Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

View Stats:
Am I under-levelled? CH 1 spolier
I am level 5 elf wizard and am doing very little damage adainst the intellect devourer. The pixie and the efl cleric companion are doing about 1 point of damage. Once I am out of spells, non of the weapons do any damage at all?

I expected a bit of difficulty, but this is just crazy.

Last edited by ModerateOsprey; Apr 13, 2019 @ 1:52pm
< >
Showing 1-15 of 16 comments
76561198065047447 Apr 13, 2019 @ 2:06pm 
I believe he casts Stone Skin. That gives him damage reduction for a while (about 90 pts). Once you get through that, he folds like paper. Also, non physical damage (magic missle, flame arrow, etc) should be doing normal damage.
ModerateOsprey Apr 13, 2019 @ 2:13pm 
Finally killed it. Wasn't very satisfying - felt cheesy - stuffed slots with magic missile and melfs acid arrows. When they ran out, went and rested and and sent them all again.

An regretting choosing wizard. I spend most of my time resting after every fight..usually by having to run all the way back through dungeons, so i can actually rest, which is pretty tedious or I just stand there and watch my companions kill stuff :/
76561198065047447 Apr 13, 2019 @ 2:40pm 
Starting wizard is probably the toughest way to play. Wizards are the worst to start, and end up being the meanest at higher levels.

Fighters are the least resource intensive, and other classes generally fall in between. But Clerics tend to be the most powerful out of the box and stay powerful throughout.
ModerateOsprey Apr 13, 2019 @ 3:03pm 
I expected to be weak to start - i played a lot of D&D many, many. moons ago. I anticipated being being able to use a party to help out, but didn't realise only the PC is controllable in this game

I am going to stick with the character tho'. I might do another class for a couple of levels to give me an alternative when the magic has run dry :)
Last edited by ModerateOsprey; Apr 13, 2019 @ 3:04pm
76561198065047447 Apr 13, 2019 @ 3:12pm 
Getting on a PW gives you ready access to a "live" PC party also. Or you could jump on NWConnections and see if somebody wants to do the OC with you.

There is also an override mod that would allow you to control your companions more closely (though you can directly posess your familiar and take control of it).
Dr.Gloom Apr 13, 2019 @ 3:53pm 
Wizard is weak early on, but later on, is a very powerful class. Tbh I think you should've gone with Human instead of Elf, that extra feat and extra skill points are very useful. Elf is pretty good too, they have some nice bonuses and you can go with Arcane Archer build. Anyway just stick to it, when you get more levels you'll see how good wiz is :lunar2019grinningpig:
Nismu Apr 15, 2019 @ 4:34pm 
summon spells can help quite a lot, they are pretty efficient way to use spell slots usually being able to take multiple enemies before dying (and with healer companion even more)
ModerateOsprey Apr 16, 2019 @ 9:44am 
I have persevered, but took one level in sorcerer which gave me enough magic to participate in combat against mobs, which before I was leaving to my companions.

A PW sounds interesting, tho' I much prefer playing solo nowadays, mainly because my inability to commit to times.

Yes, summoning spells - very useful - thanks for that :)

My first time out with this game and am loving it now and I have NWN2 to play for the first time as well :)

I am now progressing well now with the pixie familiar, who is extremely useful and the cleric, who is making a surprisingly good tank
76561198065047447 Apr 16, 2019 @ 11:05am 
Not to belabor the point, but a PW doesn't require you to keep a schedule. There are no commitments. Just show up and play. Story/Action servers generally have a great deal of content to interact with alone or in party. And usually combat scales with more people.

Just throwing it out there :).
Gold Dragon Apr 16, 2019 @ 4:01pm 
Elf Wizard is actually quite easy to play. Most (if not all) Elves start the game with the ability to use Longbows and Longswords. Otherwise, yes, Wizards are not very easy to play, At least, in the Early Game. Late Game..... I found the Earth Elemental summoned by the 9th level spell hits harder than anything else....

And Last I checked, didn't the Intellect Devourer have Fire Resist? Ice & Acid did better. Also, Potions of Clarity will counter most of it's offensive spells, and See Invisible is handy (if your familiar is out, it has this ability).

And Lastly, I use Daelan Red Tiger as a comp for this. He hits harder than any of the others at this stage.
76561198065047447 Apr 16, 2019 @ 6:29pm 
@ModerateOsprey I will do one better, I cordially invite you to come see "00 World of Amon SINCE 2015". It's a version of a PW from back in 2010 that was made available on NWVault. A friend of mine is hosting it for all the old players out there. It runs NWSync, so you don't need to download anything manually, just try to connect a little before you really want to play (his connections fast, but I don't know about yours).

Drop by anytime, but if you give me a heads up, I can help you find your way around some starting areas. There is a REALLY good story line, or you can just go bash stuff.

{LINK REMOVED}
{LINK REMOVED}
Shia Luck Apr 18, 2019 @ 5:31am 
Flame weapon, ghostly visage, ability buffs and go out and hit stuff! Your damage will exceed that of a fighter of the same level and your damage reduction compensates for lower hit points and AC. (CON 14+ starting ability, dwarf, gnome or human, recommended.) Don't forget to flame weapon your pixie and make sure she gets sneak attacks with your commands of when to fight.

As your levels increase you gain more disabling and defensive spells. Displacement gives them a 50% miss chance and it's only a lvl 3 spell. lvl 4 spells included stoneskin. Magic weapon and GMW will give you the best magic weapons for your level.

Stinking cloud, cloud of bewilderment, grease, web, low level summon etc are all great for CC or disabling archers and casters while you deal with the melee enemies.

https://www.tapatalk.com/groups/nwnecbguild/melee-mage-wizard-40-t2354625.html

Have fun :)
ModerateOsprey Apr 19, 2019 @ 6:13am 
Really helpful suggestions and ideas here. Thank you all so much :)

I play my RPGs very slowly and so have only reached level 6 so far. Incorporating the different approaches that have been suggested has made my Wizard simply terrifying already :D I am also being quite liberal with potions which helps a lot.

The melee mage build...that really tempted me to restart as it does sound fun. My current character has poimts in DEX, rather than STR, so I am switching between bow/crossbow depending on what ammo I have picked up. If anyone is curious (STR 8 - DEX 17 - CON 6 - INT 19 - WIS 8 - CHR 14)

Thank you @sknymick I may well give the WoA a try once I have finished the campaign as this seems to be the only game of this type that gives me replayability with different stories. As much as I love DA:O, I have played it to death.

One of the things I love about that game and this one is the control scheme...whole thing can be controlled from my mouse after setting up a custom button or three. Can't believe it has taken me so long to to play it!
Tesseract Apr 19, 2019 @ 6:36am 
Con 6? Oof, don't get hit. :)
Sword_of_Light Apr 30, 2019 @ 9:32am 
Wait. You can have more than one companion? That would have...simplified...a few encounters...
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 13, 2019 @ 1:51pm
Posts: 16