Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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8 class theorycrafting
What monstrous PCs does this make?

Doesn't seem like casters benefit much.
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Showing 1-6 of 6 comments
wendigo211 May 25, 2023 @ 3:23pm 
Casters don't benefit at all other than Sorcs who can now take Paladin and Blackguard levels for a double CHA boost to saves. They still haven't fixed caster level progression for the PM and/or added it to the RDD, so they really don't want multiclass too much. It might help the melee clerics a bit.

Even for melee classes, don't forget about XP penalties. Without more prestige classes, it will be hard to use 8 classes without making an unplayable mess. They aren't that bad with 3 classes, but they can get really bad with 8 classes. You'll also lose out on those epic bonus feats if you start adding too many classes. When you only have 12 prestige classes, 2 of those are race locked, and two of those are the Harper Agent and PDK, it's hard to use 8 classes.

I guess you can make a Fighter/Bard/CoT/PM/RDD/WM or Fighter/Bard/CoT/RDD/AA now. I doubt you're going to see much that blows what already exists out of the water. The best builds are currently casters and they don't have classes to make use of the extended class limit.

With the PRC things might be different, but I'm guessing this is going to break somethings for them, and it will take a while for them to develop a version that's fully compatible with an 8 class limit.
Lady MacBeth May 25, 2023 @ 5:43pm 
The only exciting thing for me is Shifters. Theres alot you can do with more classes to steal stuff from. Take the old dwarven defender risen lord build. It suffered on AC quite a bit, but made up for it with raw damage mitigation. Now a single monk level will give it a tumble dump and wisdom to ac bonus. Skyrocketting an already tough to kill shifter into the stratosphere.
id795078477 May 26, 2023 @ 1:35am 
8 isn't even needed as I see it. 6 should be enough to get everything you need.

It would be something like
~ Cleric (8) / domains depend on the world magic level
+ Bard(7) with Perform 12 (to max out Song for that level)
+ BG(2) just for saves
+ PM(10) to have them immunities
+ Monk(3) for them flurry and speed and whatnot
+ RDD(10) to have them stats and immunities
JediKnightSky May 26, 2023 @ 9:52am 
Oh well since in actual PNP there is no cap on classes, and one can see official break downs for guys like Drizzt and Elminster in the FRHB for 3.5 as examples this is really just getting closer to the real game for us old timers.

Just off the top of my head a very standard would be human for bonus feat or elf for auto search starting as rogue, the real trick is do you need evasion early or can you suffer without it abit and fit in more than what a 2nd in rogue can do. Shadow dancer 2 gives evasion, often wasted but easily met the reqs of, especially now that we can splash in 1,2 or even 4 fighter for an easy 1 2 or 3 bonus feats for nearly any combat build. splashing ranger for their 2 weapon and ambidexterity for 1 level is also not a bad thing to slam in. Human will allow that push to 4 on fighter with no issue, otherwise for the elf id say stick to 2 and plan to also fit in arcane archer at least a level of, inherent magic arrows even +1s is actually handy in a lot of lower magic item giving campaigns. If evil assassin and blackguard are nice to fit in a touch of as well into such a sneaky combat centric character. Oh I should mention I made something like this first thing for hordes of the underdark starting auto 15 just to play with, felt like a real PNP character finally. One can also plan to slam in things like weapon master finally in a lot of builds to really be deadly in melee at epic level no matter their over all focus when you can grab 4 fighter in just about any such build.

Another fun one to consider bard with blackguard for charisma save boost, shadow dancer for evasion and hide in plain sight, and red dragon and weapon master to really max out the combat ability. Or arcane archer if an elf something like a 16/2/2/10/10 by 40 would be a god slayer I suspect.
Shiroi Ren May 26, 2023 @ 2:50pm 
Experimental Arcane Archer Build...
Wizard (1/1) - Fighter (6/7) - AA (9/16) - SD (2/18) - AA (10/19) - Fighter (8/21) - AA (27/38) - Monk (1/39) - Paladin (1/40)
JediKnightSky Jun 5, 2023 @ 2:46pm 
for fun I just got done making a 1/2/2/4/2/2/2/5 Rogue/fighter/bard/Red Dragon Disc/blackguard/assassin/shadowdancer/weaponmaster. No idea what I am going to do for him through epics.
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Date Posted: May 25, 2023 @ 2:33pm
Posts: 6