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You have less control over companions than you do in BG2. However, their radial menu offers Stand Your Ground, Follow, Guard Me and other commands which are sufficient to belay stupid behaviour and win fights.
The expansions let you have two companions. Some of the best user-made modules allow more. The radial menu on your PC is used to issue orders to the whole party. You can still issue orders to individuals as before.
In the main campaign you're playing (which also is a lot less exciting than the expansions, better DLCs or many user-made campaigns and adventures aka "modules") you can only have 1 follower at a time. That changes in Hordes of the Underdark, I think, and in user-made modules the authors can set the limit themselves or allow for really huge parties without limits.
You do have some control over your AI controlled henchmen with the commands, if you use them right. One of the most important is "Stand your ground", when the henchmen are not behaving like they should, e.g. running off to attack enemies that haven't noticed you yet. Note that alternatively to using the commands in the radial menu, you can also use keyboard shortcuts. "V" opens a menu and you can go from there and make yourself familiar with the commands, if you like (e.g. V-W-X would be "Stand your ground", I think). Commands you give via the keyboard shortcuts will be obeyed by all of your followers at the same time (you only have one now in the main campaign as a fighter, but other classes might have animal companions or summoned creatures in addition to the henchman).
I guess, in general the strategy part in NWN is building your character right and equipping them helpfully, and the tactics part is picking your fights, knowing how to prepare for them and how to approach them. It can make a huge difference for example, whether you fight surrounded on all sides by a mob or whether you draw individuals away from the group and/or fight in doorways or other bottlenecks, so noone can get behind you, and it's also important to know your foes, their strength and weaknesses and how you can counter their attacks and prevent that they give you negative status effects (sickness, poison, paralysis, fear etc.). As a fighter, by wearing the right equipment and drinking the right potions before, during or after the battle, as a spellcaster you also have spells to help and buff or cure you.
If you are bored playing a fighter in the main campaign, I'd recommend either increasing the difficulty (the main campaign is on the easier side) or trying another class with more tactical options, like a spellcaster. A cleric is a jack of all trades who can both melee and cast buffing, healing, and offensive spells. They can also summon a creature to help, in addition to your henchman. Or, third option, you try a different campaign altogether, like Shadows of Undrentide, or one of the user-made modules (some can be downloaded in-game via the Community tab, after clicking on "New Game").
Last but not least, all character classes in D&D feel a little underwhelming at the start. Even fighters get more options when they gain more levels, like feats that allow you to actively try and knock down your enemies or disarm them.
You can't really control party members or get more, the main appeal of this game was and is the Multiplayer Scene.
Anyway. Fighter has few combat modes like expertise, power attack and stuff like knockdown, called shot, etc and they should be used in the fights.
OC >> Single Player Community Modules > Multiplayer
Multiplayer is important, of course, but it would be wrong to deter those who are looking for a popular SP game.
Because of how combat work you are going to want to go with either Tomi Undergallows or Sharwyn. Tomi is the Thief henchman and Sharwyn is a bard. A plus side of Sharwyn is she will cast a decent buff spell before combat is you're spamming rest. Also fighter is common before going into multi class. Myself i wish i could give advice but but i only played Wizard so far so i can give advice.
Party size will somewhat increase as you do other modules. After the Base module you will be able to at least use the henchman as pack mules and change their gear. A great example is darkness over Daggerfall. in Darkness you get two main follower's and one Temp follower in the final third of the game. But do note that more Henchmen you get less XP you get per kill. Quest completion gives the same amount of xp.
Yo, OP, don't listern to this guy. Get Grimgnaw. No need for the buffs if everyone is dead. And that guy turns into Dio Brando(sort of) after getting some levels. The absoluta majority of buffs you can replicate with potions and stuff.
Also, hire gnome wizard with a funny name I always forget and leave him in the temple. You need him only to do his companion quest, because he will give you an amazing item if you do so. Then just vizit him after each of your levelups and listern to his story, then find the thing he wants in the Beggars Nest and voila. That thing is a lifesaver. Just keep in mind to not dismiss henchmen through their radial menus. They may bug out and think they're still hired, so you won't be able to pick them up again. Do it through dialogue.
Also also, I'd advise you to play paladin instead of fighter. Fighters are good for multiclassing or feat-intensive. But those builds tend to take of just around when the main campaign ends. Paladin does almost exactly the same thing as fighters, but he has some magic. You'll need Wisdom 14 to cast all the spells.
I felt similarly when I first played this. I hated the combat, and I had other D&D games as my frame of reference for this game. Combat takes some getting used to, especially with all the waiting between actions. Getting a piece of equipment with Haste makes a big difference if you are used to quicker combat, but of course that won't be on early-level gear.
Glinckle item is, in fact, that great. Passive regeneration cuts times you have to rest in half, unless you're a caster. And charisma bonus is very useful for a paladin. Initially it's small, but its final upgrade gives, like, +7. Other merks items are way less broadly useful, but yeah, should be done for their stories.