Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Paladins cant cast spells
Just got a paladin to 6th level with wis 14 and i can cast ANYTHING spellcasting does not activate for the character. the spellbook window doesnt open i am a non caster. What gives i should have had some spells at lvl4 with 14 Wis am i missing something?
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Showing 1-11 of 11 comments
Evilnapkin Feb 22, 2021 @ 4:40pm 
I'm level 9 and can't cast spells either, I must be missing something.
Shiroi Ren Feb 22, 2021 @ 4:46pm 
Could you make screenshot of character sheet?
elvendualwielder Feb 23, 2021 @ 10:05am 
Did some testing, it's under "Special Abilities" on your dial, not under spells. You also need a positive CHA modifier to get most of them.
The CHA thing is intentional, the not under spells thing is most likely an oversight when porting the changes to how mounts worked.
Valden21 Feb 24, 2021 @ 7:02pm 
Paladins don't need WIS to cast spells; Druids and Clerics have WIS-based spellcasting, but for Paladins, it's based on their CHA.
Tesseract Feb 25, 2021 @ 1:02am 
Both the manual and the wiki say that Paladin spellcasting is Wisdom based, which also matches 3e rules. If the game is basing it on Charisma instead, that must be a bug, surely? Of course Charisma is still important for Paladins since it affects other abilities like Divine Grace, Lay on Hands, Smite Evil and Turn Undead.

But even if Charisma is being used to calculate bonus slots, a 6th level Paladin should still get at least one spell per day.
Tesseract Feb 25, 2021 @ 1:46am 
Well I just tested this and it seems to be working exactly as documented. Level 6 Paladin with 14 Wis and 10 Cha gets 2 Level 1 spell slots as expected.

Maybe the OP just needs to open the spellbook and choose some spells to memorise?

Edit: I missed that they said that the spellbook wouldn't open. No idea what would cause that.
Last edited by Tesseract; Feb 25, 2021 @ 8:25am
Wandering Mania Feb 25, 2021 @ 9:29am 
Originally posted by Tesseract:
Edit: I missed that they said that the spellbook wouldn't open. No idea what would cause that.
I would have to say that it's a buged character at that point. My Cleric(28)/Paladin(5)/Blackguard(7) has the first level Paladin spells; Though because I have the 'more advanced' Cleric spells, I never use them. I just wanted the ability to equip 'Paladin Only' gear.

And I have seen some bugs happen when using the Paladin class lately. Not sure why a character with that class has (possible) bugs now, but there it is.
n00bdragon Feb 28, 2021 @ 6:34am 
Originally posted by Valden21:
Paladins don't need WIS to cast spells; Druids and Clerics have WIS-based spellcasting, but for Paladins, it's based on their CHA.
Originally posted by elvendualwielder:
Did some testing, it's under "Special Abilities" on your dial, not under spells. You also need a positive CHA modifier to get most of them.
The CHA thing is intentional, the not under spells thing is most likely an oversight when porting the changes to how mounts worked.
Please stop spreading misinformation. There is absolutely nothing about paladin spellcasting in NWN that requires Charisma.

OP, when you say your Wisdom is 14 does this mean your base unmodified Wisdom is 14 or is that value enhanced by items/spells/whatever (you can tell if you have an enhancement if the number appears green on your character sheet). In order to cast spells you must have a BASE unmodified wisdom score of 10 + spell level, so in order to cast level 1 spells you must have a base unmodified wisdom of at least 11.
Evilnapkin Mar 1, 2021 @ 11:51am 
I found the spells it just wasn't telling me I learned them as I leveled up. Most of them suck though.
Druss - Gtribe Jul 29, 2022 @ 4:16am 
Paladins cast spells based on Wisdom - 14 is the highest it needs to be to cast all Paladin spells.
Paladins spells are AFFECTED by Charisma - Charisma modifies it - too low CHA and it won't work - at ALL - EVER.
Charisma allows extra damage to undead, extra spells/casts (in higher levels), better RNG rolls, higher chances to hit, block, parry, dodge... it effects EVERYTHING a Paladin does, including learning Epic Feats and Divine Feats.
All Paladin low level spells are not found in the spell book, but are listed as feats - Try Right clicking on the target or in a spare spell slot and go through feats and/or abilities.
Until about Level 6 - after that, Pressing B or sometimes F will allow you to memorise Level 1 Paladin spells.
n00bdragon Jul 29, 2022 @ 5:37am 
Originally posted by Druss - Gtribe:
Paladins cast spells based on Wisdom - 14 is the highest it needs to be to cast all Paladin spells.
Paladins spells are AFFECTED by Charisma - Charisma modifies it - too low CHA and it won't work - at ALL - EVER.
Charisma allows extra damage to undead, extra spells/casts (in higher levels), better RNG rolls, higher chances to hit, block, parry, dodge... it effects EVERYTHING a Paladin does, including learning Epic Feats and Divine Feats.
All Paladin low level spells are not found in the spell book, but are listed as feats - Try Right clicking on the target or in a spare spell slot and go through feats and/or abilities.
Until about Level 6 - after that, Pressing B or sometimes F will allow you to memorise Level 1 Paladin spells.

Almost none of this is correct. Please do not give people incorrect information. Charisma has no effect on Paladin spellcasting. Charisma does not grant additional damage to undead. It does not give "better RNG rolls" or "higher chances to hit" (other than a bonus to Smite Evil). There are no "chances to block" or "dodge". It does not affect parry. All paladin spells are found in the spellbook. Paladins have a few extra abilities which are not spells that are found under class abilities, but again, these are not spells and do not require (and are not affected by) your Wisdom score.

To be absolutely clear, here is what Charisma DOES:
- The paladin's Divine Grace ability gives you a bonus to saving throws equal to your Charisma modifier.
- The paladin's Lay on Hands ability multiplies your paladin class level with your Charisma modifier to determine the HP healed.
- The paladin's Smite Evil ability receives a bonus to the attack roll equal to the paladin's Charisma modifier.
- The Turn Undead ability is greatly affected by Charisma.
* Uses per day is 3 + Charisma modifier
* The number of Hit Dice of Undead affected is 2d6 + (Paladin level -2, if positive) + (Blackguard level -2, if positive) + (Cleric Level) + Charisma modifier
* The highest Hit Die of Undead affected is the user's Level modified up to +/-4 and based on a random roll and the user's Charisma.
- The Divine Might feat (if you take it) can use a Turn Undead attempt to add your Charisma modifier (up to a max of +20) to all weapon damage rolls for a number of rounds equal to your Charisma modifier
- The Divine Shield feat (if you take it) can use a Turn Undead attempt to add your Charisma modifier to your Armor Class for a number of rounds equal to your Charisma modifier. Note that this is a Dodge bonus, which stacks with other Dodge bonuses up to a maximum of +20.
- Your Charisma modifier applies a bonus to the Animal Empathy, Bluff, Intimidate, Perform, Persuade, Taunt, and Use Magic Device skills (of these, a paladin may only put points in Bluff, Intimidate, Persuade, and Taunt on a paladin level, and only Persuade and Taunt are class skills).
- A Charisma score of 25+ is required for the Great Smiting and the Planar Turning epic feats
- In default NWN modules, NPCs are coded to react to players in one of up to three ways, depending on their Charisma score. They will treat the player as "low" Charisma if their score is less than 10, "average" if their score is from 11-14, and "high" if their score is 15+.

That's it. That's absolutely everything that Charisma does for paladins in NWN.
Last edited by n00bdragon; Jul 29, 2022 @ 5:43am
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Date Posted: Feb 22, 2021 @ 2:15pm
Posts: 11