Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Suggestions? Doom of Icewind Dale, stuck. :SPOILERS:
If you've not gotten to at least the middle of DoID, consider this your spoiler warning!

So, I've been tasked with bringing a certain Human Male back to town. I've encountered him, and helped him meet with his Chieftain/aid his clansmen . They offered to take me to meet with another Clan, but I told them I wanted to finish up one of my other investigative leads first, around the town of Lonelywood, and I would meet up with them later. They thanked me for the help, and told me where I could find them in the future. Fast-forward, I've done just about everything I can find to do, and am now ready to go meet them and That Clan, however, when I try to pass from Deep Rift to Icewind Pass , there is no way to go forward. Should I just console jump to it, or...?
Originally posted by alazander.nwn:
I'm not seeing any mention of you heading east from Termalaine to the Dwarven Valley? This is where you eventually unlock Icewind Pass. I think I need to provide more hints in the upcoming update. The monsters reappearing in Bremen's Run sounds like a bug. Will fix.

Very much enjoyed you narrating your journey, by the way. :)
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Showing 1-13 of 13 comments
Yistaan Feb 24 @ 9:44pm 
You shouldn't need a console. I do remember the pass from Deep Rift to Icewind Pass not working. However, if you keep making sure you follow up on all quests, npcs etc., it will eventually unlock. I beat the module yesterday so I know a console isn't needed, even though I also initially encountered the deep rift to icewind pass not working. Sorry, I played so fast that I don't remember the details needed for you to unlock that.
Aight, so I'm gonna run it down then.
I'm playing a Lawful Neutral character, and don't make a habit of wandering into civilian homes, unless emergencies say otherwise.

Bremen
Rescue Lara's Son from the Yeti assault
Failed the skill check to request Fire Arrows
Rescue Dorulgruf Shalescar from the Abominable yeti
Met with Speaker Gil and the rest of the refugees at the dock, recruiting Kinnuki

Targos
Gave Lara 50 gold for saving my life, so she and her son can afford food/shelter within Targos, getting my ring back
Met Aerin Gend at Luskan Arms
Directed to speak with Speaker Kemp by Captain Haldor
At Aerin's direction, meet up with Sharwyn, and help Silvenius Crim with the Summoning
Petyr Nobanion has asked me to soothe the raging souls of the Legendary Creature quartet: thus-far Legendary Crag Cat slain.
Retrieve Baeldryn's stolen shipment from the Bandits, which she in turn gave to Graendel
After having made a name for myself, the council of Targos has tasked me with rescuing Wulfgar - last seen heading to Termalaine

Maer Dualdon Lakeshore
Slay the Hag Dorotee Leachlung and take her head
Slay the Ice Troll Chieftain, recovering his Battle Plans. This, along with Dorotee's note confirm that the Ten Towns are being conspired against

Fallen Crags
Slay the bandits preying on travelers, for previously mentioned Baeldryn quest

Dragon's Dip
Peacefully recruit Blizzard to the cause, whomst agrees to meet Arveiaturace again, either in a months time, or at her den at the peak

Bryn Shandor
Retrieve 3 payments for Nym (-3000g, +Amulet, +Bard)
- Turned away at the gate, even though I have hard evidence that the Ten Towns are going to be besieged... guess that's not important enough

Termalaine
Meet with the Eastside Innkeeper, who says that Wulfgar was headed to the Ice Spire
Clear out Slabhead, and the rest of the Verbeegs around town, gaining more evidence for the blue-skinned shaman's machinations
Slay Gertrude Wormtongue within the Ice Spire, taking her head
Locate Wulfgar, who is later rescued with the Ice to Flesh scroll from Silvenius Crim (5,000g)
Met the R.W.oT. Marcus Flass in the gem mine, and killed Grimbold Tornhelm and Co. for him. Furthermore, recruited Marcus' Golems for 10,000gp to support Targos, should it come to war (Gee, I wonder if that will be relevant later.)

