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A Flaming Morningstar, for example, does Fire, Blunt and Piercing Damage, so to fully negate the damage, an opponent would need 3 damage immunities, which just does not happen in the game, regularly.
To a Light Flail, an opponent just needs 2 damage immunities, which is not very rare at all, in this game.
If you can use Martial Weapons, the Morningstar is literally made to replace the Light Flail.
You only use Simple weapons like Light Hammers, Handaxes or Flails, either if you do not have Martial Weapon Proficiency, or you need a Ligh Weapon to offhand with smaller penalties (you cannot, however, offhand a Light Flail).
I just checked again: Morningstar is a Simple weapon, while a Light Flail is a Martial one.
That's what I find confusing.
Both weapons have 1d8 damage (crit 20, x2) and can't be wielded in the off-hand, but a Light Flail provides less damage types AND requires a Martial Weapon Proficiency.
Looks like a mistake that hasn't been addressed until later DnD editions.
As for game, I think for evil cleric... Scythe would be more funny as weapon... But, I think light flail can be used for low STR cleric, who want to rely on summons and spells. Just to save some weight.
Thanks, now things at least make sense. =)
I plan to pick Beshaba as my deity, and her favored weapon is a scourge. =)
I guess a whip would be closer to it than a flail, but there're no whips around 'till the HotU, and the Flail is listed as her favored weapon in NWN2.
Since Morningstars are indeed Light Flails in NWN, I wanted to know the difference.
Really?
Well, I just checked, and so is the Light Hammer and the Handaxe, which I find strange.
Just ignore Flails then, unless you are roleplaying an egyptian-style character. If you are going for Martial Weapons, the Warhammer is the better blunt weapon anyway, so just use that.
When NWN released, 3rd Edition was not complete, and they were still experimenting with it.
I know that later on, Light Flails, Handaxes and Light Hammers became Simple Weapons.
The Scythe is more of a Neutral, Nature of Good weapon, for a Reaper type character, because the Reaper is a divinely mandated agent, and his role maintains the Order of things.
The Battleaxe or a type of Sword, are more typical of Evil characters, as those are weapons designed specifically for war and destruction.