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Even for melee classes, don't forget about XP penalties. Without more prestige classes, it will be hard to use 8 classes without making an unplayable mess. They aren't that bad with 3 classes, but they can get really bad with 8 classes. You'll also lose out on those epic bonus feats if you start adding too many classes. When you only have 12 prestige classes, 2 of those are race locked, and two of those are the Harper Agent and PDK, it's hard to use 8 classes.
I guess you can make a Fighter/Bard/CoT/PM/RDD/WM or Fighter/Bard/CoT/RDD/AA now. I doubt you're going to see much that blows what already exists out of the water. The best builds are currently casters and they don't have classes to make use of the extended class limit.
With the PRC things might be different, but I'm guessing this is going to break somethings for them, and it will take a while for them to develop a version that's fully compatible with an 8 class limit.
It would be something like
~ Cleric (8) / domains depend on the world magic level
+ Bard(7) with Perform 12 (to max out Song for that level)
+ BG(2) just for saves
+ PM(10) to have them immunities
+ Monk(3) for them flurry and speed and whatnot
+ RDD(10) to have them stats and immunities
Just off the top of my head a very standard would be human for bonus feat or elf for auto search starting as rogue, the real trick is do you need evasion early or can you suffer without it abit and fit in more than what a 2nd in rogue can do. Shadow dancer 2 gives evasion, often wasted but easily met the reqs of, especially now that we can splash in 1,2 or even 4 fighter for an easy 1 2 or 3 bonus feats for nearly any combat build. splashing ranger for their 2 weapon and ambidexterity for 1 level is also not a bad thing to slam in. Human will allow that push to 4 on fighter with no issue, otherwise for the elf id say stick to 2 and plan to also fit in arcane archer at least a level of, inherent magic arrows even +1s is actually handy in a lot of lower magic item giving campaigns. If evil assassin and blackguard are nice to fit in a touch of as well into such a sneaky combat centric character. Oh I should mention I made something like this first thing for hordes of the underdark starting auto 15 just to play with, felt like a real PNP character finally. One can also plan to slam in things like weapon master finally in a lot of builds to really be deadly in melee at epic level no matter their over all focus when you can grab 4 fighter in just about any such build.
Another fun one to consider bard with blackguard for charisma save boost, shadow dancer for evasion and hide in plain sight, and red dragon and weapon master to really max out the combat ability. Or arcane archer if an elf something like a 16/2/2/10/10 by 40 would be a god slayer I suspect.
Wizard (1/1) - Fighter (6/7) - AA (9/16) - SD (2/18) - AA (10/19) - Fighter (8/21) - AA (27/38) - Monk (1/39) - Paladin (1/40)