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Well, I checked again according to your information. When killing her (not going to do that as a Paladin without a reason, just for the purpose of checking I did and reloaded afterwards), she got a journal, where she reveals that she fell in love with the half Orc and wanted to blackmail her father to give her the dowry by kidnapping people. That was the original plan.
She actually didn't backstab Yesgar, but the Orc still mistreated her, as soon she was in his hideout in the mines of Port Llast. When you find her, she is locked up in a cell.
So she might have been an accomplice in the first place, but soon enough regretted it, to team up with the half Orc.
For deciding the fate of Yesgar it actually doesn't matter if Shaldrissa went with him willingly in the first place or not. She is a rather dubious character anyway and got herself into bad company.
In the end, it doesn't matter much. Because Yesgar isn't a good person, but an escaped convict, a criminal up to no good and I don't think it's justified to let him go and spare him just like that. There shouldn't be an alignment penalty for killing him for his bounty.
Also, I do agree with Valden above, except.... the bounty is for the ear alone, and you are even encouraged to kill them all (Waterdeep doesn't want them back)
I am afraid you need to read a few old issues of Dragon Mag about playing a paladin. Now there are ways to RP one that does kill in such encounters, but you need to be Role-Playing a hard core inquisitor type, really pushing the race angle of your god and faith, so you can basically be a genocidal monster while calling yourself a hero.
Otherwise no, killing a helpless being is always an evil act. Hell so is just the mere act of using poison traditionally in D&D. Basically if it is something an Assassin character would do, you as a paladin should likely not do it,
Hence why I play a Bard/Assassin/Shadow Dancer/ Blackguard. More fun to be neutral evil with all the best benefits of a paladin while being a cold blooded neutral evil.