It's at this point that I free Wulfgar, who gives a name to the blue-skinned shaman; "Iceblood." Wulfgar asks me to accompany him to Bremen's Run immediately, to help him and his people avoid the same fate of Termalaine. I do so, rescuing Berkthgar and co. from an assault force. They declare they need to head to dwarven valley/Kelvin's Cairn, home of Gimla and her people, and I am to join them later. ODDITY: As I am clearing this map of fog-of-war, it once again becomes over-taken by monstrous soldiers, and all remaining Elk Tribesmen are slain. I then clear it again, before departing.

Lonelywood
Ask around town about the Masked Lady, and find that her victims are buried in the local graveyard, and that I should snoop it out
Regis informs me that the town is troubled with restless dreams, and suspects it may be related to the Witch of the Wood
Investigating the graveyard reveals a solid stone sarcophagus that has been blown open from the inside with intense arcane magic, and I need to ask the Gravekeeper about this
Old Tom, the Gravekeeper, tells me that he swears he saw someone he already buried head to the Whistling Gallows inn. Spooked, Tom then leaves.
Captain Kettia Freeborn informs me that she's recently made port here, and she's been getting horrible rest, and it's all been since she bought some ointment from the Witch of the Wood

! Hi, Imoen. 25th level huh? Neat.

Ask Kiera Nye over at the Whistling Gallows what's going on, and she turns over the key to the dirt-caked mage's room. Investigating this reveals a Manshoon-Clone has turned up, and he's surly as hell. Killing him yields a spellbook for Blizzard.
Investigating the lead on the Witch of the Wood, I'm able to get an audience with her, by claiming to need more ointment for Kettria. She reveals herself to be Agaza the Dreamweaver, a Night Hag, and has been messing with Lonelywood, but that she will cut the crap if I bring her an encroaching hag-coven's heads. She'll also restore my memory to boot; I agree - I've already done 2/3rds of that job already anyway.

Deep Rift
After clearing a number of spiders, I eventually find Cylia Coldbreath, slay her and take her head
I also find and lay-low the Legendary Crag Cat

Lonelywood2
With all three heads in-tow, I hand them to Agaza, and she takes me to her ritual cellar. There, she plans to sell me out to Gorgomorz, Devil of Daggerford, before departing the scene. Subduing Gorgomorz, he yields, and would be absolutely livid if he gets sent straight back to hell after just coming back -- so he offers his allegiance to Targos if a war should break out, in exchange for mercy. I accept (Gee, wonder if that will be relevant later.)
Upstairs, Agaza diplomatically attempts to cover her ass by unlocking my memory. I accept. I find out that the Masked Woman is probably a celestial, or proto-divinity, and doesn't -want- to be disrupting others, but if she doesn't, an even greater catastrophe will befall all of creation. >Insert Thanos< "Sorry, little one." Oh, and Manshoon was there too. Agaza then says she's gonna peace-out, but offers to sell some nefarious implements before she does. I leave her to it.
Upon leaving, Iceblood finally makes an appearance, and is pissed that I've been snooping into his plans, and Villain Monologues that he's going to bring back Arctus, the forgotten son of winter -- before dramatically teleporting in an assault squadron all over Lonelywood. Dealing with this, and speaking to Regis prompts him to declare a state-of-emergency, and that he's going to evacuate everyone left alive to Targos, as soon as the ships can be made ready.

Targos2
Report to Speaker Kemp that I've rescued Wulfgar, while willingly grateful, he won't just take my word for it, and needs to see Wulfgar brought to Targos if I'm to be credited.
Report to Speaker Kemp that I've rescued Lonelywood from Agaza
Report to Speaker Kemp Iceblood is planning to return Arctus, who once again asks me to bring Wulfgar.

