Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Julius Borisov  [開發人員] 2019 年 7 月 26 日 下午 1:14
A huge NWN:EE Android patch released
Since Neverwinter Nights: Enhanced Edition launched on Google Play in December last year, we’ve received lots of community feedback- and we've taken note! Thank you to all the players for your reviews, thoughts, and reports.

Today we’re releasing a new patch, which includes a host of bug fixes, major improvements to the gaming experience, and a few big community feature requests.

Our developers went through all of the input Trello cards for NWN:EE on mobile and decided on what was feasible to implement.

We’re thrilled to announce a few top community recommendations are now implemented in NWN:EE on Android:

- Installation to an SD card now available
- Quick-Save button added
- Labels added on all radial menus
- Improved UI
- Enlarged dialogue window
- Improved log/chat
- Consistent camera rotation consistent with the PC version
- Improved instructions for camera modes and joystick operation
- Implemented the True Type Fonts
- and more!

We’re continuing to work on the PC version of NWN:EE and the new renderer, and hope to share more about that soon.

Check out the full patch notes (there're almost 50 new features and fixes!) here - https://www.beamdog.com/news/new-android-patch-neverwinter-nights-enhanced-edition/
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目前顯示第 31-45 則留言,共 55
Selphea 2019 年 8 月 2 日 上午 9:55 
I'm expecting it will enable fancy lighting effects like SSAO, god rays, new shader but the models and textures will still be the same.
Messsucher 2019 年 8 月 2 日 上午 11:49 
引用自 n00bdragon
It also hasn't been sufficiently explained I think how exactly the renderer is going supposedly improve the game. A new renderer for the same old models and textures is going to look exactly the same.

Well said. With the sales of this new NWN I think people are entitled to demand better graphics meaning updated textures and models.
Selphea 2019 年 8 月 2 日 下午 3:54 
引用自 Messsucher
Well said. With the sales of this new NWN I think people are entitled to demand better graphics meaning updated textures and models.

I would normally agree but to be completely honest the new models I've seen so far feel like a downgrade. The new D&D art direction in games like Neverwinter and Warriors of Waterdeep has this childish and cartoony look with oversaturated colors and exaggerated proportions. Looking at Aribeth for example:

https://neverwintervault.org/project/nwnee/model/aribeth-hd-beamdog

Her belts and spiky shoulderplates got enlarged to Warcraft size and her face got stretched out to Buzz Lightyear proportions. I guess it'll look more like a 10 year old game than a 20 year old game but it's also not a look that will work well with the soundtrack or the themes in the campaigns or popular mods.
最後修改者:Selphea; 2019 年 8 月 2 日 下午 5:12
Darkness Muta 2019 年 8 月 2 日 下午 4:52 
引用自 Selphea
引用自 Messsucher
Well said. With the sales of this new NWN I think people are entitled to demand better graphics meaning updated textures and models.

I would normally agree but to be completely honest the new models I've seen so far feel like a downgrade. The new D&D art direction in games like Neverwinter and Warriors of Waterdeep his this childish and cartoony look with oversaturated colors and exaggerated proportions. Looking at Aribeth for example:

https://neverwintervault.org/project/nwnee/model/aribeth-hd-beamdog

Her belts and spiky shoulderplates got enlarged to Warcraft size and her face got stretched out to Buzz Lightyear proportions. I guess it'll look more like a 10 year old game than a 20 year old game but it's also not a look that will work well with the soundtrack or the themes in the campaigns or popular mods.

Part of the problem was Beamdog releasing those 2 new character models in the first place as many probably now expect the whole base game to be updated in a similar fashion with this long awaited renderer update even if some may not be a fan with the change in style. Other then those 2 models and the HD weapons none of the screenshots they have show have had any other updated models though so if this new renderer doesn't update the rest of the models then people will also question why it took so long to release this change as well.

In the end if this update does update all the models, Beamdog would be wise to have an option to check HD models or old school models so that way they would be able to make all players happy for those that like the new looks and those that want the original looks.
Messsucher 2019 年 8 月 2 日 下午 5:31 
引用自 Selphea
引用自 Messsucher
Well said. With the sales of this new NWN I think people are entitled to demand better graphics meaning updated textures and models.

I would normally agree but to be completely honest the new models I've seen so far feel like a downgrade. The new D&D art direction in games like Neverwinter and Warriors of Waterdeep his this childish and cartoony look with oversaturated colors and exaggerated proportions. Looking at Aribeth for example:

https://neverwintervault.org/project/nwnee/model/aribeth-hd-beamdog

Her belts and spiky shoulderplates got enlarged to Warcraft size and her face got stretched out to Buzz Lightyear proportions. I guess it'll look more like a 10 year old game than a 20 year old game but it's also not a look that will work well with the soundtrack or the themes in the campaigns or popular mods.

