Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
You'll just wanna focus on that style of build with your choices. Basic spells like Bulls Strength are going to add +4 magical boost (unstacking with other enchantment bonuses) to that score. Cats Grace for dex enchantment which are your basic bread and butter buffs. Those can get disenchanted though and have duration so a enchanted item that gives you a +4 str will be better then using spells constantly... but again they wont stack (so a +4 ring and a +5 gauntlet will only give you a +5, not a 9)
That guide build prob wants you to take a feat that will convert attribute hit chance to dex for most melee instead of using strength, if I had to guess. Which is, you guessed it, another feat. Rangers in that specialization may get those at certain levels. The strength stat for weapons still uses that modifier to calculate extra damage, I believe.
If you got a higher dex right now use a bow as they are dex based. In a few levels you can do melee when you have some feats to support that style. That's my advice.
Check out the wiki article on Dual-wield[nwn.fandom.com].
As you can see, in general, if you're not trained in this fighting style, you'll get penalties to accuracy up to -10! And even if you're fully trained in it (which costs two feats, Ambidexterity and Two-Weapon Fighting) and you use a lighter weapon in the off-hand, there will still be a small penalty of -2/-2 compared to fighting with only one weapon.
Now, a ranger automatically gets the Dual-wield feat which is Ambidexterity + Two-Weapon Fighting combined, so that's great, but it only works if you're wearing light armor. If you put on medium armor, you lose all the benefits of Dual-wield and would get the heavy penalties as explained above. If you did that, that would definitely explain all the misses.
On magic items always read the description
Doesn't dual wield use weapon finesse as well. In which case it uses the dexterity modifier for attack rolls instead of the strength
For the Oirg post
For range weapons like longbow
Higher Dexterity makes sure you hit the target
BAB increases your shots per round
I think your damage from arrows is limited to the arrow you use and your bow
Make sure to get the composite longbow (with Mighty) which gives you addtl damage from your strength and use bows with elements for addtl damage
Not sure if going ranged is a good idea for OC, but Arcane Archer is good for HoU
I just recently started NWN since summer sale so for those old veterans feel free to correct what I'm saying. Thanks
Few more questions
Isnt Bull's strength other class spell than ranger? I don't mind enchanting every bigger fight, because these random fights are viable even without it.
Another question: what exactly is "Maximum dexterity bonus"? I checked in Google, but still don't understand, It's bonus to armor depending how high is my dexterity? If yes, then why people said I'm better without armor if this stat is high?
Last one: if I understood well, I'm supposed to use long sword in first hand and some sort of dagger etc in off-hand?
For the question about a lighter weapon in the off-hand, see this article[nwn.fandom.com], and the one about weapons size[nwn.fandom.com].
And if you're at it and you haven't done so yet, you could also check out the article about ranger[nwn.fandom.com] in general. The NWN Wiki is a very helpful resource for answering most of the question you might have. (But don't hesitate to ask here either!)
Or I don't have to care too much, because it doesn't limit my chance attack and I don't care about stealth?
Edit: nevermind, I just read it again and I got it, its limit for DEX bonus, not DEX. Thanks again, I know what to do now
No, you misunderstood. I guess it can be confusing. It means maximum "DEX bonus", not maximum "DEX". If you have DEX 18, your bonus would be +4. So if you'd wear an armor with "max DEX bonus" lower than 4 (e.g. 2), your bonus would decrease (in this example: as if you only had DEX 14).
If you don't care for stealth, I think the DEX bonus mainly affects your armor class (which could then be higher without armor than with a heavy suit, if your bonus is high) and maneuvers from feats like Dodge or skills like Tumble. Naturally, even a dexterous character will be hindered in their Dexterity when wearing heavy armor.
You're correct in that the "max DEX bonus" will not limit your chances of attack though, even if you use Weapon Finesse.
If your DEX bonus is higher than 9, you could use robes or regular clothing, if you don't want the bonus to get limited.
EDIT: I see you already figured it out yourself!
I have no idea in which direction should i develop my character, bows or dual wielding... I heard bows are not that useful in Official Campaign, so probably dual wielding, but like I said, for now I don't see difference between them and melee weapons. I can't even defeat that big spider in Beggar's Nest basement.
Soon I can get another feat (I'm close to 5th lvl), which one would you recommend?
I'll get animal companion next level, so should be easier, about companion I'll try it.
Do you think Daelan will be fine too? I'd prefer to play with someone who has good alignment
Looking at the NWN Ranger:
Having typed all that, if you are playing a Ranger, I suggest going for melee damage. Get heavy armor proficiency, forget about dual wielding and just grab a two-handed weapon and the power attack feats. Works well for the official campaigns and you still get mileage from the Animal Companion and Favored Enemy. Starting stats, for a Human, should be something like STR 16, CON 14, DEX 10, INT 14, WIS 14, CHA 8 and just increase STR every 4 levels.
Alternatively, you can go the archery route, but if you do that you need Arcane Archer. I'd probably do something like an Elf Ranger 3/Wizard 8/Arcane Archer 9, by level 20.