POSTAL 4: No Regerts

POSTAL 4: No Regerts

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Dzarmer May 22, 2022 @ 6:31am
So...why?
Why:
• The only means of earning money are finding it in the world, doing rampages or kicking ATMs (I understand that your missions boil around doing jobs to get paid at the end, but this game really needs an updated money earning system. In Paradise Lost you could at least sell cats)

• Items that you already picked up will respawn after loading into the zone and returning to location you picked it up on. It allows you to just endlessly pickup money on Kunny Island for example.

• Trading with NPCs is still a pain in the @ss, having a 10 second delay after you buy an item is annoying if you want to buy a lot. Like cmon, I want to buy 15 crack pipes from Civvie, let me do it fast ffs.

• You can turn off dismemberment, it's a Postal game.

• Melee hitboxes are bad.

• After beating VR errand your weapons skins and HUD retain VR look, I had to manually change everything back.

• Max wanted level does jack sh!t, even with population set to "Overpopulated".

• Sometimes it takes one bullet to headshot kill someone and other times it takes two, NPCs have different skull thickness?

• Can't you dual wield melee weapons while using "Akimbo Power"

• There are so many detailed indoor locations without a single soul in them.

• Can't double kick while jumping when using "Akimbo Power"
Last edited by Dzarmer; May 22, 2022 @ 6:32am
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Showing 1-15 of 24 comments
Zeron  [developer] May 22, 2022 @ 7:21am 
Originally posted by Dzarmer:
• The only means of earning money are finding it in the world, doing rampages or kicking ATMs (I understand that your missions boil around doing jobs to get paid at the end, but this game really needs an updated money earning system. In Paradise Lost you could at least sell cats)
We've discussed internally other means of earning money, but the economy could get more unbalanced that it already is so it takes more planning than that.


Originally posted by Dzarmer:
• Items that you already picked up will respawn after loading into the zone and returning to location you picked it up on. It allows you to just endlessly pickup money on Kunny Island for example.
Does this happen in the latest build still?


Originally posted by Dzarmer:
• Trading with NPCs is still a pain in the @ss, having a 10 second delay after you buy an item is annoying if you want to buy a lot. Like cmon, I want to buy 15 crack pipes from Civvie, let me do it fast ffs.
The vending machines are more convenient at the cost of higher prices.


Originally posted by Dzarmer:
• You can turn off dismemberment, it's a Postal game.
We like to give as many options as we can, there are people out there who want to enjoy the game but still suffer PTSD from lost limbs or something, that's just an example.


Originally posted by Dzarmer:
• Melee hitboxes are bad.
If you're talking about third person hitboxes, we'll work on those in the near future.


Originally posted by Dzarmer:
• After beating VR errand your weapons skins and HUD retain VR look, I had to manually change everything back.
Known bug, we'll get it fixed.


Originally posted by Dzarmer:
• Max wanted level does jack sh!t, even with population set to "Overpopulated".
I believe that was fixed in the latest build. If it wasn't, please let me know which areas suffer from this, it would be very helpful.


Originally posted by Dzarmer:
• Sometimes it takes one bullet to headshot kill someone and other times it takes two, NPCs have different skull thickness?
Its all about balancing, we don't want to make the game easier than it already is. Normal bystanders can still be killed with one shot to the head.


Originally posted by Dzarmer:
• Can't you dual wield melee weapons while using "Akimbo Power"
That's a good suggestion.


Originally posted by Dzarmer:
• There are so many detailed indoor locations without a single soul in them.
Not all locations will get people inside, but we do want to add more pedestrians to a bunch of them, its an ongoing process.


Originally posted by Dzarmer:
• Can't double kick while jumping when using "Akimbo Power"
Another good suggestion, but that would work better as a proper dropkick animation which i'm not sure we'll ever do for multiple reasons.
Last edited by Zeron; May 22, 2022 @ 7:35am
Elucidator May 22, 2022 @ 7:37am 
There are a few side quests that are repeatable that get you money, such as Art Lover.

I... haven't tested if the items you pick up are gone this time (when changing zap/load zones), but I recall that not being the case yeah. At least, it was very noticable for things like crutchy dolls and such, money idk.

One weird/oddity was that this was also true for the paintings you would sell to Art Lover, despite them being invisible. (might need to test that again I guess)
Just saying that there was a way to legitly get endless money and it wasn't too hard, except it requiring time.

The ATMs were one of the few things that were permanently drained when kicked, but--
what I do found odd about those was that, if you had drained them, you could still anger nearby NPCs when kicking the thing (after changing load zones).
Dzarmer May 22, 2022 @ 7:47am 
Well.

