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Ask Aribeth. Start as Paladin and massacre City Core.
Well, technically to be a paladin you must be lawful good, however your alignment can change. If it does, you generally lose the connection to your deity, and thus lose your paladin powers. In game terms, you must be lawful good on character creation to select paladin as your class, but if your alignment changes from that through the course of your game, your paladin feats, powers and abilities are all disabled. Generally speaking, blackguards are sometimes considered evil paladins.
What this means in terms of the holy avenger, however, I dont know. In game, if the holy avenger only checks class, then you can be a fallen paladin that can still use the HA.
EDIT: on further digging, losing lawful good alignment doesnt actually cause you to lose your powers in NWN. You only lose the ability to gain further levels of paladin. I would say that NWN is wrong in this aspect, though that couldve been a conscious choice by the devs for the sake of players that may accidentally change alignment and lose powers, thus rendering their character almost useless. Or it may be a technical decision, as disabling all a class's powers and traits may have been beyond the scope of the engine back then. Either way, you CAN be a non-lawful good paladin, but you can only choose paladin levels if you are lawful good.
That makes sense. Considering how often I play paladins in the PnP version, I should've suspected that. I knew about what happens to paladins if they lose their alignment in the PnP version, but I've never tried seeing what happens in Neverwinter Nights.