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I don't like taking lots of fighter though. I am currently planning to take someone through as a level 15 into this mod called tyrants of the moonsea. It took 10 levels of rogue, 4 of fighter and 1 of shadowdancer. I feel like this is the right balance of utility with tanking, plus quite a lot of damage on sneak attacks which shodwdancer will ensure I get a lot of. If I have problems I have a plethora of options from my use magic device skill.
In NwN2 it gives you a second weapon spec at like level 12 with a second weapon focus and the epic ones require the level 12 fighter perk.
its strength is the extra perks yes but since like everything has favorite class fighter its also designed for multiclassing.
if you want defensive you could multi into dwarven defender. but aside from dwarven defender what class DOES have more defensive stuff than the fighter if you dont mind me asking?
Probably a cleric or paladin. The fighter doesn't have spells and would have to rely on quick attacks. In this game, there a lot of things that bypass a fighter. For example, sneak attacks would penetrate its defenses especially at early level. You would just get the major combat feats and would be left with skills feats. The suggested classes have buff and debuff spells that could change the situation of the battleground without arcane failure. Even a barbarian might be tanky because there is uncanny dodge and damage reduction in its class levels and high HP.
However if you find you are reduced to picking second rate feats that are not that useful, then you should probably have switched to a more specialised class at some point.
While a Human Fighter is very strong in the early game, they drop off very rapidly once you already have all of the feats that you want. (And even if you don't, you will be gaining feats so fast that you will have to pick sub-optimal feats because you don't even meet the requirements for the feats you actually want yet (Usually Base Attack Bonus requirements))
I usually go Fighter/Champion of Torm or Fighter/Weapon Master. Though I have had good success with Fighter/Bard/Dragon-Disciple. (The latter of which got so powerful during the Original Campaign that I got bored and stopped playing...)
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If I just want a basic 1 class melee character. I usually go Paladin. Since they get a whole bunch of very useful abilities on top of being competent in melee. (Also spells, which are always useful)
Also, Paladins can be Champions of Torm to be more like fighters, though I don't know how "Meta" this is.
For the martials, kept pure I tend to rank them as, Paladin>Fighter=Barbarian>Rogue>Ranger>Monk
When you consider multiclassing, then the CoT does steal some of the Fighter's thunder. But the Fighter does retain it's standard 3.x use as a way to add martial feats to a feat starved character.
And feats. Fighter is so packed with them that using 20 levels of fighter instead of, say, 4 or 6 before moving to a prestige class feels like a waste. It does, however, give you room for errors.
So, great class. Essential for multiclassing with melee.
More feats, can crits, can open box, can disable trap, no need to bring Tomi (big plus). More stuff to get from the box means more gp, more gp means better equipment and stacks of potions.
BAB can be mitigated by buying +[value] weapons. you probably lose 2-4 bab anyway in exchange for extra stuff Rogue can do.