Thief Simulator

Thief Simulator

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v00d00m4n Nov 13, 2018 @ 2:54am
Can those ugly immersion and challenge breaking outlines be disabled?
Seriously, why games in 2018 cant do it same immersive and realistic way games in 1990th and 2000th did? Did you ever play THIEF prior 2014 abomination? Did you see outline of enemies trough walls?

Whats a freaking point of making wallhack outlines in stealth game if whole point of genre is to use your eyes and ears and outsmart enemies with smart AI and feel the joy of be smarter than them if you can always see them through walls? You could at least equip thief with termal visor that allows to see heat of body through thin wooden doors at short distance. but giving a full time outline just ruins challenge and immersion and whole point of stealth game!

Just tell me this crap can be disalbed or make patch to remove this ugly handholding abomination, and play old school stealth games a little to get the idea of how to make them right, especially play thief 1-3 and splinter cell 1-3, Riddick EFBB.... jeez, modern stealth devs cant make a single stealth game right.
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Showing 1-14 of 14 comments
Peter  [developer] Nov 13, 2018 @ 2:57am 
Originally posted by Voodooman:
Seriously, why games in 2018 cant do it same immersive and realistic way games in 1990th and 2000th did? Did you ever play THIEF prior 2014 abomination? Did you see outline of enemies trough walls?

Whats a freaking point of making wallhack outlines in stealth game if whole point of genre is to use your eyes and ears and outsmart enemies with smart AI and feel the joy of be smarter than them if you can always see them through walls? You could at least equip thief with termal visor that allows to see heat of body through thin wooden doors at short distance. but giving a full time outline just ruins challenge and immersion and whole point of stealth game!

Just tell me this crap can be disalbed or make patch to remove this ugly handholding abomination, and play old school stealth games a little to get the idea of how to make them right, especially play thief 1-3 and splinter cell 1-3, Riddick EFBB.... jeez, modern stealth devs cant make a single stealth game right.
There is a HARDMODE, not tenant outlines / markers / minimap
check this
https://www.youtube.com/watch?v=7HISoITUkBY
Last edited by Peter; Nov 13, 2018 @ 2:57am
Flobba Job Nov 13, 2018 @ 2:57am 
Originally posted by Voodooman:
Seriously, why games in 2018 cant do it same immersive and realistic way games in 1990th and 2000th did? Did you ever play THIEF prior 2014 abomination? Did you see outline of enemies trough walls?

Whats a freaking point of making wallhack outlines in stealth game if whole point of genre is to use your eyes and ears and outsmart enemies with smart AI and feel the joy of be smarter than them if you can always see them through walls? You could at least equip thief with termal visor that allows to see heat of body through thin wooden doors at short distance. but giving a full time outline just ruins challenge and immersion and whole point of stealth game!

Just tell me this crap can be disalbed or make patch to remove this ugly handholding abomination, and play old school stealth games a little to get the idea of how to make them right, especially play thief 1-3 and splinter cell 1-3, Riddick EFBB.... jeez, modern stealth devs cant make a single stealth game right.

Problem with this in the current state though is it'd be impossible to do it stealthily otherwise. The people in this game have eagle vision. Often able to notice a burglar through a tiny spec of a gap. Not to mention they also immediately call the police if they find a single lock opened - including the front gate.
v00d00m4n Nov 13, 2018 @ 3:15am 
Originally posted by Flobba Job:
Originally posted by Voodooman:
Seriously, why games in 2018 cant do it same immersive and realistic way games in 1990th and 2000th did? Did you ever play THIEF prior 2014 abomination? Did you see outline of enemies trough walls?

Whats a freaking point of making wallhack outlines in stealth game if whole point of genre is to use your eyes and ears and outsmart enemies with smart AI and feel the joy of be smarter than them if you can always see them through walls? You could at least equip thief with termal visor that allows to see heat of body through thin wooden doors at short distance. but giving a full time outline just ruins challenge and immersion and whole point of stealth game!

Just tell me this crap can be disalbed or make patch to remove this ugly handholding abomination, and play old school stealth games a little to get the idea of how to make them right, especially play thief 1-3 and splinter cell 1-3, Riddick EFBB.... jeez, modern stealth devs cant make a single stealth game right.

Problem with this in the current state though is it'd be impossible to do it stealthily otherwise. The people in this game have eagle vision. Often able to notice a burglar through a tiny spec of a gap. Not to mention they also immediately call the police if they find a single lock opened - including the front gate.

thats sounds good and realistic. Does game have proper 3d sound positioning to use to hear footsteps and other sounds AI makes to avoid detection? It was big part of original thief and splinter cell and good positional sound was even better than mini map, if you are not deaf.
Dark Lord Orobus Nov 13, 2018 @ 4:08am 
I agree with the OP why on earth do developers these days give the user X-ray vision, especially in a game like this which is supposed to be a simulator. Sound should be the clue that tell's the player that someone is coming. The x-ray should be off by default. Shouldn't need to be a hardcore thing. As its a simulator I would expect hardcore realism as a given. Honestly when I saw the videos for this game it was the unrealistic and immersion breaking x-ray vision that put me off buying it.
Last edited by Dark Lord Orobus; Nov 13, 2018 @ 4:09am
Dragon Nov 13, 2018 @ 4:22am 
Hmmmm....

You talk about how this game is "supposed to be a simulator, thus be realist".

