Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Night FM Apr 27, 2022 @ 7:35am
The Wailing Death - Enhanced modules released
I released the first in a possible series of modules which are intended to update the Official Campaigns' modules with respawning enemies and other fixes to create a more challenging experience.

Currently, only Chapter 4 of the OC (The Wailing Death) is released, and if there are plans to do further updates I'll let you know. If anyone wishes to test it and give feedback, be my guest.

https://steamcommunity.com/sharedfiles/filedetails/?id=2800241985
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Showing 31-45 of 46 comments
Night FM Jun 22, 2022 @ 10:10pm 
Here's a preview video from Hordes of the Underdark Enhanced:

https://www.youtube.com/watch?v=rp6M-7AuRi8
Night FM Jun 24, 2022 @ 4:56pm 
Due to some technical difficulties with scripting and other life priorities, I can't promise a specific release date for any of the modules.

Once these issues are resolved, I think that the rest of the modding will go by smoothly, but again I can't promise a specific release date for the time being. Thanks for your patience.
Night FM Jul 5, 2022 @ 6:30pm 
Good news. I was able to resolve most of the scripting issues quicker than expected, so the next release date will likely come sooner. I've also started working on SoU and HotU.
Night FM Jul 9, 2022 @ 4:41pm 
Hi, I'm thinking of taking a short hiatus. Don't worry, the work is coming along fine and most of the scripting issues have been fixed.

I'll also probably just release all of the campaign modules at once (OC, SoU, SotU) since I've started working on them.

Right now, I'm mainly working on rebuilding NPCs and enemy encounters, fixing factions, and balancing items. Aside from that, I plan on overhauling the loot drops and a few miscellaneous things (such as adding new enemies and boss fights, and rebuilding the henchmen).

If there is enough popular demand (such as players who mentioned they wanted to play just one of the campaigns, such as the OC) - then I may start working on it sooner. So if anyone is in a hurry to play one of the campaigns or chapters, then please let me know.
Night FM Jul 21, 2022 @ 1:10am 
Since I'm currently in the middle of finishing up Chapter 1, I'll go ahead and talk about some changes I made to the base weapons:

*Katana now benefits from Weapon Finesse
*Two-bladed sword now benefits from Weapon Finesse
*(The companion Dorna's Battleaxe in SOU now benefits from Weapon Finesse)
*Quarterstaff now benefits from weapon finesse and are now properly designated as a Monk weapon akin to the Kama
*Mage Staffs now benefit from Weapon Finesse
Night FM Jul 22, 2022 @ 9:33pm 
I'll go ahead and share my current to-do list which covers most of the major tasks which need to be done to finish the modules:

Overview
---
Finish Preluse, Chapter 1, and Chapter 1 Finale before working on any other modules

Create a "boss fights" testring module with at least the following bosses:
Calik and Vengaul Bloodsail
Desther
Valindra Shadowmantle
Arklem Greeth
Aribeth and Maugrim
Asheera
Morag
J'Nah
Heurodis
Halaster Blackcloak
Valsharess
Grimnaw's party
Knower of Places
Sensei Dharvana
The Sleeping Man
Mephistophles
Knower of Names
---
Specific module tasks and scripting
---

Rebuild all npcs:
Create ability, feat, skill, and spell, and inventory item lists

Make faction changes

Make miscellaneous changes:
Loot model and corpse delay time
Movement speed
Subrace and subclass

Make cosmetic changes:
Appearance
Clothing
Voice set
Phenotype

Make script changes:
Upgrading and filling in missing scripts
Generic NPC respawning
Adding special scripts (e.z. commoner fleeing)

Add any necessary NPC waypoints

Rebuild henchmen:
Create unique weapons, armor, and equipment; allow accessing of inventory
in OC
Create unique level-up classes including:
Feats
Skills
Classes

Rebuild henchmen dialogue options to allow for henchman commands found in Module Builder's Henchmen Kit