• Money balance is already kinda ♥♥♥♥♥♥. I had to start a new game on Thursday twice due to the EXCEPTION_ACCESS_VIOLATION bug that didn't allow me to continue my playthrough, it was sad because all the progress for previous 3 days was lost, but no matter. After starting new game I managed to collect around 2k dollars, almost all powerups and weapons without breaking a sweat. Oh and btw I didn't know where to find most of it precisely, I was just exploring open world.

• Yes indeed, bug with items respawning is still presented in the game

• Vending machines are more convenient when it comes to buying items, but vending machines are everywhere, and Civvie is located in a specific place. If I'm passing him by, I'm already going out of my way to buy crack pipes. Rewarding players for playing smart would be great.

• Regarding melee weapons. I meant that it feels like machete and shovel in the current update have smaller range and very weird hit detection. On top of that, throwed machete can literally pass through NPCs or cut a random body part, despite me clearly throwing it at head, stomach or legs.

• Regarding max wanted level. Idk, it feels like almost everywhere but very first location. I was deliveratly getting out of my way to get chased by the police, and after killing a couple cops everyone just stop spawning, even with population set to "Overpopulated".

• Regarding difficulty. I feel like even when playing on Hard game is kinda easy. I know you'll make something like "Impossible" difficulty for masochists like me in the future, but for now it feels like cakewalk. You are overwhelmed with healing items, great weapons and clunky AI.
DuckieMcduck May 22, 2022 @ 7:57am 
A couple more big "why" this game possesses are:

  1. Why can't you find the place your trailer is in order to understand what you need to seek from the open world of Edensin (Specific gear/Guns/Money)?
  2. Why can't you instantly defect and just annihilate your "boss" of the day instead of doing their pointless bidding since their tasks literally don't matter to Dude?

The narrative of the game is the Postal Dude being pushed around and confused daily over the whereabouts of his trailer. It's teeth clenching levels of unpleasant.

In Paradise Lost where this formula was adopted, most bosses actually provided something in transaction to help Dude in his quest. And then, Dude felt the need of "thanking" them after you got what you needed. In P4, the payback is literally another boss that is bossing Dude to kill the previous bosses. Why did Dude turn into a complete pushover?
Elucidator May 22, 2022 @ 4:18pm 
I forgot to mention that you can go gamble as well, for money. Its quite predictable when you win. e.e; though not completely certain I suppose.
Some machines make you win on first try.
Some on the third try. It seems after a win falls, you'll likely win again within 8 tries. (if you didn't you can diffidently raise the amount of money you put in since the next one of the one there after will get your win).
UNBREAKABLE May 22, 2022 @ 5:21pm 
Originally posted by UnluckyDuckie:
Why can't you find the place your trailer is in order to understand what you need to seek from the open world of Edensin (Specific gear/Guns/Money)?

The super natural being that holds the dude's trailer hostage for his own reasons probably wouldn't leave it out in the open.
Last edited by UNBREAKABLE; May 22, 2022 @ 5:22pm
DuckieMcduck May 22, 2022 @ 6:01pm 
Originally posted by UNBREAKABLE:
Originally posted by UnluckyDuckie:
Why can't you find the place your trailer is in order to understand what you need to seek from the open world of Edensin (Specific gear/Guns/Money)?

The super natural being that holds the dude's trailer hostage for his own reasons probably wouldn't leave it out in the open.
And this makes the gameplay more interesting how?

These are questions trying to figure why the narrative is so out of harmony with the gameplay. The trailer car is stolen, the main character wants it, this is a plot device for you to go through the game that is meant to be open world. It could very well exist to give you a reason for you to explore and then create errands from there. But it doesn't exist for the whole experience, it's not even modeled in. It's the laziest form of Macguffin I've ever seen.

The day bosses give you annoying, complicated tasks for no good reason and then disappear from the map. They're not likeable, they don't help Dude at all, it's a game about going on a rampage, why can't you shoot them from the get go? Was this just to unreasonably extend the game?
ehetyz May 22, 2022 @ 10:54pm 
Originally posted by Zeron:

Originally posted by Dzarmer:
• There are so many detailed indoor locations without a single soul in them.
Not all locations will get people inside

This sucks.
Depression May 23, 2022 @ 4:03pm 
Originally posted by Dzarmer:
Why:
• The only means of earning money are finding it in the world, doing rampages or kicking ATMs (I understand that your missions boil around doing jobs to get paid at the end, but this game really needs an updated money earning system. In Paradise Lost you could at least sell cats)

• Items that you already picked up will respawn after loading into the zone and returning to location you picked it up on. It allows you to just endlessly pickup money on Kunny Island for example.

