Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So many many people have worked so hard into making it so.. module authors, content creators, PW creators, DMs on PWs and others, and I don't care what some may say about Beamdog, we are here playing it in a new lease of life because they are fans of it too and support what they love as best a little studio can. I hope they can make their hobby and favourite game a way to finance their life, and improve our QoL for many years to come.
We should definitely have a NWN day when the 20 years since release is actually up, no?
Have fun :)
<-- Link to series as a whole not just Nwn1 but there are links there for that too.
Happy hunting to all. Don't forget your supplies!
So many thanks to both of them.
BioWare for taking advantage of the Golden Era of gaming, delivering a truckload of great games (NWN1, BG1 & BG2 etc) and Beamdog for keeping the gold shiny with their polishing.
Obsidian Entertainment made NWN2 only, they were not involved with NWN1. ;)
I mean they're not wrong, but it could've been better constructed.
Thanks for the clarification, I edited my other post.
Also edited for clarification. At least less confusion.
Edit:
To make this not just another also post... Some interesting things about the engine[en.wikipedia.org] that runs this game. And some of the other bioware and IE games :)
So much was spawned just from IE and its successors its almost staggering.