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Also, the original game had even less storytelling and you controlled a party of four main characters (which you could expand by two NPC companions up to six members). I think the NWN module works well enough for single player, considering, the author greatly expanded on the storytelling and made it work for one player, too, but it's particularly renowned as a great multiplayer module and a lot of fun with others. So if you have someone else to play with, I recommend you do that. :)
-: I see it's very well designed for what it is, BUT
-: My early impression is that it's too hack&slashy in solo for my own personnal taste, BUT
-: That would make it a great experience in multiplayer (again, for my taste).
As for my tabletop misconception: I made a mistake. Although it does exude that early "close to the rules and grid centric" vibe that most old D&D video games had in the 80s-90s.
I dont know. Just a personnal feeling.
It's all very subjective. I am the kind of guy who thinks Swordflight is a little too combat centric. And I know some people dislike it for being too investigation centric.
I do know about the rod. The problem is if you approach him and let him talk to you you auto turn to stone and die at the end of the conversation. I had to cheese him by just spamming it on him before he opens dialogue. What I am saying is that it is a buzzkill to not be able to speak to the villain at the end if you have to do that cheese OR have the foresight to stack enough fortitude resist to survive the stone ray. They give you a ring of Immune to Petrification but it did NOTHING, most helpful thing they give is a ring of Fortitude +5.
Hi Firebead,
Just to be honest here, the description of the game when you downloaded it did warn that this module is very heavy on the hack and slash. And a very loot intensive game. And yes there is story here. but as it was stated, it really opens up more once you get to level 5.
As for the final boss, yes he is a very tough boss to be and resist, but you definitely should be using the special item you get in the game to use on the final boss.
and ayes again, the game was more designed around Coop. Yes it can be soloed just was well, but it is much more fun playing it with a few friends.
Thanks for your feedback and playing the mod.
As for the description of the mod, I know these things are tricky to do. It's a general NWN issue. There is what's written and there is what the reader understands. The reality is as a player you can't know how "difficult" a game will be beforehand, and how it will be difficult.
Is there a bias towards numerous ennemies ? You should be an offensive char.
Bias towards single difficult fights ? You should be a defensive char.
Numerous skillchecks ? That's an entire focus here.
Mod creator has (too) extreme knowledge of the game mechanics (looking at you Swordflight) ? You better have a powerhouse of a character.
As a player, you can't really understand the intent of the mod designer with just a few words. The experience can change dramatically: I was bored with my paladin, I am enjoying myself with my bard (spending less time in combat). And I humbly remark that I have no advice to give on this part.
I personnaly like when there are character suggestions (like in the Kosigan saga), but I also know some people hate it.
It's one of the duality of RPG games: players want both character freedom AND gameplay tuned to their taste.
Thank you for your answer. Bottom line is: I am enjoying your work. Thanks for making !