I can't proceed, what've I overlooked?
Last edited by ABulletTooFar; Feb 25 @ 12:17am
Ant_PC Feb 25 @ 12:20am 
zou need to report to Kemp
Alright, so after Reporting to Kemp, Reporting to Kemp, and Reporting to Kemp, I've now gone back to speak to Kemp, who asks me if I've anything to report, to which I can only report I have nothing to report, which I regret to report takes us to the original post. Shoot.
Last edited by ABulletTooFar; Feb 25 @ 1:45am
klykva Feb 25 @ 6:31am 
Where can I find Cyril? Killed all the spiders and the spider queen. I went up to the 2nd floor, there are traps and a passage to another location. I also didn't find the Legendary Crag Cat. All I found were shoes on the web.
Keep going past the passage to Icewind Pass, all the way into the NE Corner, there's a steep/narrow footpath right into the corner of the map. Take that, and you'll be in her lair.

Passing through her lair will put you on the Western side of the valley (♥♥♥♥ if I know how that works.) The LCC will be somewhere on this ledge (Hard to say where, it aggros from quite a ways away, and might walk around up here, while you're dealing with spiders down below.)
klykva Feb 25 @ 9:11am 
Thanks, I found it. It's strange that you have further problems. You return to Targos and tell the camp you defeated the witch, then that the shaman attacked. And you are asked to go to the Tundra, where you were not allowed before.The tundra is located in the right location , where one of the witches was.
Last edited by klykva; Feb 25 @ 9:14am
Yeah -- I've made a forked save, just to test what happens were I to simply console forward. Doesn't seem like anything goes super-wrong if you do that, you just need to console back and forth between other zones and Icewind Pass. I'll continue this delve and see if anything really seems screwy, otherwise this seems like a valid (though kludgy) solution to the problem so far.
Last edited by ABulletTooFar; Feb 25 @ 9:29am
Oh, and before I forget--
Bonus Discovery:

The Giants Walls
Ancient Netherese Ruins
Jaluth Alaerth has an altar back behind her phylactery chamber, in which are the +3 Messenger of Sseth, +3 Bastard Sword of Heroism, and +3 Sword of Days. You may take one.

If you would like to take more than one, however, or even all 3, simply walk away from the altar a few feet, and pause the game. Your Main Character will need to have ample bag space. Save the game!! From here, queue in -several- instances of interacting with the altar, probably between 9-14 and unpause. When your character walks over to the altar, they will begin open-close cycling the altar -- as this is happening, you need to right-click when the altar is open on an item you want to take, and queue it to be added to your backpack (bottom option on the radial). If you want more than one, or all three, you need to queue their collections into your bag as well. From there, just leave the game unpaused, and wait with the altar cycling to conclude itself. When it reaches the final queue, your character will swipe all three of the items at once, rather than just one, before you get dumped at the entrance.
Last edited by ABulletTooFar; Feb 25 @ 9:53am
The author of this thread has indicated that this post answers the original topic.
I'm not seeing any mention of you heading east from Termalaine to the Dwarven Valley? This is where you eventually unlock Icewind Pass. I think I need to provide more hints in the upcoming update. The monsters reappearing in Bremen's Run sounds like a bug. Will fix.

Very much enjoyed you narrating your journey, by the way. :)
Bingo! I thought that gate only led to Bremen's Run (it's the same gate you enter from after you help the Elk Tribe), I didn't realize it leapt all the way over to the far east Icon (I thought that was the Glacier/Kelvin's Cairne, which would be accessed from Icewind Pass.) Thank you!!
Last edited by ABulletTooFar; Feb 25 @ 8:06pm
Originally posted by alazander.nwn:
The monsters reappearing in Bremen's Run sounds like a bug. Will fix.

My initial guess is that my exploration of the village (Clear the middle, then slightly west, then slightly east, before returning south to the exit passage), and then clearing edge-first clockwise, may've triggered some 'encounter' flags.
I personally didn't think it was a bug, but I've played enough NWN to know how these spawner flags tend to just... yeet things into existence out of nowhere. Something I think might be a bug though, is that Blizzard never bothers to memorize 6th level spells.
Last edited by ABulletTooFar; Feb 25 @ 8:26pm
I’m having the same problem, I reported to Kemp after the encounter with Iceblood at Loonlywood and after that nothing, the path to Icewind path still goes nowhere.
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