I'd like to remind you :
- Goat Simulator
- Bread Simulator

All these games who have "simulator" in the name and who intend to do anything but something realist.
Dark Lord Orobus Nov 13, 2018 @ 4:29am 
Yeah but Goat simulator and Bread simulator, may be in the 'simulator' section of steam, but they are not serious games let alone simulators.
I wasn't aware that the developers of thief simulator, were in fact targetting the spoof simulator market, but thought they were honestly attempting to capture the experience of being a thief.
KING FROG Nov 13, 2018 @ 5:18am 
go in hardmode
and stop bothering
v00d00m4n Nov 13, 2018 @ 9:45am 
Originally posted by Dragon:
Hmmmm....

You talk about how this game is "supposed to be a simulator, thus be realist".

I'd like to remind you :
- Goat Simulator
- Bread Simulator

All these games who have "simulator" in the name and who intend to do anything but something realist.

Those are non serious simulators, jokes, we are talking here about serious simulators! Serious simulators are all about realism and mimicing reality as close as possible on every level.
v00d00m4n Nov 13, 2018 @ 9:55am 
Originally posted by KING FROG:
go in hardmode
and stop bothering

There is absolutely no information about hardcore mode on store page, and all promo materials has DUMBcore mode shown which has super intrusive UI and all kinds of outlines around everything, which puts any hardcore stealth and simulation player of buying this game and which looks like totally unrealistic crap. Even despite hardcore mode was mentioned here few times i dont want to buy cat in bag and want to see clear difference on store page.


Also, what about other sorts of outlines, like ugly green outline around loot or reg outline around some other items - does this crap also disabled in hardcore mode?? What about rest of untrusive immersion breaking unrealistic UI elements? Are they disabled in hardcore mode too? Also how well this mode works? Does game has realistic compensation for lack of these unrealist YOBA (youth oriented brainless approved) features, like proper 3d sounds which tells exact location by footsteps and other sounds, or some button in corner that appers near interactive objects instead of outline, or does it have some keyhole peeking or gadgets like otpic cable you can put under the door to see whats behind door before you enter it and before you meet with NPC that you did not saw through walls miles ahead?

Or hardcore mode was added as afterthough and just breakes features without compensating them and game was designed around dumbcore mode? Like you know, in many recent games like hitman Absolution, where disabling of instinct mode basically broke whole disguise system? Or like in Splinter Cell Blacklist where disabling mark and execute broke the game on so many leves where situations was designed for its usage, or where non lethal mode was added at late stage as simple skin for lethal mode and basically there was no gameplay difference and NPC reacted on non killed characters like it was killed?

Is this same kind of hardcore mode?
v00d00m4n Nov 13, 2018 @ 10:02am 
Originally posted by Peter:
Originally posted by Voodooman:
Seriously, why games in 2018 cant do it same immersive and realistic way games in 1990th and 2000th did? Did you ever play THIEF prior 2014 abomination? Did you see outline of enemies trough walls?

Whats a freaking point of making wallhack outlines in stealth game if whole point of genre is to use your eyes and ears and outsmart enemies with smart AI and feel the joy of be smarter than them if you can always see them through walls? You could at least equip thief with termal visor that allows to see heat of body through thin wooden doors at short distance. but giving a full time outline just ruins challenge and immersion and whole point of stealth game!

Just tell me this crap can be disalbed or make patch to remove this ugly handholding abomination, and play old school stealth games a little to get the idea of how to make them right, especially play thief 1-3 and splinter cell 1-3, Riddick EFBB.... jeez, modern stealth devs cant make a single stealth game right.
There is a HARDMODE, not tenant outlines / markers / minimap
check this
https://www.youtube.com/watch?v=7HISoITUkBY

I just started to watch video with hardcore mode and right at 30 seconds video shows your claims are not true - char sits in car and wheel part getting highlighted with ugly unrealistic blue outline - and you call it hardcore mode?

Omg t also has RPG like skill system with locked abilities? This is not realistic att all, it artificially slowed progression that also breaks immersions. Do you remember any skill unlocks in original Thief or Splinter cell or Hitman? There was gadgets you can unlock or buy in virtual store once you progress in story, but thats it, no RPG like grinding :-( Game is unrealistic at its core design :-( Its not a pure simulator, sadly and not even pure stealth game (((
titanopteryx Nov 13, 2018 @ 1:28pm 
The problem with making this game realistic is they'd probably need to interview actual burglers to know how to make it realistic. If by realistic you just mean harder, then maybe hardcore mode needs to be harder? Also unless you have robbed houses in real life, you technically don't know if real thieves have a RPG level up system.
v00d00m4n Nov 13, 2018 @ 1:43pm 
Originally posted by titanopteryx:
The problem with making this game realistic is they'd probably need to interview actual burglers to know how to make it realistic. If by realistic you just mean harder, then maybe hardcore mode needs to be harder? Also unless you have robbed houses in real life, you technically don't know if real thieves have a RPG level up system.

its not about HARD its about REALISM, Realism does not always mean hard, but it always means immersion and believablility. This game should not have all of this unrealistic crap.
animalica Nov 13, 2018 @ 1:44pm 
Originally posted by Voodooman:
Originally posted by Flobba Job:

if you are not deaf.

Or deaf on one ear = no spatial hearing.
Peter  [developer] Nov 13, 2018 @ 1:48pm 
Okay guys this topic is kind of dead / pointless, closing
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Date Posted: Nov 13, 2018 @ 2:54am
Posts: 14