Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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zeeb Sep 30, 2021 @ 7:55pm
20 Years Later
Game is almost 20 years old and it still gets patched. :steamthumbsup:
Last edited by zeeb; Sep 30, 2021 @ 7:56pm
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Showing 1-7 of 7 comments
oldrocker99 Sep 30, 2021 @ 8:02pm 
:steamhappy:
Shia Luck Sep 30, 2021 @ 9:20pm 
It is a good game. Fact.

So many many people have worked so hard into making it so.. module authors, content creators, PW creators, DMs on PWs and others, and I don't care what some may say about Beamdog, we are here playing it in a new lease of life because they are fans of it too and support what they love as best a little studio can. I hope they can make their hobby and favourite game a way to finance their life, and improve our QoL for many years to come.

We should definitely have a NWN day when the 20 years since release is actually up, no?

Have fun :)
Modding and its own ability to change how it plays nearly completely has increased its lifespan. Hoping they do something for the Anniversary when it does come. Isn't that far away...June 18, 2002[en.wikipedia.org]
<-- Link to series as a whole not just Nwn1 but there are links there for that too.


Happy hunting to all. Don't forget your supplies!
:PotionofCureLightWounds: :bagofholding: :nwnstealth: :neverwintereye:
Last edited by 𝑨𝖕𝖍𝖎𝖔𝖓; Oct 1, 2021 @ 2:31am
zeeb Oct 1, 2021 @ 2:06am 
Originally posted by Shia Luck:
It is a good game. Fact.

So many many people have worked so hard into making it so.. module authors, content creators, PW creators, DMs on PWs and others, and I don't care what some may say about Beamdog, we are here playing it in a new lease of life because they are fans of it too and support what they love as best a little studio can. I hope they can make their hobby and favourite game a way to finance their life, and improve our QoL for many years to come.

We should definitely have a NWN day when the 20 years since release is actually up, no?

Have fun :)
BioWare made NWN1, but Beamdog is responsible for the Enhanced Edition.

So many thanks to both of them.
BioWare for taking advantage of the Golden Era of gaming, delivering a truckload of great games (NWN1, BG1 & BG2 etc) and Beamdog for keeping the gold shiny with their polishing. :steamhappy:
Last edited by zeeb; Oct 1, 2021 @ 2:24am
DrLoboto Oct 1, 2021 @ 2:19am 
Originally posted by zeeb:
BioWare & Obsidian Entertainment made NWN1, but Beamdog is responsible for the Enhanced Edition.

Obsidian Entertainment made NWN2 only, they were not involved with NWN1. ;)
zeeb Oct 1, 2021 @ 2:22am 
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment
Yeah, who ever wrote that forgot to state that fact.
I mean they're not wrong, but it could've been better constructed.

Thanks for the clarification, I edited my other post.
Last edited by zeeb; Oct 1, 2021 @ 2:26am
Originally posted by zeeb:
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment
Yeah, who ever wrote that forgot to state that fact.
I mean they're not wrong, but it could've been better constructed.

Thanks for the clarification, I edited my other post.

Also edited for clarification. At least less confusion. :PotionofCureLightWounds:

Edit:
To make this not just another also post... Some interesting things about the engine[en.wikipedia.org] that runs this game. And some of the other bioware and IE games :)

Between 1998 and 2011, BioWare developed a number of in-house video game engines to serve as technical basis for their games. Some of these engines were then licensed to other companies to develop their own games. Others came with modding toolkits, allowing the fan community to implement original adventures using the technology of BioWare's games.

BioWare created the Infinity Engine to use it as a core component for development of 2D role-playing video games based on Dungeons & Dragons, the Baldur's Gate series (1998–2001). The engine was also used by Black Isle Studios to create the critically acclaimed Planescape: Torment (1999) and the Icewind Dale series (2000–2002). When Beamdog sought out a license from BioWare and started engineering enhanced versions of these games in 2012, they created an updated version Infinity Engine, referred to as the "Infinity Enhanced Engine" (alternatively Infinity Plus Engine or Infinity Bless Engine).[54]

The Aurora Engine was the successor to the Infinity Engine, featuring full 3D environments, real-time lighting and shadows, and surround sound.[55] BioWare used the Aurora Engine to produce their 2002 Neverwinter Nights, as well as two expansion packs. The game included the so-called "Aurora toolset", a collection of tools allowing users to create their own digital adventure modules to be played either in single-player or in online multiplayer. The toolset enjoyed great popularity among the modding community, with over a thousand fan-made modules produced in it within half a year after the release.[56] Obsidian Entertainment (successor to Black Isle Studios) used an updated version of BioWare's Aurora, titled "Electron Engine", to produce Neverwinter Nights 2 (2006) and its three expansion packs (2007–2009). Like the original, the Electron toolset was released with the game.[57] The Polish studio CD Projekt Red used the Aurora Engine to develop The Witcher, the 2007 video game adaptation of the Polish fantasy novel series, although the rendering module was rewritten from scratch.

BioWare used an updated version of the Aurora, titled the Odyssey Engine, to produce Star Wars: Knights of the Old Republic in 2003 and their first original intellectual property role-playing game Jade Empire in 2005. The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both Knights of the Old Republic and Jade Empire originally released for the Xbox before being ported to the PC platform. Obsidian Entertainment used the Odyssey Engine to develop Star Wars Knights of the Old Republic II: The Sith Lords (2004), a sequel to the original Knights of the Old Republic. BioWare maintained limited oversight on Obsidian's development of The Sith Lords, as well as Neverwinter Nights 2.[58]

The Eclipse Engine succeeded the Odyssey Engine and, among other things, supported PhysX hardware acceleration.[59] It was used to produce Dragon Age: Origins (2009) and its expansion pack (2010). Like Neverwinter Nights, Origins was released with a toolset to allow the players to run their own adventure modules on the Eclipse Engine.[60] An upgraded version of the Eclipse Engine, internally known as the Lycium Engine, was used to produce Dragon Age II (2011).[61]

In 2013, EA confirmed that all future games developed by BioWare will be made on EA DICE's Frostbite 3 engine. All three of BioWare's latest games (Dragon Age: Inquisition, Mass Effect: Andromeda and Anthem) were announced to be based on the Frostbite 3 engine,[62][63] as part of the general move towards a unified technology foundation across all of Electronic Arts' development studios.

So much was spawned just from IE and its successors its almost staggering.
Last edited by 𝑨𝖕𝖍𝖎𝖔𝖓; Oct 1, 2021 @ 3:00am
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Date Posted: Sep 30, 2021 @ 7:55pm
Posts: 7