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Ignoring the fact that its hard to get too many people involved in licensing and the publishing of products to sit down at a table and agree on anything especially when it comes to Wizards of the Coast. Video Games can quickly become a spiders web of inter-connected licensing and publishing contracts. Money being the driving factor.
The simple answer, at least for me, is the freedom Nwn gives to build and the fact that its a well liked version of the DnD ruleset. I personally am less of a fan of 4e and 5e than 1st, 2nd, 3rd or 3.5. The much older Gold Box Series DnD games are still adored for much the same reason- ruleset.
If the will to do so was solely the deciding factor we likely would already. Your more likely to get such with a Pathfinder[rpg.stackexchange.com] game than you are with a DnD game these days.
This would be more dependent on the value to the person. So subjective and likely to vary quite a bit from individual to individual.
Ultimately, the problem with better graphics is a more complex toolset. It's basically the NWN2 problem. I can make an area in around 10 hours in the NWN toolset, because I'm using tiles and they look like ♥♥♥♥. Even if I put down a ton of placeables the area will look like ♥♥♥♥... so it doesn't take long to create an area that represents the mood or setting that I want. Then you move up to NWN2, suddenly I'm not bound by tiles anymore, I have more complex lighting that actually looks good, higher resolution textures and I need placeables to make that area look lived in. Now that area that took 10 hours in NWN takes 80 hours in NWN2 and requires more technical competence. If you want something that has modern graphics, there's really no way to do it without providing the modder professional tools and the modder needs the skills of a professional artist.
You also have to consider the ease of use of tools like Unity that let a modder create the game they want and monetize it. If you create tools as complex as Unity, why would I want to mod for free in NWN3 when I can use Unity or UE5 instead and make some cash?
I do enjoy NWN, but I think the days of that kind of modding are coming to a close. That said some of the NWN/NWN2 modding groups did end up becoming professional studios, e.g. Bouncyrock.
As modders: https://neverwintervault.org/project/nwn2/module/misery-stone
As a studio: https://store.steampowered.com/app/720620/TaleSpire/
The problem with both of those(Unity and UE5) is that they are engines created in house by a company with assets that are licensed and being sold individually to professional developers in most cases.
This isnt much different than how its always been- A company devs an engine and tools in-house and either develops several games from it or licenses it out to others to do so or a combination of the two.
But that is not a Video Game that is sold to consumers with tools to recreate those things. Ease of Use is sort of a misnomer in this instance as it applies mostly to developers with knowledge of code.
IIRC also the tile differences between the two neverwinter games was a choice made by nwn2. It doesnt preclude the fact you can bake better more complex graphics into tiles and use a system the same or similar as nwn toolset with painting tiles. It is certainly more work.
You don't need to have ♥♥♥♥♥♥ graphics to do what NWN does. NWN's graphics were not good for their time, but neither were they insanely outdated. If you want to see an example of a more up-to-date version of NWN's system, just look at what the Neverwinter MMO had with its foundry before they removed it.
Or look at recent shooters like Halo or Doom that use a similar prefab system. You can achieve pretty good looking levels with that sort of lego-block, prefab toolset. It's true it's not as flexible as, say, NWN2's system or a proper devkit (which is all NWN2 really was, tbh, it was just their devkit), but the ease of use it offers players makes up for any slight deficiency in terrain shaping or lighting.
It would be entirely possible to make a new RPG like Neverwinter Nights that looks very good relative to what we have now and has an easy to use prefab system. Developers (or rather, their moneymen) simply aren't interested.
NWN isn't the only game to ship with a toolset or advertise it as a feature. Some have been simpler (e.g. Swordcoast Legends, HBS: Shadowrun Returns, Solasta) some of them more complex (Divinity: Original Sin) none of them have caught on with modders the same way as NWN. This isn't a case of if you build it they will come. They have moved on to other things.
Neverwinter was created during the Wild West of 3d rpgs and modding communities. it hit right when the internet was really growing so it developed that community and were all still around alive and kicking just adding more to the game.
I see the game as more of a stepping stone to other games or modding or even game developement.