Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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SympliKrazi Aug 26, 2023 @ 4:35pm
total newb question
Just started NWN EE

I've played rpg's before, so maybe i'm just missing something. But i just opened up inventory to see what items i have and what their stats are. So i mouse over an item and the little info box pops up, but all i see is the name of the item, like flail, club and short bow.... Isnt that kinda wierd? How am i supposed to know how the gear i get is going to affect my character when i equip it?

Also, I was thinking of making a ranger, who is a literal definition of the word: uses ranged weapons. But from what I've skimmed through in guides, it's almost like playing something like a sniper or an archer while behind a tank or something isn't a good option in this game?

Edit
Also, any links, tips or tricks type info about things you wish you would have known starting out as a newb would be appreciated
Last edited by SympliKrazi; Aug 26, 2023 @ 4:43pm
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Showing 1-9 of 9 comments
oldrocker99 Aug 26, 2023 @ 4:44pm 
Right-click on an item and use the top eye to examine.
Frechdachs Aug 26, 2023 @ 4:47pm 
You can inspect items by right-clicking them. A radial menu should pop up, showing you options for what you can do with that item. One of the options should let you inspect the item and show you additional information about it.

I think ranged characters are quite fun in this game. Rangers even get an animal companion at level 6, which they can use to tank. Tip: speak with your animal companion out of combat, and select the feed option. It will instantly and completely heal your animal companion back to full health, without having to waste healing potions or healing kits.
SympliKrazi Aug 26, 2023 @ 5:04pm 
Appreciate the info guys
wendigo211 Aug 26, 2023 @ 11:48pm 
Originally posted by SympliKrazi:
Also, I was thinking of making a ranger, who is a literal definition of the word: uses ranged weapons. But from what I've skimmed through in guides, it's almost like playing something like a sniper or an archer while behind a tank or something isn't a good option in this game?

Actually the origin of the word Ranger doesn't have to do with using ranged weapons. It originally referred to royal game wardens who would "range" or roam over the land and in military parlance it refers to a close combat specialist. It was the former definition that Tolkien was thinking about when he created Aragorn, who became the archetypal Ranger for the early editions of D&D.

The idea of a Ranger as a ranged combat specialist comes from World of Warcraft.

That said, the 3.0 (NWN) Ranger is a horrible ranged combatant (the 3.5 and Pathfinder Rangers are better ranged combatants). If you want a Ranged combatant, you want an Arcane Archer or Divine Might archer (although those are really not new player friendly).

The main thing about the official content is that it's not friendly to dex characters at all. Strength based characters and casters have a much easier time than dex characters. The problem is, in 3.x dex characters don't get to add their ability modifier to damage with their weapons. It might not sound like much, but consider the following example:
  • Human fighter with a longsword and 20 strength: He deals 1d8+5 points of damage a hit or 9.5 points of damage on average. Against an opponent with 5 points of damage reduction he deals 4.5 points of damage on average.
  • Human fighter with a rapier and 20 dexterity: He deals 1d6 points of damage a hit or 3.5 on average. Against an opponent with 5 points of damage reduction he deals no damage.
Now, I'm leaving out other sources of damage like weapon enhancement bonuses and feats like Weapon Specialization, but dex fighters always deal less damage than their strength based counterparts and you really notice it against opponents with damage reduction (there are quite a few of them in the official campaigns). Normally, if I'm making a dex character, I try to multiclass to Wizard or Cleric so that I can add Flame Weapon or Darkfire to my weapons to add some damage.
Last edited by wendigo211; Aug 27, 2023 @ 9:29am
Bones Aug 27, 2023 @ 8:24am 
For the record, a ranger is a keeper of the forest. It has nothing to do with using ranged weapons.
allenayen96 Aug 27, 2023 @ 10:12am 
Originally posted by oldrocker99:
Right-click on an item and use the top eye to examine.
Also, in the lower left hand corner of your inventory there is a eye. Click on it and click on the item to examine it.
SympliKrazi Aug 27, 2023 @ 10:37pm 
Originally posted by wendigo211:
Actually the origin of the word Ranger doesn't have to do with using ranged weapons. It originally referred to royal game wardens who would "range" or roam over the land and in military parlance it refers to a close combat specialist. It was the former definition that Tolkien was thinking about when he created Aragorn, who became the archetypal Ranger for the early editions of D&D.

The idea of a Ranger as a ranged combat specialist comes from World of Warcraft.

That said, the 3.0 (NWN) Ranger is a horrible ranged combatant (the 3.5 and Pathfinder Rangers are better ranged combatants). If you want a Ranged combatant, you want an Arcane Archer or Divine Might archer (although those are really not new player friendly).

The main thing about the official content is that it's not friendly to dex characters at all. Strength based characters and casters have a much easier time than dex characters. The problem is, in 3.x dex characters don't get to add their ability modifier to damage with their weapons. It might not sound like much, but consider the following example:
  • Human fighter with a longsword and 20 strength: He deals 1d8+5 points of damage a hit or 9.5 points of damage on average. Against an opponent with 5 points of damage reduction he deals 4.5 points of damage on average.
  • Human fighter with a rapier and 20 dexterity: He deals 1d6 points of damage a hit or 3.5 on average. Against an opponent with 5 points of damage reduction he deals no damage.
Now, I'm leaving out other sources of damage like weapon enhancement bonuses and feats like Weapon Specialization, but dex fighters always deal less damage than their strength based counterparts and you really notice it against opponents with damage reduction (there are quite a few of them in the official campaigns). Normally, if I'm making a dex character, I try to multiclass to Wizard or Cleric so that I can add Flame Weapon or Darkfire to my weapons to add some damage.

Good point about Aragorn, he's an awesome ranger.

Ok, let's see if im understanding this.
Basically, it's like a strength based melee character says to a dex based archer, "Any damage you can do, i can do better by a good +5 points. Because, strength modifier adds to damage, while dexterity does not."
And going for a variation like rogue with sneak attacks, or increasing critical chances with keen and feats, does not give any advantage to ranged/dex based weapons, because strength based can do it too.
wendigo211 Aug 27, 2023 @ 11:08pm 
Originally posted by SympliKrazi:
Ok, let's see if im understanding this.
Basically, it's like a strength based melee character says to a dex based archer, "Any damage you can do, i can do better by a good +5 points. Because, strength modifier adds to damage, while dexterity does not."
And going for a variation like rogue with sneak attacks, or increasing critical chances with keen and feats, does not give any advantage to ranged/dex based weapons, because strength based can do it too.

Essentially. There are a couple of other things like the 1.5x strength bonus for two-handed weapons etc. but that's the gist of it. Sneak Attack does do good damage, but critical hit immune enemies are pretty common (e.g. undead), so you need a way to deal with them. NWN doesn't have the abilities that let you do 1/2 sneak attack damage against critical hit immune enemies. E.g. there's a mummy in act 1 that's quite the nightmare for most dexterity based characters.
allenayen96 Aug 28, 2023 @ 12:38am 
@wendigo211
There are two (2) mummys in act 1
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Date Posted: Aug 26, 2023 @ 4:35pm
Posts: 9