Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So yes, you can get by with zero Lore, but you'd most likely have to pay or drink Lore potions in order to identify unidentified magical items you find.
NWN Wiki[nwn.fandom.com] is your friend, if you want to know more.
kills do not automatically improve when a character gains levels (though some feats, such as bardic knowledge, provide a level-derived bonus.) Instead, a character is given a number of skill points when a new level is gained. Those skill points can be used to buy skill ranks, which represent the character's training in those skills. The number of skill points gained depend on the character's class, intelligence modifier, and race (humans get an extra skill point). At level one (character creation), a character receives four times the normal skill points.
For class skills, ranks cost one point and the maximum number of ranks in a single skill is 3 + character level. For cross-class skills, ranks cost two points and the maximum number of ranks in a single skill is (3 + character level)/2. The determination of a skill being class or cross-class is based on the class being leveled in, and not any other classes the character may have. As a result, the maximum number of ranks in a given skill may go down when a character takes a new class. This is not a problem. What happens in this case is the character will not be able to buy additional ranks in that skill, and previously bought ranks will not be lost.
A player is not obliged to spend all skill points each level-up. Some (or all) skill points can be saved, presumably to be spent at a future level up. The probable motivation for this is to compensate for the lack of half-ranks (so players can save an odd skill point when cross-classing a skill). The more common use, though, is to save skill points until leveling in a different class, in order to spend them on class skills rather than cross-class skills.
Skill modifiers
Each skill has an associated ability. The ability modifier is added to the number of ranks to produce the character's level of competence in the skill. This number can be further modified by feats, items, and various effects (from spells and the like). Bonuses from items and effects typically stack, to a cap of +50. The final modified number, the skill level, is recorded on the character sheet. (The only time a character's base ranks are displayed is during level-up.)
If you have skill points left over when you've maxed the vital ones, spending them on Lore or Heal is a good idea for all classes.
Thank you for that. Which wiki did you get this from? The regular Wiki or most like Fandom?
The website in and of itself, probably not. But the ads themselves, maybe. Sort of like other less scrupulous websites that feature a lot of them. I suppose I could use an ad-blocker, but even then that does not stop all ads. So I prefer just not to visit such websites. Especially when said ads try to trick you into clicking on them by accident, due to placement or popping up when you are about to click on something else.
Will you need at least one point in lore for that to be possible?
Ahhh, now I understand your reticence (which I was confused about in another thread). I use noscript so I guess I miss most of what you talk about. However that is the one site you can trust for its info.
NO. Your INT will automatically give you some lore and the identify spell or potion will add to that. Use Proleric's trick posted above (Oops mr.raider2 also says it) in SP and it is easy. You can also buy a ring that gives you +5 lore pretty easily. IIRC put 5 points in Lore, use the ring, and you will rarely need Lore potions in the OC.
Lore is quite a useful skill to have tho. As, let's say, a sorc, you need concentration and spellcraft, but Tumble and Lore (Lore especially in MP, unless someone is playing a bard) are so useful once you go beyond the OC that having INT 14 as a sorc is a very good idea, even if you are cross classing tumble. (But there are easy ways around that too. ;) )
Once you start playing the community modules (which are SO much better than the OC) or MP, you will often find yourself asked to make Lore checks to understand something. I find being useful to my MP party like that or being given rewards for my choosing lore in Sp satisfying enough to be worth investing in it. YMMV ofc.
Have fun :)
Since I switched to my Sorcerer I see I have 0 lore, when I do not add points to it. I guess my INT is currently at 10 or 12 and it did not put a single point into it on its own. In order for the rings, potions or spells to work, would I still need at least a single point in Lore, either by my doing or due to high INT? Or the spells, potions and rings will work without a single point in Lore?