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Out of curiosity, how are you launching the game? Running directly from the EXE? Via the steam window?
Buff your Archer
Chronicles of Elnor*
Aielund Sage*
Early Winter tileset by Zwekules
Dark World*
Real Skies Lite
Old Stuff before the issue that still worked:
CRAP Adventure (Had to DL a few files from NWVault also)*
DungeonRunners v0.1b*
HD Remake – Tower Shields
HD Remove – Long Swords
Colorized Icon – Combined
Colorized Scroll Icons – Generations 2
Quality Fantasy Portrait Pack [275]
HD Remake – Great Axes
Project Reforged
Chat Extender (1600 wide)
Creature Override Compilation by Cervantes
Colorist Spell Icons – Generation 2
Colorized Spell Icons – Generation 1
CEP (Community Expansion Pack)
Issig_Kurairyu's – Hands for Phenos
Advanced Combat Aniations pack V4 – Override Edition
I have tried to launch from the library and only Chronicles of Elnor appears then. The other new adventues do not appear at all. Subbed and unsubbed one by one. I've relaunched steam a few times now - even having steam check the game install (just to be safe). I checked the steam workshop folders, the files are there. I *can* get them to appear if I copy the files from the steam workshop folders into the Document - Neverwinter Nights - Module folder.
I'll follow up on this, thanks for the list!
I am not frustrated honestly. Bugs and troubles happen. It is not a ideal work around but it worked. I am more thankful for the aid and helpful advice.
If I can provide more information that is helpful to fix this - please ask.
I think i have 21 subscribers.
When you try to my game it will appear on the list as
In steam workshop Bone seas outlook post 1/50
https://support.baldursgate.com/issues/36975
Maybe Beamdog needs some more detailed examples like the one above?
Ideally one that can be reproduced?
I'm not clear whether the mods are simply not showing up in game, or whether the files have actually disappeared from the Steam folders?
At any rate, the "move to Documents" workaround works.