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- NWN is based on D&D 3.0 rules, NWN 2 is based on D&D 3.5 (similar enough but not quite the same).
- In NWN you control only your main character. Your companions take orders from you (or ignore them, sometimes), their number, access to inventory, tactical options etc. may be limited, depending on the campaign or module you play. In NWN2 you can have full control of the entire party and take over every companion as if it they were a main character as well.
- NWN2 is more flexible concerning the UI. It has a quick cast bar that you can toggle on and off, for example, and you can move UI elements freely and put them where you like, while in the first NWN you have to put your spells into the general, limited quickbars or use clunky radial menus every time you want to cast, and most UI elements are fixed and can't be moved. Personally, I find NWN's resizable mini-map superior to NWN2's fullscreen map vs fixed-sized mini-map though. The camera is also better in NWN compared to NWN2. NWN2's camera can be quite inconvenient without hacking the game, so you can zoom out more.
- The official campaigns are a matter of taste, but my impression is that a majority of NWN fans aren't particularly fond of either and prefer the expansions (particularly Hordes of the Underdark for NWN or Mask of the Betrayer for NWN2) and standalone user-made campaigns/adventures (called "modules"), many of which are more popular than the official campaigns, or online play on persistent worlds, also made by other users. Those who prefer NWN2's main campaign to NWN's often point to more interesting interactions with your companions, which are a bit more memorable in NWN2. IMO, both main campaigns are a bit generic and overstay their welcome. YMMV. The wealth of free user-made quality adventures is incredible though, for both.
- NWN EE goes on sale often, for high discounts, NWN2 very, very rarely, and only for medium d8scounts.
- Official support for NWN EE has ended by now, but the game still receives patches with new features from time to time, because fans and Beamdog employees still work on improving it in their free time. NWN2 is as it is, there are mods, but it doesn't receive any patches anymore, and there is (and likely will be) no enhanced version.
- Overall, since the first NWN is older, received an EE and seems to be a bit more popular (and from what I hear, the toolset/editor is a bit easier to work with for new users), there is more user-made content for NWN than for NWN2. But both games do offer a lot of it.
- If you like to customize the looks of your character: NWN has a fun mix and match system, where e.g. your right sleeve or shoulder pad could be different from the left one, your top clothing items different from the bottom etc. whereas in NWN2 I believe modding your clothes is less flexible and you can only choose between full outfits. But I may be wrong.
So both games have their advantages and shortcimings, but I'd say if graphics don't matter to you that much, you can't go wrong with buying NWN EE. And if you become an avid fan, you can still give NWN2 a try later.
NWN EE has so many qol changes that it has made the gap much bigger. However, I would still say 2 is worth playing at some point, but if you want a starting point, this is it.
NWN is incredibility boring after like 2 hours in.
NWN2 unfortunately doesn't have the Shifter class.
NWN unfortunately doesn't have the Warlock or Hellfire Warlock classes.
Wizard is pretty cool either way. Getting to learn any and all wizard spells from a scroll is kinda OP. And if necromancy is what you're after, both NWN and NWN2 have the Pale Master class. The difference is cosmetic. In NWN, one of your character's arms becomes all boney when you get a certain amount of levels into Pale Master. NWN2 doesn't do that. It's also pretty easy to make your on items so if you want to make your character look more undead, it's not all that difficult. You can also just change your character model to that of one of the undead creatures in the game: liches, various kinds of zombies, a demilich, vampire, various kinds of skeletons, etc.
Now it's been updated and is a force to be reconed with. Has lvl 60 cap and as far as I can see, no limit on how many classes you can multiclass and PRC to boot. I have a monk, wiz, sd, aa to test and It still shows I can take more classes. This is a dream come true.
(Now if only they'd remove the ecl from prc races so we can play virtually any race with any class without the penalty.)
Also now, you don't have to go to a room to take levels 40 - 60, you just level as normal.
Then leave your review in the "reviews" section of the store page. This isn't the place for it. Even then, you haven't even made a good case for your position. You're only stating it as some unproven point of fact. The OP asked about NWN and NWN2 right here in the NWN discussion. They didn't ask about BG3. Keep in mind one of the oldest forum rules in the history of the internet: stay on topic.
However it is easier to develop modules for NWN so there is more variety there, but there are still a lot of quality NWN2 modules. Also EE has fixed a lot of the original NWN's bugs.
NWN and NWN2 both have bad and great official modules. Hordes of the Underdark and Mask of the Betrayer are excellent, both worth replaying decades later. Don't bother with the original NWN campaign.
BG3 has shallow character development inherited from D&D 5th edition. However PWOtR is a good alternative, it has almost the same game-play as NWN2 and is still being developed and supported.
Basically 5e has been dumbed down for the masses. You must be thier poster child.
Prove it. Because until you do, it's a lie.