Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway, as a druid you get an animal companion right from the start and it levels up with you. Additionally, you can summon another creature by spell (Summon Creature, different one for every spell level, they get stronger and stronger, and the spells usually last quite long). And last but not least, you can put points in the Animal Empathy skill, which will allow you to charm certain animals you meet in the game for a short while (animals like wolves, deer, birds etc., but not spiders, bugs and the likes).
So even without adding any henchmen or fellow player character to your party, you can have a temporary party of four: your druid, the animal companion, a summoned creature and a charmed animal from the wild. You can buff and heal them, too.
Clerics, wizards and sorcerers also get access to the Summon Creature spell, and wizards and sorcerers get a familiar (similar to the druid's animal companion, but also including some magical creatures). Rangers can be good at Animal Empathy, too, and they also get an animal companion, but only starting from level 6, and they can't really buff very well (they only get a few weaker spells later on). Bards can cast Summon Creature and buff as well, but may be a bit tough to play for a beginner in single player.
So in short:
druid: 1 animal companion, 1 summoned creature, 1 charmed animal, buffing and healing
wizard & sorcerer: 1 familiar, 1 summoned creature, buffing
cleric: 1 summoned creature, buffing and healing
ranger: 1 animal companion (lvl 6+), 1 charmed animal, possibly some buffing at higher lvl
bard: 1 summoned creature, buffing
You can play them alone or online with friends.
The players who write these guides usually try to create the most powerful combinations possible, but you don't need the "best build" to enjoy the game. If you don't like following detailed advice on what skills to pick on each level up etc., just go with the flow, pick whatever you think sounds like you would enjoy it and see how it works out for you. You don't have to play a "pure" build either, if you think multiclassing sounds like fun. I just thought it might be one less thing to learn about and pay attention to, so you can concentrate on the basics first, and then try the "advanced" stuff later on. But whatever floats your boat.
If you're looking for information on specific rules of the game, the NWN Wiki is a good source to check: https://nwn.fandom.com/wiki/Main_Page
Of course, you can also ask here on the forums.
For your playstyle I would suggest druid. Cleric may be the strongest at all parts of the game, however, spells can be a lot for people not used to it. So a classic fighter can be good, if occasionally difficult. You'd probably favor a cleric or druid though as they provide more balanced approaches.