Haha, well, I actually like the new art style, except not that much of the WoW cartoony degree. But the face is good, makes NPC look like a human and not like a doll. Head is too big though I agree on that, but it should be easy to scale down. Good they did not go JRPG way, that would had been even worse.

I would be very happy to replay original content with new models and textures. But like someone said, they should keep old graphics as an option. Interestingly enough on Switch version of Dragon Quest XI you can chose to play with SNES style graphics. There are some other games too where you can chose retro graphics. It is modern to give choice between retro and current graphics.
keyvin 2019 年 8 月 2 日 下午 7:47 
All I want are what diamond already has: Cloud saves and reasonable performance on normal hardware. It's ludicrous that I can run diamond at 1080p flawlessly on a six year old mobile Celeron hardware, whereas EE chugs at the exact same graphical fidelity.

Scylon 2019 年 8 月 2 日 下午 10:27 
The issue is not that you are working on the rendering, I'm looking forward to it I suppose (asumeing its not just the engine and you are actually updateing all the models/textures with it). The issue is there is no sense of progress for the PC game. Many of the features you have said are on the way have nothing to do with fancy graphics, but have been sitting stale for years.

Your default answer for anything regarding the PC version is "we are working on it" with no ETA, and in the same breath pushing console and android version hard on the PC based fourms.
Selphea 2019 年 8 月 3 日 上午 3:43 
引用自 Messsucher
Haha, well, I actually like the new art style, except not that much of the WoW cartoony degree. But the face is good, makes NPC look like a human and not like a doll. Head is too big though I agree on that, but it should be easy to scale down. Good they did not go JRPG way, that would had been even worse.

I would be very happy to replay original content with new models and textures. But like someone said, they should keep old graphics as an option. Interestingly enough on Switch version of Dragon Quest XI you can chose to play with SNES style graphics. There are some other games too where you can chose retro graphics. It is modern to give choice between retro and current graphics.

Aesthetically i think Conan Exiles and Raid: Shadow Legends get the Western fantasy look right. Characters look competent and powerful and monsters look dangerous. Gameplay-wise they have their issues of course.
最後修改者:Selphea; 2019 年 8 月 3 日 上午 3:43
Mode:Might 2019 年 8 月 3 日 上午 8:32 
Beamdog is a disgusting company.
Messsucher 2019 年 8 月 3 日 下午 12:06 
引用自 Selphea
引用自 Messsucher
Haha, well, I actually like the new art style, except not that much of the WoW cartoony degree. But the face is good, makes NPC look like a human and not like a doll. Head is too big though I agree on that, but it should be easy to scale down. Good they did not go JRPG way, that would had been even worse.

I would be very happy to replay original content with new models and textures. But like someone said, they should keep old graphics as an option. Interestingly enough on Switch version of Dragon Quest XI you can chose to play with SNES style graphics. There are some other games too where you can chose retro graphics. It is modern to give choice between retro and current graphics.

Aesthetically i think Conan Exiles and Raid: Shadow Legends get the Western fantasy look right. Characters look competent and powerful and monsters look dangerous. Gameplay-wise they have their issues of course.

I agree, even though I wonder does men always have to be body building body type? I would prefer to chose less muscled char. Anyway, those are good examples of that how it is possible to make wonderful more realistic models and textures.
DeMOiX 2019 年 8 月 3 日 下午 12:15 
Can we get a HUGE patch for PC as well? The last update came out a long time ago and it's kinda annoying in this case to see when mobiles put first towards PC gamers. There are plenty of good ideas on Trello how to improve this beautiful game from community suggestions but we have nothing at all. For me and I guess for most of the people gameplay and issues as standing bugs are more important than graphics
最後修改者:DeMOiX; 2019 年 8 月 3 日 下午 12:18
Rifle Leeroy 2019 年 8 月 3 日 下午 3:34 
new renderer will do teh magieeek!!1
keyvin 2019 年 8 月 3 日 下午 6:13 
The reason they are pushing the renderer over fixing absolutely anything else is that it is required for the console port, and likely eases the 64 bit android port.

Trent just needs to throw us a bone with a little meat on it and most of us will shut up for awhile. A video of the progress, or a well written five hour module or something.
最後修改者:keyvin; 2019 年 8 月 3 日 下午 6:15
RotherHans 2019 年 8 月 4 日 上午 2:48 
BD News [www.beamdog.com]
We’re continuing to work on the PC version of NWN:EE and the new renderer, and hope to share more about that soon.
The only info they are willing to share.
最後修改者:RotherHans; 2019 年 8 月 4 日 上午 2:49
Julius Borisov  [開發人員] 2019 年 8 月 4 日 上午 4:19 
https://www.beamdog.com/news/beamdog-update-july-2019/ :
"Next time, I hope to have something interesting to share about the new Neverwinter Nights: Enhanced Edition Renderer!"

We hope to get it posted at the end of August.
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張貼日期: 2019 年 7 月 26 日 下午 1:14
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