Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When creating the character, increase dextery for Class Armor and wisdom for monk feats.
If you want to mix a fighter and a monk... well maybe that is good for "Master of ki"/ "Weapon Master" prestige class.
The Brawler class is a Fighter Monk Hybrid, that has the unarmed and unarmoured progression of a monk, without any kei abilities, but with some of the martial flexibility of fighter, and minus the MAD tax. I was very excited to see it on the PRC wiki, and so crushed to find out it had been removed in later patches.
In short, what I seek is a method of building a unarmed focused fighter, that isn't just gimping myself, and the natural weapons offered by Wildren looked like it might be a way of achieving that. But I can't see how that can scale in the game, outside of just BAB and STR bonuses.
Unarmed fighter = fighter monk hybrid ... yes, it is one option, not the only one, but if you want a Brawler then maybe you are talking about this
https://nwn.fandom.com/wiki/Brawler
MAD means Multi Ability Dependant, so a class that needs the player to spend points into more than one Ability to shine (think Paladins, who need both Strength, and Charisma, to work).
BAB is Base Attack Bonus, the flat +* bonus you gain every few levels based on class.
Wildren is a new race, added by the Player Resource Consortium mod group, which gives the player two natural weapon claw attacks.
That link you posted to the Brawler class, is exactly the one that made me excited, because i loved that class in Pathfinder, but unfortunately they have since removed it from the mod, and there doesn't seem to be any way to restore it.
While an unarmed fighter is possible, in base 3e it's going to fall behind very quickly. So I was hoping someone could explain how this game handles Natural Weapons, or suggest a work around to make the Brawler class a reality.
I also, really, really, dislike the Monk class. But I love the image of just punching the bad guy in the face.
And no monk at all...
I would try something like
Cleric / Fighter / Rogue
or
Fighter / Rogue / Blackguard
Focus on STR & CHA as much as you can, and take Power Attack, Knockdown, Improved Knockdown and Divine Might.
While still deffinitely not on par with someone with weapons or a pure optimized monk, the idea here would be to spam knockdowns while divine might is active and exploit sneak attacks, too.
2) I don't like pseudo-magic characters (as in characters that have a host of special powers and their own unique resources to use them, they're just not my thing)
3) The alignment, though I'll probably be getting the tool from the vault that allows players to switch alignments at will, just to get around it for certain builds.
4) Wisdom
5) I like Brawler, because it scales, which Monk does, but it's not Monk.
6) I have played a lot of NWN2, and Khelgor the monk is awful by the time you get him, and have wasted your efforts making him a Fighter.
7) I have never met a good Monk player in tabletop.
Anyway, thanks for the suggestions. I'm currently trying out the Werewolf idea, which just seems, ridiculously overpowered at low levels when there isn't much magic to pierce the damage resistance. I am getting a little tired of the base campaigns relentless combat slog, so I'm going to pick a recommended story module to try out the Blackgaurd idea. I had a rogue character with the Improved Dirty Trick in Pathfinder, did nothing but gut punch people to sicken them for free sneak attacks.