Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Panther is your combat thief (and until lvl 40 is always 1 level higher than you), with full sneak attack scaling, powerful attacks, evasion, etc. But no utility skills besides scouting.
Bat has high damage reduction but doesn't offer much (also it's generally useless due to enemy scaling keeping their weapons largely in step with the bat's by-pass level, so it's usefulness defensively is extremely inconsistent). Fear abilities tend to be more annoying than useful.
Raven is ok, but it's status effect chance is super-low and hardly ever procs it.
Eyeball actually has the highest damage reduction (topping out at 25/+4) but doesn't get it till later (and is pretty meh until around level 20 as most of it's eye rays aren't available till 15+).
Also a lot of high level familars (30+) are bugged and need a 3rd party patch to fix them. (they lose a bunch of their feats/weapons and become basically useless in combat).
Not all of them are affected, but some are.
If you want a combat pet, Panther is solid early game (also good late game if you're fighting stuff that can be sneak-attacked).
Pixie if you want a utility rogue without needing a rogue. (though I usually just make a Wand of Knock and Wand of Find Trap to save time (make sure to enable the module option for crafted wands to always have 50 charges, since you're getting screwed on creation price if you don't. You pay full creation price in gold/xp but instead of getting the full 50 charges new wands are supposed to have, you get 1d20+caster-level (max of 50))).
Imp is a decent early option too since it's got regeneration and decent damage reduction while having a poison-on-hit attack and decent damage. Ends up with a decent amount of HP.
Late game, 20+ Eyeball is really good, as it's the tankiest of the pets and also attacks purely from long range due to having like 70+ eye beam charges to zap the enemy with, so it's less likely to get smashed by high level enemies.