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Short answer: you'll get a new set of spells to cast, not your Paladin spells, if you take a new casting class, regardless of what it is.
- If you press "b" you'll open your spellbook. You'll see a list of your spells on the left and your spell slots on the right.
- You can either click on the arrow beside the spell name or drag the icon over to the slot to set a spell to be memorized. You can memorize a spell as many times as you have free spell slots. E.g. if you have 3 level 1 spell slots, you could memorize: Bless, Divine Favor and Bless weapon, or 2 Divine Favors and a Bless, or 3 Divine Favors, etc.
- To memorize a spell you have to rest, press 'r'.
- Once your spells are memorized you can access them from the radial menu. Or put them on your quick bar.
In NWN the only way to get more Paladin spells is to increase your Paladin level or increase your Wisdom (grants bonus spells).However, I am adept of Sorcadin so I kind of can't tell you how to play Paladin well.
That's a tricky one. Cleric and Paladin mesh well, but those characters are mostly Clerics with a Paladin splash so you can add Charisma to saves on your Cleric. When people add a few Cleric levels to a character, they tend to go for 8 Cleric levels with the strength domain so they can fill those level 4 slots with extended Divine Power to buff a low BAB. Paladins are a high BAB class, and they already get all of the Cleric Buffs of note. So, while you would be getting more spell casts (from duplicate spell lists), you would have a low caster level in both classes, so your buffs that scale with level would be weaker (e.g. Divine Favor) and your buff duration would be shorter. For a campaign paladin, I would go with something like (Human):
Base Attributes:
STR 16
DEX 8
CON 14
INT 10
WIS 14
CHA 14
Level 1: Paladin 1: Power Attack, Cleave: Concentration 4, Discipline 4, Persuade 2, Save 2
Level 2: Paladin 2: Concentration 5, Discipline 5, Persuade 2, Save 3
Level 3: Paladin 3: Divine Might: Concentration 6, Discipline 6, Persuade 2, Save 4
Level 4: Paladin 4: Strength +1: Concentration 7, Discipline 7, Persuade 2, Save 5
Level 5: Paladin 5: Concentration 8, Discipline 8, Persuade 2, Save 6
Level 6: Paladin 6: Divine Shield: Concentration 9, Discipline 9, Persuade 2, Save 7
Level 7: Monk 1/Paladin 6: Concentration 10, Discipline 10, Persuade 2, Tumble 10
Level 8: Fighter 1/Monk 1/Paladin 6: Strength +1: Weapon Focus (Kama): Concentration 11, Discipline 11, Persuade 2, Tumble 10, Save 1
Level 9: Fighter 1/Monk 1/Paladin 7: Knockdown: Concentration 12, Discipline 12, Persuade 4, Tumble 10
Level 10: Fighter 1/Monk 1/Paladin 8: Concentration 13, Discipline 13, Persuade 4, Tumble 10, Save 1
Level 11: Fighter 1/Monk 1/Paladin 9: Concentration 14, Discipline 14, Persuade 4, Tumble 10, Save 2
Level 12: Fighter 2/Monk 1/Paladin 9: Strength +1: Extend Spell, Blind Fight: Concentration 15, Discipline 15, Persuade 4, Tumble 10, Save 3
Level 13: Fighter 2/Monk 1/Paladin 10: Concentration 16, Discipline 16, Persuade 4, Tumble 10, Save 4
Level 14: Fighter 2/Monk 1/Paladin 11: Concentration 17, Discipline 17, Persuade 4, Tumble 10, Save 5
Level 15: Fighter 2/Monk 1/Paladin 12: Improved Critical (Kama): Concentration 18, Discipline 18, Persuade 4, Tumble 10, Save 6
Level 16: Fighter 2/Monk 1/Paladin 13: Strength +1: Concentration 19, Discipline 19, Persuade 4, Tumble 10, Save 7
Level 17: Fighter 2/Monk 2/Paladin 13: Concentration 20, Discipline 20, Persuade 4, Tumble 20