, where you're going. If that camera would focus just a little bit more in front of the biker- so you can at least see a BIT more where you're going, it's a buy for me.
if devs want more money they should be listening, this is an easy update.