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In both NWN games, playing a dex character isn't a great idea, too many sneak and critical hit immune enemies. At least in epic levels NWN2 gives you epic precision, expose weakness and perfect two-weapon fighting. Just save yourself some pain and make a strength Rogue.
Still stick with the drow and I agree with you, adding extra damage roll type is the way if you want to deal damage that is not a mere scratch on the enemies.
Yep, I don't know what they did that is so wrong, but NWN1 and NWN2 should not be that different. But then again NWN2 is preversion of BioWare's idea/system by Obsidian, story is good but boy it's pain in the ass if you don't max STR or Mage.
There are silver lining to DEX build tho: AC.
But you have to add +1 or +2 modifier for STR, if not for extra damage roll, do it to carry more stuff, because I don't know why, even though my char has not passed maximum weight, they are already encumbered at +-75%, which is sucks.
Yup, I went STR for my 34ish attempt of my 1st playtrough, hopefully I can pass chapter 2 this time. Low level fighting sucks so far.
Anyway, there's been a few changes (aka nerfs) during NWN2's development and patching cycle that has made things a bit tricky for a Rogue player. Things you should know :
- Knockdown/IKD has been nerved into the ground, and you cannot do the Knockdown/Sneak combo, however this has been changed by another ability called Feint. Get it by taking Combat expertice, then Feint. It uses the Charisma modifier, so be aware of that. Clerics with Trickery domain get it for freesome.
- Darkness spell's Sneakattacks in the darkness sphere has also been nerved. As it stands right now it gives everyone some kind of conceilment bonus, including hostile npc's, so that doesn't really help =/
- You need 1d6 sneak attack to make the asassin's Sneak attack notification to appear at all. This has sadly never been adressed by obsidian, dispite that bug having been reported.
But the best suggestion I think; is to get kaedrin's pack. It will give Rogue players more options at least, to remain DEX based.
like everyone said, just throw in darkness spell or if target is fighting something else or whatever million other reasons you get nearly always sneak attack which is super crazy
counting out enemies that are just plain immune
in nwn 2 they actually made them not that op anymore and other nice balance fixes which was cool. They just failed to make working dungeon master tools and easy to use level editor which killed the game pretty fast.
Whole selling point of nwn 1 was that you could easily make a pretty big game world and host it for your friends. Without needing some special skills.