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For traits Right click on command bar slot.
left click on Assign Special Abilities
Fighter is better than Ranger (in NWN, since the 3.0 Ranger doesn't get to pick archery style) as a basis for AA since you need some feats (Weapon Focus (Longbow or Short bow) and Point Blank Shot.
If you're going for an Elf archer (Elf's advantage is the +2 dex modifier and Keen Senses) then Wizard is sort of the choice spell casting class, because you avoid the XP penalty. For this type of character I like to go caster heavy. Fighter 2/Wizard 8/AA 10 pre-epic, Ending as a Fighter 4/Wizard 26/AA 10 at level 40. That said, the character doesn't really shine until epic levels, when you get all your casting power.
For an Elf/2, Bard is probably a better choice because you get better skill options and the Bard Song damage bonus applies to your ranged attacks as well. For an archery heavy AA, something like Fighter 2/Bard 8/AA 10 works really well to level 20. Ideally you want to go Fighter 2/Bard 6 before taking AA and then use the Bard levels for skill boosts (at levels 12 and 17 since AA doesn't have Concentration or Discipline as class skills). In epic levels you want to go at least 16 Bard for the strong Bard/Curse Song and the rest can go to AA.
It's been a while since I played DoD, but I think I ended around level 15-17 so a casting AA is out of the queston. I would recommend the Elf/2 Bard build as being better. That said, I don't recall DoD being very archer friendly, so maybe a strength based melee or cleric build would give you an easier time.
Lol
No that's not what meant. I meant like if hi hyper focus how fast can I unlock any or all protégé classes like black gaurd or dragon knight. The wiki says what skills are required but not when I should unlock said class
On other hand, Wizard INT stat is generally useful while CHA is kind of generally dump stat.
P.S.
It is pretty bad for offensive and control magecraft to multi-class.
Bard, Wizard or Sorcerer + Fighter
Obvious but watch multi-class penalties, wizard is elf preferred so might be preferable with elf (+2 dex). Fighter brings various damage bonus feats and heavy armor
Bard -> 8 levels of Bard as basis leaves one class free for an additional prestige class. Bard brings UMD (loads of wands to use), bard song and some mildly useful spells; grease is useful for any archer
I am having a lot of fun in the OC with Bard/RDD/AA - has decent melee ability which is quite useful in the OC, high attack bonus with Finesse and rapier, and RDD adds some needed bonuses to strength for melee damage.
Start with 6 levels of fighter, then 1 level of wizard, then 10 AA levels (alternatively you can go 1 level of bard and eat the 20% XP penalty or half-elf which avoids the XP penalty but costs you 2 dex and stuff like Keen Senses).
Starting stats can be like 14 str, 20 dex, 12 con, 10 int, 8 wis, 8 cha (can drop dex to 18 and put points in something else if you wish).
You start off heavy armor firing a bow, can even use it in melee with feats like Point Blank Shot. Weapon Specialization at level 4 is big. But it'll be a bit lackluster until you start getting AA levels, at which point you gain 1 AB/damage every odd level.
You'll be something like 9 fighter/1 wizard/10 AA pre-epic, and if you go to 40 you'd wind up as 10 fighter/1 wizard/29 AA, with the level 10 fighter being for Epic Weapon Specialization (make sure to take Epic Weapon Focus first).
You'll have 12 total epic feats, which will be...
Epic Weapon Focus
Epic Weapon Specialization
Armor Skin
Epic Prowess
Great Dexterity VII (8)
In theory you could go Great Dex X (10) which means 1 less AC but 1 more reflex/stealth/etc.
Or if you don't want to start with 20 Dex could start with 19 and then go Great Dex IX (9) and drop Armor Skin.