• Trading with NPCs is still a pain in the @ss, having a 10 second delay after you buy an item is annoying if you want to buy a lot. Like cmon, I want to buy 15 crack pipes from Civvie, let me do it fast ffs.

• You can turn off dismemberment, it's a Postal game.

• Melee hitboxes are bad.

• After beating VR errand your weapons skins and HUD retain VR look, I had to manually change everything back.

• Max wanted level does jack sh!t, even with population set to "Overpopulated".

• Sometimes it takes one bullet to headshot kill someone and other times it takes two, NPCs have different skull thickness?

• Can't you dual wield melee weapons while using "Akimbo Power"

• There are so many detailed indoor locations without a single soul in them.

• Can't double kick while jumping when using "Akimbo Power"

The money system was pretty much as useless as in Postal 4, you could pickup money from so much locations but at the end you either spend them for buiyng health pipes or kevlar wich you found lots of them in the game world.

turning off dismemered was an option in the postal 2 steam version too and i think why not its a difference between showing dark jokes and gore.

Agree with the melee hitboxes, feels as terrible as in postal 3 PLUS headbobbing on top.


many of the complains feels more like suggestions, but i agree with the pointlessness of money ingame even since postal 2 and i agree with the terrible melee handling.
Originally posted by Zeron:
Originally posted by Dzarmer:
• Can't double kick while jumping when using "Akimbo Power"
Another good suggestion, but that would work better as a proper dropkick animation which i'm not sure we'll ever do for multiple reasons.

While you're taking suggestions, a fist weapon would be great. Postal being about going about your daily life and wanting to go on a rampage because of dumbasses, it'd feel very cathartic to be able to start things out with a good deck to the face.
Laicus May 24, 2022 @ 12:39am 
Originally posted by Dzarmer:
• You can turn off dismemberment, it's a Postal game.
Because dismemberment is completely uninteresting and not always realistic, it's just a waste of resources.
Dzarmer May 24, 2022 @ 7:29am 
Originally posted by Laicus:
Because dismemberment is completely uninteresting and not always realistic, it's just a waste of resources.

Yeah I feel super bored killing people with M60 while being buffed with Akimbo and Catnip powerups along edenSYNTH radio station on, lemme just have generic ragdolls when I kill people in a Postal game.
Last edited by Dzarmer; May 24, 2022 @ 7:30am
LN95 May 24, 2022 @ 8:28am 
Originally posted by Laicus:
Originally posted by Dzarmer:
• You can turn off dismemberment, it's a Postal game.
Because dismemberment is completely uninteresting and not always realistic, it's just a waste of resources.
why do you have this "hate boner" for dismemberment
satsubatsu347 (Banned) May 24, 2022 @ 4:00pm 
Originally posted by Zeron:
Originally posted by Dzarmer:
• You can turn off dismemberment, it's a Postal game.
We like to give as many options as we can, there are people out there who want to enjoy the game but still suffer PTSD from lost limbs or something, that's just an example.

Do you realize that is an admission that POSTAL 4 is INTENTIONALLY watered down to avoid butt hurt and/or scandal? :EXPLODARAMA:

Better put in options to remove the trampolines next...

Number of trampoline injuries in USA from POSTAL to 2021: >2.5 million
Number of people suffering from limb loss in the USA: <=2 million
Last edited by satsubatsu347; May 24, 2022 @ 4:01pm
Zeron  [developer] May 24, 2022 @ 4:05pm 
Originally posted by satsubatsu347:
Originally posted by Zeron:

We like to give as many options as we can, there are people out there who want to enjoy the game but still suffer PTSD from lost limbs or something, that's just an example.

Do you realize that is an admission that POSTAL 4 is INTENTIONALLY watered down to avoid butt hurt and/or scandal? :EXPLODARAMA:

Better put in options to remove the trampolines next...

Number of trampoline injuries in USA from POSTAL to 2021: >2.5 million
Number of people suffering from limb loss in the USA: <=2 million
It would 100% be that if it wasn't an option, rather a thing that couldn't be changed in any way possible and people were stuck with it.

By giving options, more people can enjoy the game as they can customize their own experience, pretty much the same way we provide a variety of HUD designs.
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Date Posted: May 22, 2022 @ 6:31am
Posts: 24