Fix level caps
Fix respawning method and respawn message
Add script which makes enemy and ally NPCs rest after a short time of being Overview
---
Finish Preluse, Chapter 1, and Chapter 1 Finale before working on any other modules
Create a "boss fights" testring module with at least the following bosses:
Calik and Vengaul Bloodsail
Desther
Valindra Shadowmantle
Arklem Greeth
Aribeth and Maugrim
Asheera
Morag
J'Nah
Heurodis
Halaster Blackcloak
Valsharess
Grimnaw's party
Knower of Places
Sensei Dharvana
The Sleeping Man
Mephistophles
Knower of Names
---
Specific module tasks and scripting
---
Rebuild all npcs:
Create ability, feat, skill, and spell, and inventory item lists
Make faction changes
Make miscellaneous changes:
Loot model and corpse delay time
Movement speed
Subrace and subclass
Make cosmetic changes:
Appearance
Clothing
Voice set
Phenotype
Make script changes:
Upgrading and filling in missing scripts
Generic NPC respawning
Adding special scripts (e.z. commoner fleeing)
Add any necessary NPC waypoints
Rebuild henchmen:
Create unique weapons, armor, and equipment; allow accessing of inventory in OC
Create unique level-up classes including:
Feats
Skills
Classes
Rebuild henchmen dialogue options to allow for henchman commands found in Module Builder's Henchmen Kit
Fix level caps
Fix respawning method and respawn message
Add script which makes enemy and ally NPCs rest after a short time of being out of combat
(Optional) - Make henchmen leave player if player performs actions which are not compatible with their alignment
(Optional) - Create carry-over scripts for OC henchmen
(Optional) - Get NPCs to use Parry and Expertise with Tony'K's AI mod
(Optional) - Create new, unique henchmen
Add new NPCs as necessary
Rebuild enemy encounters (or build new enemy encounters) with continuous respawning for generic enemies
Rebuild merchant inventories and rebuilt prices
Create loot drop system based on SOu treasure system
(Make sure to include all necessary generic and custom items)
Create rogue stone system for OC and SOU based on that of HOTU:
Require rogue stones to be used to recharge the Stone of Recall (or equivalent item)
Rebuild respawn penalty
Add new alignment change events
(Optional) Integrate subrace and deity system
Add new resting restrictions
(Optional) Allow resting only in certain locations within areas
(Optional) Require that player pay for resting at inns
Miscellaneous:
Fix any broken scripts and make any other minor scripting or dialogue changes
(e.x. Include script and dialogue options necessary to start fights with new enemies or bosses)
Playtest sections of modules to check for bugs or scripting errors
(Optional) Create new areas in certain modules
Include any miscellaneous cosmetic hakpacks (e.x. alternate combat animations, romantic animations, project Q, Reborn UI, etc)
Night FM Aug 15, 2022 @ 6:32am 
As of now, I can't provide any definite release date since more scripting issues have come up than I thought, but I plan on releasing the Prelude and Chapter 1 once they're finished.
Night FM Dec 15, 2022 @ 11:38am 
Just to let people know, this project is still being worked on. It has required more effort than I originally thought, but I predict that all of the official campaign modules (Wailing Death, SOU, HOTU) will be finished some time in 2023.
Rocket Jan 3, 2023 @ 12:11am 
Respawns are cool, gives it a more souls vibe. Is this mod still available?

Would I have to start a new game with an OC Enhanced Module selected or can I just pick Wailing Death and go on my way/continue a saved game in OC.
Night FM Jan 3, 2023 @ 12:17am 
Originally posted by Rocket:
Respawns are cool, gives it a more souls vibe. Is this mod still available?

Would I have to start a new game with an OC Enhanced Module selected or can I just pick Wailing Death and go on my way/continue a saved game in OC.
It's still being worked on. But it may take a bit longer to finish than I originally thought. I had a set of unfinished beta modules available for download, but I delisted them since I more or less started over from scratch. When I have a playable version of some of the OC modules ready, I'll make them available again.

You'll need to start a new game since the game considers is a separate set of modules from the OC,
Nice. Thank you for your hard work! xD
Night FM May 22, 2023 @ 2:12pm 
Hi, as of today I have released Chapter 1: Finale of the Original Campaign (OC).

The module should be fully-playable from start-to-finish for 1-to-4 players.

Feel free to try it out and give me feedback.
Night FM May 22, 2023 @ 3:28pm 
Hi, I just corrected a bug which made the module impossible to finish. If anyone has already downloaded it, they should re-download it ASAP. Thanks.
Night FM May 22, 2023 @ 5:35pm 
Sorry, I had to do a few more bug fixes. I recommend re-downloading it now if you have already.
Night FM May 30, 2023 @ 4:34pm 
Please let me know if you encounter any bugs, especially after the recent NWN patch update.
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Date Posted: Apr 27, 2022 @ 7:35am
Posts: 46